Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: any tips on how to make good textures?  (Read 8641 times)

0 Members and 1 Guest are viewing this topic.

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: any tips on how to make good textures?
« Reply #12 on: February 10, 2013, 09:55:24 AM »

agracier

Many thanks mate, i have copied a screen capture into Gimp, but i am having trouble creating a 1024 x 1024 image from this. You are using paintshop pro, i have Gimp, it does not seem to work the same as you mention above.

one other question, what height is the best to copy an image from?


GIMP is sometimes frustrating ... I only use it to save tga files in without rle compression ... otherwise it's decade old PSP7 for me ...

Anyway, I'd make a new file in GIMP, sized 1024x1024 ... and save it as a template. In GIMP I see that there is a command under 'edit' - it is 'paste into' ... which you can use to paste the template into the the prtscrn from GE ...

Then you can crop it to the correct size ...

As for GE, you just have to zoom in around and out a bit until you see something you like. Sometimes you really have to zoom in until you can see individual trees or houses. Just zoom around ...

As for areas to look in - with GE you will be apprised of just how stupendously huge the earth's surface is. Some of the areas have only old, low res imagery, others are much more recent and more detailed. You'll just have to look around yourself. Though, desert regions tend to have good quality images, as does areas in Namibia, Madagascar, the Hawaiian Islands, Baja California ... and so on.

Also note, that with highest settings to GE, colors will change as you zoom in to surface areas. What looks ugly from on high, may become hi res, colorful stuff when zoomed in ..

And I'd never expect to find any decent texture in the actual geographical area you wish to make a map for ... you'll really have to look around all over the place ... ha ha.

It might be best to just start collection GE shots and saving them ... naming them by type or region ... then later you can search amongst your new textures to choose which ones work best.
Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: any tips on how to make good textures?
« Reply #13 on: February 13, 2013, 03:04:45 PM »

Agracier

Thanks again for the help mate.

Regards seamless textures, from a post by Uufflakke

Quote
In GIMP use the Offset option (Filters ->Projection->Offset).
Move the horizontal and vertical position with 20% or so and use the clone brush to erase the 2 edges.
Done in a few minutes.

Is this the same as what you mentioned below? just a different way of doing it

Quote
To make it seamless in GIMP, use pull down menu in Filters/Map/make seamless/

If i use the program you mentioned

Quote
I use http://www.seamlesstexturegenerator.com/ to make seamless textures and it gives better results in my opinion. It's not freeware however.


is that then all i have to do to make a texture that will work in game?

Thanks again mate

slipper
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: any tips on how to make good textures?
« Reply #14 on: February 13, 2013, 03:23:25 PM »

Regards seamless textures, from a post by Uufflakke

Quote
In GIMP use the Offset option (Filters ->Projection->Offset).
Move the horizontal and vertical position with 20% or so and use the clone brush to erase the 2 edges.
Done in a few minutes.

Is this the same as what you mentioned below? just a different way of doing it

The way described above is a different method, but probably the traditional manual way of making a texture seamless ... you will probably get quite different looking textures if you try out both methods ... I don't know which gives the best results, you might best try out both and judge for yourself.

The filter/map/make seamless gives very crisp results in any case and is faster. But some textures can end up looking very geometrical, like from a kaleidoscope.
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: any tips on how to make good textures?
« Reply #15 on: April 25, 2013, 04:44:50 AM »

Making new textures is so much fun because of nearly endless possibilities. Here's my first attempt; the pattern is repetitive because it's a single texture over a large area but it came out quite seamless:
https://www.sas1946.rocks/images/imageshit/img59/322/grab0183.jpg
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: any tips on how to make good textures?
« Reply #16 on: April 25, 2013, 05:37:50 AM »

Here is a good seamless texture maker that I use.

http://www.seamlesstexturegenerator.com/

It's not free, but it is very cheap to purchase. The first link gives a limited version I believe.
And it works just as well for 2048 textures as for any other size. I find it much better than the GIMP filter ...
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: any tips on how to make good textures?
« Reply #17 on: May 20, 2013, 05:53:34 AM »

Making new textures is so much fun because of nearly endless possibilities. Here's my first attempt; the pattern is repetitive because it's a single texture over a large area but it came out quite seamless:
https://www.sas1946.rocks/images/imageshit/img59/322/grab0183.jpg

That's a really nice texture you have there, the scrubs look very 3D alike. :)
Interisting thread, thanks for the info gents.
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.039 seconds with 26 queries.