Nightfighting in Il-2.
How to get started and how to get the most of it.You can decide for yourself if this is a case of (self-)advertising certain mods, or just a service to the lazy bums who don't like browsing the forums...
Anyway, my real intention behind this is to promote nightfighting in IL-2, especially to new users or those who have not yet ventured into the darker skies.
It's easy to get lost in the jungle of which mods are available and what one actually needs to have installed to get started.
So this will be a mix of a short tutorial and one-stop-shop links collection, hopefully useful for newbies and nightfighter aces alike. Please note that not all the mods which are linked here are necessarily compatible with each other, and that certain missions require certain mods to work. It's your duty to always make sure that what you
install will actually work together. The following is thus a general guide, not a checklist you can just follow without using your brains and doing your reading. ----------------------------------------------------------------------------------------------------------------------------
1. Basic requirementsYou need Il-2, obviously.
Make that v4.10 or better, as a new daylight/drakness lighting system was introduced with 4.10, which for example takes into account phases of the moon according to mission date and time etc.
Also, the realistic navigation feature along with a range of radio beacons came with 4.10.
Of course, any modpack based on 4.10 or better will do fine as well.
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2. Basic setupOk, so lets make sure a few settings are right for nightfighting to be fun and challenging.
Go to your
diffculty settings in Il-2 and make sure that:
No Icons is set to ON (red light is lit, switch thrown to the left side)
No Padlock is ON
Realistic Navigation is ON
No Map Icons is ON
No Player Map Icon is ON
No Minimap Path is ON----------------------------------------------------------------------------------------------------------------------------
3. Realistic navigationYour good to go for a first nightly flight. Technology level is early war, meaning no radars in the game yet. But a good opportunity familiarize yourself with the realistic navigation features and its associated cockpit gauges, as well as the runway lighting system. I strongly recommend reading the readme PDF that came with the 4.10 patch, as it includes a very good explanation of the realistic navigation features.
After that, may I suggest trying the Bf 110 night landing missions which also came with 4.10, as they provide a good opportunity to practice what you just read in the PDF. Oh, and for the complete noobies, don't forget to switch on your cockpit instument lighting by hitting the L key
You might finally want to create a few training flight missions in FMB trying out different date, time of day and weather settings to see the differences in terms of visibility/darkness.
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4. RadarsNow that you are starting to get used to instrument flying in pitch black darkness, let's move up the ladder and introduce the “Radio War”. This is where the fun starts...
Make sure you get and install
CY6's latest Command & Control Mod version 3 -
https://www.sas1946.com/main/index.php/topic,26654.0.htmlMake sure you get and install CY6's Command & Control Mod version 2.0 - https://www.sas1946.com/main/index.php/topic,16973.0.html
An earlier version of it comes with DBW, but we definitely want version 2 here, so install it on top of DBW.Next read the C&C mod readme to get a basic understanding of what it does and how it works.
This is the most important and only must-have mod for nightfighting in Il-2.
But we will move on and spice things up a bit further.
So next download and install AIRPCC, the Air Intercept Radar Pack for C&C v2 - https://www.sas1946.com/main/index.php/topic,26404.0.html
This will bring your aircraft radars to the next level of realism. Again, read the readme PDF!Note: AIRPCC has become part of C&C v3.----------------------------------------------------------------------------------------------------------------------------
5. NF aircraftWith electronic equipment in place, we now need the nighfighter aircraft themselves. Here you have a wide variety of choices.
From the stock install you will already have a Bf 110 G-model. In DBW your choices are considerably expanded. Since it all depends on your DBW version which nightfighter mod planes are included – or will be included in the future – I will ignore DBW plane lists here and just focus on what's available as standalone mods on SAS. It is then up to you to check if the latest versions of these planes are already included in your DBW or UP.
Me 110G-4 | https://www.sas1946.com/main/index.php/topic,1034.0.html |
Ju 88C-6 | https://www.sas1946.com/main/index.php/topic,14025.0.html |
Ju 88G-6 | https://www.sas1946.com/main/index.php/topic,23846.0.html |
He 219 | https://www.sas1946.com/main/index.php/topic,15057.0.html |
Ar 234B-2 | https://www.sas1946.com/main/index.php/topic,1362.0.html |
Me 262B-1a | https://www.sas1946.com/main/index.php/topic,12278.0.html |
Go 229A-3 | https://www.sas1946.com/main/index.php/topic,25102.0.html |
J1N1-S | https://www.sas1946.com/main/index.php/topic,25283.0.html |
Mosquito NF.II | https://www.sas1946.com/main/index.php/topic,42218.0.html |
Mosquito NF.XII/XIII/XVII/XIX | https://www.sas1946.com/main/index.php/topic,23634.0.html |
Mosquito NF.30 | https://www.sas1946.com/main/index.php/topic,18781.0.html |
Mosquito FB.VI Intruder | https://www.sas1946.com/main/index.php/topic,23913.0.html |
P-61 | https://www.sas1946.com/main/index.php/topic,19018.0.html |
This list is not necessarily complete or up to date!----------------------------------------------------------------------------------------------------------------------------
6. Target aircraftThese birds need prey of course. Plenty to choose from in Il-2, but a few main actors of WW2 nightfighting are missing, so here is an incomplete list of what was commonly brought down by nightfighters. Again, check with your modpack what you already have.
This list is not necessarily complete or up to date!----------------------------------------------------------------------------------------------------------------------------
7. Missions & CampaignsFinally all the pieces are in place. Time to fly a few missions.
Here is where things are very different from what you are used to, because QMB is not an option.
Unless you or someone else will make nighfighter QMB missions FORGET QMB.
FMB is your friend here. But let's take it step by step. Because first, there is a small but well researched
number of high-quality NF missions/campaigns available. You can just strap yourself into your seat and start the engines, no need to worry about which equipment to combine or what objects to place on a map.
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8. FMBYou are done or borde with all these missions, or want something different? It's FMB time.
First, if you are unfamiliar with, or maybe even afraid of FMB, no worries.
KiwiBiggles has released a fantastic set of FMB tutorials here on SAS which will teach you everything you need to know about FMB.
https://www.sas1946.com/main/index.php/board,7.0.htmlThe major difference of creating a nightfighter mission in FMB is that you need to get an understanding of to handle C&C/AIRPCC objects in FMB. First you should do some research about the equipemt which was used in your type of mission. That all depends on the aircraft you intend to use, date of the mission, theater, and well, the mission itself of course. There is a huge difference between say a major RAF bomber stream attack and a small-scale nightly mining operation. The tricky part is to puzzle together the right combination of C&C objects for the mission and assign the respective objects to the right player/side, and for some, to figure where it is appropriate to place them on the map.
A full tutorial or explanation of this would easily fill a thread here on SAS as the possibilities are endless and with a bit of FMB-smarts almost any historical aspect of the “Radio War” can be reproduced in a plausible fashion. Therefore I suggest re-reading the C&C readme and studying existing nighfighter missions in FMB. You will soon see that making NF missions is almost as much fun as flying them.
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9. ExtrasRealistic Lights v1.5 -
https://www.sas1946.com/main/index.php/topic,3718.0.htmlImproves the appearance of landing lights, navigation lights and runway lights
Realistic Airfield Lighting v1.51 -
https://www.sas1946.com/main/index.php/topic,23695.0.htmlAdds additional airfield/runway lights, FIDO landing system and an airfield flare.
Fully ompatible with Realistic Lights v1.5
Checkyerflak! + Arty Barrage! -
https://www.sas1946.com/main/index.php/topic,13517.0.htmlFPS friendly solution for heavy flak concentrations.
Sniper Turret Gunner Fix v 1.1 -
https://www.sas1946.com/main/index.php/topic,13045.0.htmlResolves the unrealistic head-shot accuracy of AI aircraft gun turrets. Also includes reduced night vision of defensive gunners.
This is very highly recommended!Should be included already in the latest version of DBW, however there was an ongoing debate about whether or not it was working properly, and I am not up to date about what the situation currently is. So when in doubt, you can always try and install the standalone Sniper Turret Gunner Fix on top of your DBW.
Wuerzburg-Riese + Freya -
https://www.sas1946.com/main/index.php/topic,24193.msg247745.html#msg247745GCI radars modelled after their historic prototypes
GEE + Navaid -
https://www.sas1946.com/main/index.php/topic,18977.msg204126.html#msg204126Adds GEE hyperbolic navigation and provides a realistic navigation workaround for aircraft that lack proper gauges.
Finally a reminder to those who have an install-first-read-later-mentality. If you know you are that kind of type, please go back to the top of the page and start re-reading...