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Author Topic: new Vehicles (from HSFX6) v2  (Read 21950 times)

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Epervier

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #24 on: August 16, 2012, 07:52:52 AM »

70% ?
You can know the reason. Check the log file!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

wingflyr

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #25 on: August 16, 2012, 10:17:23 AM »

A pity that, dear SAS-Epervier yours  are working perfectly in my Mod 4.10 and those of Winflyr at 70% go crasch ... Not that you could adapt them to the version HFSX6 ...?
 Thanks in any case.



I have just updated all the latest mod to work with 4.10 classfiles for you guys that want them will give the download link today sometime. Also planning to upgrade latest mod classfiles to work with HSFX 6 later this week.
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stanislao

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #26 on: August 16, 2012, 01:50:46 PM »


 ;D  ;D  ;D  ;D  ;D  ;D Many thanks Wingflyr for the response, and above all, many, many, many thanks for your incredible work of improvement of our common passion ..
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juanmalapuente

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #27 on: August 16, 2012, 04:03:19 PM »

That's funny, because I've got them working in 4.10 from the beginning.
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Hubberranz

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #28 on: August 21, 2012, 05:58:43 PM »

X = ouch!

I installed manually wingflyr'V1', then full pack HSFX6, then upgraded recently to wingflyrV2, then again to V2.1 !
No problemo ! The choice made was what version of M7_Priest and what version of Wespe to use. (<-- potential conflict been only there ).
As for F-17 ( here reskinned to 'V1'), FT-17  and the four sdkfz-234, they coexist all fine in my final install.
I also use M7_Priest_art, not offered in wingflyr pack . Overall, no class file are in conflict: they are all different.  8)
This done in DBW1,7. Although wingflyr models are a lot more detailed, I like having the multiple choice of skins/models in one go.
Si c'est pour faire un choix pour un DBW1.8, ce choix sera surement le meilleur; mais pourquoi éliminer des modèles de facture différente
, s'il n'y a pas de conflit, dans une situation modding de tous les jours offert à tous?  Car si je l'aie, d'autres maintenant ne l'auront plus.

As a choice to be made towards a DBW1,8, this certainly makes sence. However losings an heritage of mods if no conflict, is unfortunate...

Juste une opinion, et ce sans malice. Avec tout le respect que je te dois... Just saying... and sincerely gratefull !

Passe une très bonne journée ! Have a very nice day all !

PS: Entries sdkfz234_2, = tank in wingflyr; = car in HSFX6, hense there is no conflict between the two...

   
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David Prosser

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #29 on: October 04, 2012, 01:34:24 AM »

Hi, crazyflak. That's good news about the HHSFX ships and vehicles. There are some new vehicles in DBW 1916 that would not look out of place in 1930s missions either. They're in this thread:
[www.sas1946.com/main/index.php/topic,26088.0.html] The ones I'm thinking about are the two cars in the top left, and the green truck immediately below them. The truck could maybe be reskinned blue, or cream. Even into the 1950s, there were a lot of cars from the 1910-1920 period on the roads. The same for trucks into the 1940s. Both were expensive. So people kept them longer. Automobiles didn't become a commodity until the 1990s.

As for slots. I can think of three. The Jeep, and Kubelwagen with cabs, and one of the Gaz truck slots come to mind. That way, these vehicles are still available. That should be mentioned in the readme.

cheers

David Prosser


leperemagloire

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #30 on: October 16, 2013, 05:17:01 AM »

Thank you for this mod
Only one problem:
INTERNAL ERROR: Can't open file '3do/Cars/Panhard_178/Summer/skin1o.tga'
skin1o.tga not inclued in summer  & winter files
possible to copie skin1p.tga and mod to 256*256*32 and rename skin1o.tga ?(what about the definition ?)
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Epervier

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #31 on: October 16, 2013, 05:31:19 AM »

Only one problem:
INTERNAL ERROR: Can't open file '3do/Cars/Panhard_178/Summer/skin1o.tga'
skin1o.tga not inclued in summer  & winter files
possible to copie skin1p.tga and mod to 256*256*32 and rename skin1o.tga ?(what about the definition ?)
Tu es sûr de ce que tu racontes ?
Je viens de charger l'archive donnée dans le first post...
Dans les dossiers nommés supra je vois très bien les fichiers "skin1o.tga" de 262Ko !
Et ils s'ouvrent très bien !
Archive corrompue ?

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

leperemagloire

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #32 on: October 16, 2013, 07:01:29 AM »

Certainly ;)
first download:no skin1o.tga
2nd dowload: OK
solved ! thank you
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slejsa

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Re: new Vehicles (HSFX6 to 4.09/4.10)
« Reply #33 on: November 06, 2014, 12:25:32 AM »

Works in 4.12 too ;)
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