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Author Topic: _DBW_Wflyr_NEW_PACK  (Read 22442 times)

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wingflyr

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_DBW_Wflyr_NEW_PACK
« on: July 02, 2012, 01:40:51 AM »

https://www.mediafire.com/?c6to4apbwaraccx



Here are the units Bedford UK Fuel truck, Rus fuel truck, USA fuel truck, 2 German staff cars one hard-top one soft-top with officers,rus AC starter truck,BMW with sidecar working machine gunner,SPG armor L3_CV35,M7_Priest,Wespe.
Please take note that I carefully took a lot of time correcting many bugs that were taking time to fix some of these units,however I think I got all or most of them.There are however, some small things that I left to fix such as no shadow for the bmw. The Renualt_F17 which is done, but I need more time with it cause of certain problems comming up with it,fixible of coarse but taking up more time.So in its slot is a temporary already out there,I will replace with proper one and a few other not mentioned suprizes.So as you see it never ends,I wanted to get someting out to you. These units should work with DBW 1.71 no problem based on 410.1.

1)REMOVE MY OLD #DBW_Wflyr_FlakTower mod

Because this new one
#DBW_Wflyr_NEW_PACK
includes it and all my additions with the STD override.

2)Place into jsgmemods

3)activate JSGME.exe and select


ALSO This is for people who know how to add and modify their Object folder.


Here you go guys the entry specs for manual editing of STD.

http://www.gamefront.com/files/21934924/objects.rar
Edit Gerax Nov 14: new link in the attachment below
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SAS~Malone

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Re: _DBW_Wflyr_NEW_PACK
« Reply #1 on: July 02, 2012, 01:48:13 AM »

hooray! great start to the week, thanks wingflyr!
i've been waiting ages to see the trusty old Bedford make an appearance, and the rest are also great.
BIG thanks, mate! :D

edit: wingflyr, perhaps you should just put up a warning for lesser-experienced members to exercise caution when overwriting the STD files, it can easily lead to major complications...;)
of course, this is more applicable to those, like me, who prefer to place this in the DBW folder, and rather not go the jsgme route.
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Thunda

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Re: _DBW_Wflyr_NEW_PACK
« Reply #2 on: July 02, 2012, 03:20:35 AM »

Woo Hoo!!! Beat me to it, Malone- was just going to say- cheers me up on a wet Monday morning! Thanks, wingflyr. Will it work with UP3?
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max_thehitman

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Re: _DBW_Wflyr_NEW_PACK
« Reply #3 on: July 02, 2012, 05:31:06 AM »



WOW! You already finished with the new vehicles  ??? 
8) Fantastic!! Congratulations on a that fast job. I am looking forward to seeing what cool magic and artsy
things you have created now.

I will wait with patience for a new Renault-F17 tank later.

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David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #4 on: July 02, 2012, 07:11:20 AM »

Thanks,wingflyr. These vehicles are a great addition to the game. 

cheers

David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #5 on: July 02, 2012, 07:22:55 AM »



Hi, SAS~Malone. You are right about the trap for unwary players. It works perfectly in JGSME. However, all one's other vehicle mods disappear. I tried the DBW route, and botched it. Thank God for back ups. I botched the other recent vehicle mod first time around too. The result of a moment's inattention. I'll add the vehicles one at a time via the DBW/STD route. I'll have to make up technichs.ru.properties entries too, won't I? I know how to do that. I'll proceed carefully. An absolutely fantastic mod whichever way you cut it. Keep up the good work at SAS.

cheers

David Prosser

cgagan

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Re: _DBW_Wflyr_NEW_PACK
« Reply #6 on: July 02, 2012, 07:34:03 AM »

Excellent stuff (as usual..) and greatly needed also! May I second Malone and David Prosser and ask for a readme. for a DBW install (not through jsgme). I believe this should also work for my SAS ModAct 3.6 setup. Many thanks for your work,  8)
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David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #7 on: July 02, 2012, 08:49:31 AM »


Hi, cgagan. That's a good idea. R/L is taking away some of my IL2 time at present. However, I'll add the vehicles carefully one at a time. [I already have a lot of vehicle mods.] As I do so, I'll make a copy of the stuff for a readme. I won't bother with the tanks and buildings. I have the tanks from the other pack. I want the rest though. If it works. I'll ask wingflyr if he wants it. If not, no harm in trying.

Thanks again wingflyr.

cheers

David Prosser

cgagan

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Re: _DBW_Wflyr_NEW_PACK
« Reply #8 on: July 02, 2012, 12:10:34 PM »

What would be ideal is to split them in mini packs with relevant clasfiles; I for one am greatly interested in the starter/fuel trucks. But it's up to Wingflyr to decide...
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ggrewe

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Re: _DBW_Wflyr_NEW_PACK
« Reply #9 on: July 02, 2012, 12:34:19 PM »

Wonderful – thanks Wflyr your vehicles & objects are always superbly crafted & skinned  8)
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archie1971

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Re: _DBW_Wflyr_NEW_PACK
« Reply #10 on: July 02, 2012, 12:39:06 PM »

What would be ideal is to split them in mini packs with relevant clasfiles; I for one am greatly interested in the starter/fuel trucks. But it's up to Wingflyr to decide...

CONSENT
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wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #11 on: July 02, 2012, 01:35:01 PM »

Thanks guys,
       Im again happy you like them and can use them.
Their yours to do what you will with, all I ask is a small credit due to all the work and time I put into it, thats all. It should work with up3 if you arrange into proper folders for any 410-1 based game setup. Id love to make it work in all forms but obviously that is very time consuming.There are intelligent people here that can help make them work in all kinds of ways. For the newbie the STD override I though was the easiest way. For the more expert fiddler I can post the Entry specs if you like.    Again Im glad you enjoy them. Post some sceens if you can, to share whats here.     Cheers Wingflyr.
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