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Author Topic: _DBW_Wflyr_NEW_PACK  (Read 23185 times)

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wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #12 on: July 02, 2012, 02:11:03 PM »

hooray! great start to the week, thanks wingflyr!
i've been waiting ages to see the trusty old Bedford make an appearance, and the rest are also great.
BIG thanks, mate! :D

edit: wingflyr, perhaps you should just put up a warning for lesser-experienced members to exercise caution when overwriting the STD files, it can easily lead to major complications...;)
of course, this is more applicable to those, like me, who prefer to place this in the DBW folder, and rather not go the jsgme route.

Yes, if your new to this,
 placing this mod into the jsgme and activating it places the mod and replaces the STD folder in the main DBW folder.The mod STD is (temp) copied over the original important STD, then retuned to normal if the mod is deactivated from jsgme. The STD file in the MAIN DBW FOLDER SHOULD NOT BE ALTERED unless you backup and you know what your doing. Thanks wing.
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Hangman

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Re: _DBW_Wflyr_NEW_PACK
« Reply #13 on: July 02, 2012, 02:11:31 PM »

I prefer manual .ini updating so could you give the .ini entries what I should add
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cgagan

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Re: _DBW_Wflyr_NEW_PACK
« Reply #14 on: July 02, 2012, 04:25:23 PM »

OK, I copied all relevant lines from the provided .ini (chief, static, stationary, technics) to my DBW/STD folder, placed the mod in my #DBW folder and everything works fine! Quite a tiresome exercise for a 52 year-old, but all is well!!!! 8)
I am not attempting a similar try with my SAS ModAct 3.6 setup, perhaps some other day!
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Whiskey_Sierra_972

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Re: _DBW_Wflyr_NEW_PACK
« Reply #15 on: July 02, 2012, 04:35:10 PM »

An add to file for permanent installation of this great set of mods 'll be really appreciated!
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David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #16 on: July 02, 2012, 08:01:24 PM »



Hi wingflyr. It would be fantastic if you could post the entry specs. Take all the time you need for that. I tried adding the starter truck last night, and failed. If you want, I can host them on my Mediafire account, and post a link here. [PM me for the details] Thanks again for this wonderful mod. I'm always extremely grateful for whatever mods turn up. They'll absolutely be appearing in campaigns if I can get them into DBW.

cheers

David Prosser

wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #17 on: July 02, 2012, 09:39:57 PM »

This is for people who know how to add and modify their Object folder.


Here you go guys the entry specs for manual editing of STD.

http://www.gamefront.com/files/21934924/objects.rar
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David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #18 on: July 02, 2012, 09:54:15 PM »

Thanks, wingflyr. Do they not also need a set of entries for technics.ru.properties so  they can be used as stationery objects? The HSFX vehicle pack I downloaded recently had one. I think I know how to make one if necessary. Thanks again for the mod. 

cheers

David

wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #19 on: July 02, 2012, 10:15:15 PM »

Thanks, wingflyr. Do they not also need a set of entries for technics.ru.properties so  they can be used as stationery objects? The HSFX vehicle pack I downloaded recently had one. I think I know how to make one if necessary. Thanks again for the mod. 

cheers

David
Your Welcome, as for technics.ru.properties not set up yet but if you place the units in the stationary.ini you will find they are stationary and functional.
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vpmedia

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Re: _DBW_Wflyr_NEW_PACK
« Reply #20 on: July 03, 2012, 01:41:04 AM »

Thank you, I really like your work you've done for the vehicles!!
-----
Imho everybody should install this into #DBW_MOD_Static jsgme mod pack https://www.sas1946.com/main/index.php/topic,19921.0.html
whic already has some of Wflyers work not available in stock dbw.

David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #21 on: July 03, 2012, 10:11:48 AM »

Thanks again wingflyr. After the fourth attempt, I got the trucks, staff car, and motorcycles in. I don't need the flak tower. The Wespe, and Priest are in the HSFX pack. I'll add the CV33 later. It's a fantastic mod. I'll be using the starter trucks as base eye candy wherever applicable. And the other ones as well.
You've done a fantastic job!

cheers

David Prosser

SAS~Malone

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Re: _DBW_Wflyr_NEW_PACK
« Reply #22 on: July 03, 2012, 01:26:47 PM »

hi wingflyr, is there any chance we could get the starter truck, fuel trucks, staff cars, etc as stationary objects?
i've tried adding entries for them, but they don't work - only the tanks and towers work as static for now. looks like a bit more classfile work will be needed for them to work as static?
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.....taking fun seriously since 1968.....  8)

cgagan

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Re: _DBW_Wflyr_NEW_PACK
« Reply #23 on: July 04, 2012, 08:19:21 AM »

Yes please! A pack of static starter trucks and the cars would add greatly to airfield population! 8)
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