Hi pilots!I´ve retextured the Kursk map with photographic textures.
I would really like to thank for 352nd VFG. I tried to make big grain fields (unsuccesfully) and their textures are wonderfull!!!
Thanks to Martin for his Martins bases.
I made these adjustments:Maloarchangelsk airfield - terrain fix, now you can take-off in both directions (
this bug was reported to Daidalos team and we can expect fix in default map too)
Orel airfield - little terrain fix, now is concrete segments continuing better
Krom airfield - terrain fix, now you can take-off in both directions
and next little terrain adjustments...
Trailer:I hope you will like this map, there are only the best shots in this trailer!:) My work isn´t perfect and I learn it permanently...
Link for download:https://www.mediafire.com/?8ip6vo2b1n0emmmInstalation: Copy the content of MODS folder into your Sturmovik MODS folder
If you want to have only retextured (rewritten) version, don´t add any new line to all.ini file and delete Kursk_RRR folder.
If you want to save map as new, add line "Kursk_RRR Kursk_RRR/load.ini" to all.ini file and delete Kursk folder-now you have default map Kursk and new version (called Kursk_RRR)
You will need Hangar MOD and Hangar MOD2 (Its old mods). I hope it include all ultrapacks and HSFX and so on...
If you don´t have it, you can´t save any mission in campaign.
I really recommend to fly with Cloudtype=2 and higher in your .mis files (rewrite it!)
Cloudtype=1,2 - looks good in the morning, when is fog over terrain
Cloudtype=3,4 - best weather for this map, with clouds and without rain.
Cloudtype=5 - rain (why not?)
Cloudtype=6 - thunderstorm (why not?)
Here is pisture of my favourites hangars from HANGAR MOD and HANGAR MOD2, what is used in maps.
Have a nice flight!