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Author Topic: USN = Iowa BB61 v1.2 ( Also tested in HSF6, it works)  (Read 30292 times)

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Diving_Hawk

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #36 on: September 17, 2012, 05:58:30 AM »

I have trouble uploading to mediafire,

Will try this evening
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fishfingers

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #37 on: September 28, 2012, 02:58:39 AM »

I'd like to report a bug with this fine ship, sometimes when I attack it with torpedoes and it scores a hit, the ship magically shifts maybe 50meters in any direction, an example, I put it on a narrow channel in the Slovenia map and repeated torpedo hits managed to push the ship onto shore  ???. (That's when it's in sleep mode, e.g wait 5 minutes before starting off) Should be simple to recreate the bug, set the Iowa and give it maybe 10 minutes sleep, and attack it with torpedo bombers, this happened when I was using the SM.79.

This only happens sometimes, though frequently, some torpedo hits perform normally.

Does not occur with bombs or anti ship missiles/rockets as far as I know.
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Diving_Hawk

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #38 on: October 02, 2012, 06:06:52 AM »

As far as I know there is no code in il2 to enable that kind of effect as far as ships are concerned.
The torps hit so collision is ok I guess. I don't use complex one anyway.

So I cannot fix sth I don't know why it happens, sry. If I get a clue about what you say maybe but till then I cannot fix sth I don't know why happens.


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fishfingers

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #39 on: October 02, 2012, 04:34:15 PM »

Perhaps something wrong with my install, there are some other glitches I've observed (where it suddenly flashes back and forth when near an enemy ship, quite hard to describe) but for the most part it performs fine. Modding such a complicated thing is bound to have its problems somewhere but ty anyway, the bugs aren't debilitating.
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Justin56th

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #40 on: February 21, 2013, 12:28:42 PM »

First of all thanks for the Iowa.

I have a problem with the ship showing up in FMB but not in the mission when I start it. I use DBW.
I can put the ship in FMB and it is there then when I start the mission its gone.
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BravoFxTrt

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #41 on: February 21, 2013, 01:05:12 PM »

Thanks, and I can get her as a Stationary but not Move type  Ok I got her Moving now, Thanks again shes a Beauty!

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magot

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #42 on: February 23, 2013, 06:23:57 AM »

Hi Diving_Hawk,

checked Iowa and looking good. Few smaller thingĀ“s need corrected as UVW on few places ..
Anyway texture of boards on the deck can be solved other way with looking hi-res texture with save more bitmap for placeholder.
Prepare separate texture 32x32 pix with board texture, re-map whole deck to this small placeholder and in materials settings set "opaque".
Boards will be copy on the whole deck with hi-res looking textures. This saves more things like work, performance and looking better.
For example check Tirpitz, there was used this type deck. On your any new ship can be used this ... propably Ashehouse know this too.

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BOYAN

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #43 on: February 23, 2013, 08:37:00 AM »

Great job and thank you for this awesome ship!! An observation if I may, it looks like she is out of the water a little bit too much, doesn`t it?
The real Iowa is like that today, but she is empty, no fuel, no ammo, no crew... Fully commissioned Iowa would be deeper into water, up to her black waterline, in my opinion...

A couple of pics:

http://www.navsource.org/archives/01/016100.jpg
http://www.navsource.org/archives/01/0161080.jpg

big one: http://www.navsource.org/archives/01/016101a.jpg

Iowa today:

http://beniciaherald.files.wordpress.com/2010/07/uss-iowa-6-15-10.jpg
http://www.relevantsearchscotland.co.uk/ships/ships/051iowa/USS-Iowa-large.jpg
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Justin56th

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #44 on: March 02, 2013, 03:39:34 PM »

Any Idea on how to make it show up when a mission starts? seems my question was ignored or something. I can place it in FMB then nothing when the mission starts.

Can anybody tell me or will this be ignored too? :o :o
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SAS~Gerax

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #45 on: March 03, 2013, 02:54:27 AM »

Can anybody tell me or will this be ignored too? :o :o
Now, as this isn't a company where people are obliged to serve your requests this may happen.

Quote
Any Idea on how to make it show up when a mission starts?
Check all of the entries in the ini files again.
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asheshouse

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #46 on: March 03, 2013, 02:55:40 AM »

See my response to your PM. This model is by Diving_Hawk not me so I am guessing.
Check that you have the new Gun text entries copied to the correct location in ships.ini
They need to go in the guns section, near the start, where the other gun entries are.

If it still does not work then post your logfile.txt https://www.sas1946.com/main/index.php/topic,13457.0.html

Ashe
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Justin56th

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Re: Iowa BB61 v1.0 ( Also tested in HSF6, it works)
« Reply #47 on: March 04, 2013, 01:03:47 AM »

Got it working it was my fault ;D thanks again for this.

Look forward to more mods like this.
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