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Author Topic: Tainan-Kosho mod pack  (Read 82365 times)

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SU-MEDAL

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Re: Tainan-Kosho mod pack
« Reply #24 on: March 13, 2010, 08:26:40 AM »

Thx. many res.




 or Tainan early version?
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Orko_d

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Re: Tainan-Kosho mod pack
« Reply #25 on: March 13, 2010, 11:01:38 AM »

Hi to all,

I've UI 1.11 + some mod planes from UI 1.2.
I've just downloaded Button v4.9 and try to use it with Tainan-Kosho mod pack updated to v1.02a, but my il2 won't start at all, not even the splashscreen appear... (I'm not so noob, I've already disabled the other Tainan mods by "-",  I've added the relatives line on Air.ini, plane_ru.properties and weapon_ru.properties and I've made various try with differently combination...)

Sorry for my english but, can anyone help me?

Thanks in advance to everyone read this
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Orko_d

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Re: Tainan-Kosho mod pack
« Reply #26 on: March 17, 2010, 01:09:10 PM »

Thank you Gerax for your word, I've already readed time ago the tutorial on how correctly install a new mod plane and I've tried many times with different approaching ways, but my problem with Tainan's is still present... No one of the TAINAN MOD PACK planes can work with my actual SAS Buttons file that is v5.1, also if loaded one by one and only in the "air.ini" file. Are you sure that the Tainan FMs are present on the last SAS Buttons file?

I repeat the thanks in advance to you and anyone can help or perhaps try to do...
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SAS~Malone

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Re: Tainan-Kosho mod pack
« Reply #27 on: March 17, 2010, 01:33:07 PM »

Orko, sometimes disabling the other mod with a '-' is not enough. Try renaming the new one to '00_TainanPack', or something like that, so that it will load before the other one...
The planes are definitely in the buttons, so it must be some conflict problem on your side.... ???
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Orko_d

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Re: Tainan-Kosho mod pack
« Reply #28 on: March 17, 2010, 03:35:49 PM »

...It's OK!!! I've solved the quest!!!
The problem was a bullshit!! I've updated the Buttons file on my "Il2 1946/files/gui/game" instead the one on my 
"Il2 1946/MODS/STD/files/gui/game" that was obvoiusly (now) the correct one to be updated... Now, everithing works almost fine!!
Thanks for your precious support to all the SAS guys! Bye
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BravoFxTrt

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Re: Tainan-Kosho mod pack
« Reply #29 on: March 26, 2010, 06:09:53 PM »

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BravoFxTrt

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Re: Tainan-Kosho mod pack
« Reply #30 on: March 31, 2010, 01:27:46 PM »

Thank You Crazyflack.
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SAS~CirX

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Re: Tainan-Kosho mod pack
« Reply #31 on: March 31, 2010, 01:40:19 PM »

CrazyFlak, thanx, but to do this,I amso need the pack's classfiles (all the hashed files in it) can you or someone upload please?
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Mad026

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Re: Tainan-Kosho mod pack
« Reply #32 on: March 31, 2010, 02:03:19 PM »

is this working with UP2.0 and the newest sas buttons???
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Mad026

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Re: Tainan-Kosho mod pack
« Reply #33 on: March 31, 2010, 02:12:47 PM »

ok thanks for help! :)
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Birdman

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Re: Tainan-Kosho mod pack
« Reply #34 on: March 31, 2010, 02:13:52 PM »

The only FM missing in current SAS buttons seems to be D3A2.fmd
You can enable the two other new planes without 60% crash because they use old FMs already in SAS buttons.
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SAS~CirX

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Re: Tainan-Kosho mod pack
« Reply #35 on: March 31, 2010, 04:26:01 PM »

Thanx guys. I got all the info I need, and ensured compatibility for the 5.3 SAS buttons.

Thanx for the headsup Pauli on the D3.

So, I am just waiting fro Hades to send a few last minute changes to something else, and then 5.3 should be out. Day or 2 at the most.
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