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Author Topic: High Resolution / True Color Textures Mod  (Read 184624 times)

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g_sajer

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Re: High Resolution / True Color Textures Mod
« Reply #108 on: August 30, 2012, 08:03:37 PM »

 :)

Had mixed results.  This is in no way a criticism.  I think the benefit might be huge.  I followed the installation to the letter for DBW 1.71.  But soon after, I discovered that many of my basic included missions
ceased to function.  They would load alright, but then became stuck at a cloud screen panorama.  Many of the others continued to load and function normally.  Don't know what to make of it but
thank God I have IL2 backups.  I'll hold off on this one until I figure out what is going on.  Others I know seem to have no problem with it.

****  POST-SCRIPT  *****

Turns out my reported anomalie had nothing at all to do with True Color v0.90.  The issure was caused by another mod which I am correcting.   :-[ 
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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #109 on: August 30, 2012, 08:17:15 PM »

I was told this mod has no influence on a cloud mod, guess my stupid question was answered. again. Thanks Uufflakke.
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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #110 on: August 30, 2012, 08:25:53 PM »

I should have mentioned that I have the 2048 .dll & classfiles working in 4.11 also.. no problems what-so-ever.
In case anybody was wondering.
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SAS~Storebror

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Re: High Resolution / True Color Textures Mod
« Reply #111 on: August 31, 2012, 12:54:07 AM »

it screams "2005"...
Fields were not as big back then as they are today.
Dunno what area you're living in 110G. Where I'm coming from, google maps data is being updated frequently, appr. 2 times per year and current dataset is from 2012.
But that's just a sidenote, remember we're in a WIP thread for a mod here, not in a "choose this or that religion" discussion loop.

I was told this mod has no influence on a cloud mod
Wasn't that me? :D
But I think back then the question was whether there could be incompatibilities between this mod and cloud mods. That at least was what my answer was aimed at.

Best regards - Mike
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #112 on: August 31, 2012, 01:46:19 AM »

@Carsmaster: it took quite a while before I finally found the plane in the 3rd screenshot.  ;D

Now you mention the higher rez tree files, you and Greif11 did a great job on creating better trees.
Looks like real!  8)

http://dispersalfield.ru/main/index.php/topic,705.0.html



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MANYSH

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Re: High Resolution / True Color Textures Mod
« Reply #113 on: August 31, 2012, 02:15:57 AM »

ok ok that is convincing  ;D but visible distance must be increased

Good job

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HundertzehnGustav

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Re: High Resolution / True Color Textures Mod
« Reply #114 on: August 31, 2012, 02:24:36 AM »

Woah....
Owoowowoooooaaaaa
f*** me!
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #115 on: August 31, 2012, 03:01:13 AM »

@Carsmaster: it took quite a while before I finally found the plane in the 3rd screenshot.  ;D

Now you mention the higher rez tree files, you and Greif11 did a great job on creating better trees.
Looks like real!  8)
Yes, it's our work with master Grei11.
I increased them in 4096pix  and edited the contrast and sharpness.
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S.H.

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Re: High Resolution / True Color Textures Mod
« Reply #116 on: August 31, 2012, 03:16:00 AM »

I don't recognize the old Il 2 in the screenshots. Very nice job  :).

Just a thought : I live in France and in the countryside, the landscape often drastically changed : the fields are way bigger now than in the 30s/40s when they were small with lots of hedgerows between them. It is probably the same in other countries. So building directly a texture from a french 2012 photo will look good, but not that realistic for the Il2 time period.

But then again, very nice job :) .
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Phas3e

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Re: High Resolution / True Color Textures Mod
« Reply #117 on: August 31, 2012, 03:28:21 AM »

Heres a sample screen for an Me262 wing at 2048

Single pixel rivets with a single light grey stroke, thinner lines than before (just basic lines so far nothing finished) and some basic wing root chipping.
Some grundge and dirt layers resized from FBS template are in use for now and show up quite pixelated



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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #118 on: August 31, 2012, 03:32:03 AM »

Heres a sample screen for an Me262 wing at 2048

Single pixel rivets with a single light grey stroke, thinner lines than before (just basic lines so far nothing finished) and some basic wing root chipping.
Some grundge and dirt layers resized from FBS template are in use for now and show up quite pixelated

Very good job !
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S.H.

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Re: High Resolution / True Color Textures Mod
« Reply #119 on: August 31, 2012, 03:36:20 AM »

This will looks good from the cockpit.
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