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Author Topic: High Resolution / True Color Textures Mod  (Read 184721 times)

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crazyflak

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Re: High Resolution / True Color Textures Mod
« Reply #36 on: August 27, 2012, 10:51:04 AM »

Just to clarify, although CrazyFlak and GJE52 alluded to it; Would it be correct to say that we are still awaiting additional aircraft to become 'HD-capable' within this mod, and the only ones which will currently work in this version (v0.90) are the included Spitfires?

No, this affects the overall capability of the game to use the added formats. It is not a "plane by plane" thing. You can go right now, dig a template of your favourite (ANY) and convert template to 2048x, print a skin full color uncompressed, throw it into your paintscheme/skin folder, and the game will use it.

IN SHORT: NO PLANE LIMITATION, any plane even added afterwards is fully 2048 capable.

ALL PLANES are 2048x full color capable, *right now*.(I presume all maps are 2048x able too)

Shall I expect a beautifull Avia534 template re-vamp ? :D

Edit: lol, we posted at same time
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Rudi_Jaeger

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Re: High Resolution / True Color Textures Mod
« Reply #37 on: August 27, 2012, 11:15:38 AM »

Thanks for your responses/compliments mates, and that's good news that we can currently add additional skins.

Apparently I did something wrong when I tried to add the B534 last night.. I added an upsized skin in the proper format and filename to a new folder next to the Spitfires, but it wouldn't show in the selection menu.. although the Spitfires remained visible.. strange.

I'll try again this evening after work. I'm anxious to get started on some hi-def Avias, but I'm not going to do anything until I can wrap the HD skins around the model, to allow precision adjustments to the new template. At that size, I only want to do this once :)

Thanks again mates! ~ Rudi
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SAS~Storebror

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Re: High Resolution / True Color Textures Mod
« Reply #38 on: August 27, 2012, 11:38:12 AM »

to a new folder next to the Spitfires
Just curios, you did care for the right folder name, didn't you?
AFAIR the folder should be called "AviaB534" for the B534.
Anyway, if it still doesn't work, let me point out that there's a relevant part in the manual of this mod concerning bug reports.

Best regards - Mike
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Rudi_Jaeger

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Re: High Resolution / True Color Textures Mod
« Reply #39 on: August 27, 2012, 11:51:14 AM »

Thanks Mike, but I'm not ready to call it a "bug" just yet. Nine times out of ten, if something doesn't work, it's usually because I overlooked something, so I'll test again tonight. For the folder name, I copied it straight off the folder in the stock Paintschemes/Skins directory, so no typo's there. Again, I'm pretty sure I did something silly; just gotta determine what it was. I'll be sure to report my findings if I reach a solution. Now that I know it's feasible, I'll try harder to figure out what I did wrong.

Thanks again ~ Rudi

Edit: as an afterthought, I think it's only fair to post what I've tried so far, even though it's not an official "bug report". I don't have the sim or the manual available at the moment, so I hope I can provide enough info. I won't provide a detailed system spec list, as I'm sure it has nothing to do with it, since the Spitfires are working just fine.

Here's what I tried last night:

1. Used my original B534 template to create a new skin, leaving it at full color (no bright process) and saving as a Windows OS2/bmp file, as I usually do in PSP7.

2. Re-opened the new 1024x1024 skin in PSP and resized to 2048x2048, saved with file name according to mod documentation instructions.

3. Created a new folder, AviaB534, in the mod's Paintschemes/Skins folder containing the hi-def Spitfire folders, and placed the new HD skin into it.

4. Started the sim and could not find the new skin in the selection menu, although the HD Spitfires were still visible and functional.

So first thing I'll do tonight, is compare the file properties of the HD Spitfires to the file I produced. It's probably something simple. Again, I'll report back if I discover something.
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Boelcke

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Re: High Resolution / True Color Textures Mod
« Reply #40 on: August 27, 2012, 12:23:39 PM »

just a quick and dirty test with a template switched to 2048 and droped the skin into one of my Reich Defense missions, didn´t notice a fps drop at the first glance - but i think i need new stencils for the template :)





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Gumpy

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Re: High Resolution / True Color Textures Mod
« Reply #41 on: August 27, 2012, 01:14:49 PM »

Thanks Mike, but I'm not ready to call it a "bug" just yet. Nine times out of ten, if something doesn't work, it's usually because I overlooked something, so I'll test again tonight. For the folder name, I copied it straight off the folder in the stock Paintschemes/Skins directory, so no typo's there. Again, I'm pretty sure I did something silly; just gotta determine what it was. I'll be sure to report my findings if I reach a solution. Now that I know it's feasible, I'll try harder to figure out what I did wrong.

Thanks again ~ Rudi

Edit: as an afterthought, I think it's only fair to post what I've tried so far, even though it's not an official "bug report". I don't have the sim or the manual available at the moment, so I hope I can provide enough info. I won't provide a detailed system spec list, as I'm sure it has nothing to do with it, since the Spitfires are working just fine.

Here's what I tried last night:

1. Used my original B534 template to create a new skin, leaving it at full color (no bright process) and saving as a Windows OS2/bmp file, as I usually do in PSP7.

2. Re-opened the new 1024x1024 skin in PSP and resized to 2048x2048, saved with file name according to mod documentation instructions.

3. Created a new folder, AviaB534, in the mod's Paintschemes/Skins folder containing the hi-def Spitfire folders, and placed the new HD skin into it.

4. Started the sim and could not find the new skin in the selection menu, although the HD Spitfires were still visible and functional.

So first thing I'll do tonight, is compare the file properties of the HD Spitfires to the file I produced. It's probably something simple. Again, I'll report back if I discover something.

Make sure your skin is saved at 2048x2048 pixels,71 dpi,Bit Depth 24,Frame Count 1
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Phas3e

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Re: High Resolution / True Color Textures Mod
« Reply #42 on: August 27, 2012, 01:26:56 PM »

if anyone wants my 109F WiP PM me and I can send over what I have done, to be finished I dont know if i will ever finish it.

It isnt some resized rehashed 1024 template, its a fresh start at 2048 and will require alot of work.

I have now started on a new Me262 template.
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ggrewe

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Re: High Resolution / True Color Textures Mod
« Reply #43 on: August 27, 2012, 01:47:26 PM »

Wonderful news - thanks very much Storebor & co. for putting this package together. Looks like Carmasters initial work, will open up another epic era for IL2 – it’s amazing how much life this great game still has in it – exciting times ahead, but hard work for the poor skinners  ;D
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SAS~Storebror

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Re: High Resolution / True Color Textures Mod
« Reply #44 on: August 27, 2012, 01:54:16 PM »

saved with file name according to mod documentation instructions

Can't think of any instructions regarding the file name.
You should just save your file as 2048x2048 bitmap with 16mio colors (24bpp).
This should result in a file ending with ".bmp" with a size 12.582.968 bytes.
If that's the case, the skin should be listed. If it isn't, check your logfile (-> Mod Manual).

Best regards - Mike
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Rudi_Jaeger

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Re: High Resolution / True Color Textures Mod
« Reply #45 on: August 27, 2012, 02:41:19 PM »

Thanks Mike, Gumpy too; I'll see what happens when I get home. IIRC, I found the "file naming instructions" in the documentation folder within the "High Res True Color Sample Custom Skins" folder.

I'll let you know what I did wrong, soon as I find it. I'm sure it's something I failed to do, and nothing with the mod itself. I'm just tickled that we can include additional aircraft! :)

Thanks again ~ Rudi
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Blumax

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Re: High Resolution / True Color Textures Mod
« Reply #46 on: August 27, 2012, 02:45:56 PM »

Thankyou to everybody invloved in this fantastic mod, it has the potential to change the entire look of the game, i have just changed every texture on my new take on the Aleutians map and that is every single texture slot to the new size 2048 x 2048 and taken 40 spitfire mkvIII 's using the test skins and pited them together in a dogfight with no frp hit what so ever, runs just as smoove as before using 1024 Ram in DBW1.7
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SloppyJoe

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Re: High Resolution / True Color Textures Mod
« Reply #47 on: August 27, 2012, 02:48:16 PM »

saved with file name according to mod documentation instructions

Can't think of any instructions regarding the file name.
You should just save your file as 2048x2048 bitmap with 16mio colors (24bpp).
This should result in a file ending with ".bmp" with a size 12.582.968 bytes.
If that's the case, the skin should be listed. If it isn't, check your logfile (-> Mod Manual).

Best regards - Mike

You have to name it like this: "NameOfSkin (HD 2048)"
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