Thanks Mike, but I'm not ready to call it a "bug" just yet. Nine times out of ten, if something doesn't work, it's usually because I overlooked something, so I'll test again tonight. For the folder name, I copied it straight off the folder in the stock Paintschemes/Skins directory, so no typo's there. Again, I'm pretty sure I did something silly; just gotta determine what it was. I'll be sure to report my findings if I reach a solution. Now that I know it's feasible, I'll try harder to figure out what I did wrong.
Thanks again ~ Rudi
Edit: as an afterthought, I think it's only fair to post what I've tried so far, even though it's not an official "bug report". I don't have the sim or the manual available at the moment, so I hope I can provide enough info. I won't provide a detailed system spec list, as I'm sure it has nothing to do with it, since the Spitfires are working just fine.
Here's what I tried last night:
1. Used my original B534 template to create a new skin, leaving it at full color (no bright process) and saving as a Windows OS2/bmp file, as I usually do in PSP7.
2. Re-opened the new 1024x1024 skin in PSP and resized to 2048x2048, saved with file name according to mod documentation instructions.
3. Created a new folder, AviaB534, in the mod's Paintschemes/Skins folder containing the hi-def Spitfire folders, and placed the new HD skin into it.
4. Started the sim and could not find the new skin in the selection menu, although the HD Spitfires were still visible and functional.
So first thing I'll do tonight, is compare the file properties of the HD Spitfires to the file I produced. It's probably something simple. Again, I'll report back if I discover something.