As with my Sidi Ifni modern mod, 95-99% of the map work was done by agracier, so he is to be credited.
Links:
Mapmod and Quick missions
(easy Quicks to get started)
https://www.mediafire.com/?l4mhhuxhj7q7hwiTrees by Uufflakke (needed)
https://www.mediafire.com/?2eoy1sdqm382m7pQuoting the readme:
A mod for
agracier's Djibouti map.
-Recolourization, (+Bumpfiles and indexed,) lake Assal edit, national forest edits, water colour edit, airbase added/replaced. 3 Quicks in download as well, where the Scramble is my fav.
In "
_Tex/ag/Djibouti_2", I left additional textures as options for simflyers in:
-BA_Shallows_DeadCoral_F.tga, a less yellow version of the default shallow tex by SAS~Bombsaway.
To use, mark the active shallow with two "--" and mark the backup as "
BA_Shallows_DeadCoral_F.tga"-without the minus in front.
Same goes for the lake Assal whitish/red recoloured tex named "
Spain_Canarias_Red_13_2_Fields.tga".
I kept two backup tex of the latter in the beforementioned ag tex folder which are slightly less bright.
Changes include different water colour based on excessive research, new shallow tex, recolourized textures, scrub forest animations at the "Parc National de la ForĂȘt du Day"...the only forest in Djibouti.
I slightly enlarged its area, looks really cute ingame.
Also excessively researched on lake Assal and gave the lake an extra "whiter" tex on the west and north segments of its coast plus added additional RBG values on the map_c to allow for shallows. This included edits on map_t with a water=3 value of RGB=31.
Ideally, the colour would be different, depending on the sources used, but within IL-2's tex slot limitations that's the best I could do without spoiling the coast shallows and water colour.
BTW: I found out you can use an additional slot on Water=1, that one is not needed for perfect game settings AFAIK.Also added ONE more modern airbase, replacing the Djibouti city Camp Lamonier airbase.
Aim is to have one starting point for upcoming new jets of
SAS/AMT and HistoMod.
Hope I did not fork the rest, ...enjoy.
Credits
All credits for building this mapmod and populating it as well as doing surely more than 5 months work on it..:
Agracier
Big thank you for permission to mod your maps!Also
Bombsaway
Avala for good tips
Same for DaveOD06 for inspiration and tips
Uufflakke
Many more
me (lol...)
For bug reports and feedback,
fire away , it was the first time I edited map_c and map_t with gimp so I hope it's ok.
Known issue:
Lake Assal's shallows textures look weird when far away and closing in from eastern mountains. But the view from closer in compensates for that, also from west or south I could not see it, maybe dependant on angle of sun.
Cheers,
Tom B.
~
PS:
The new airbase south of Djibouti city to
replace the original one as a jet capable one was copied and almost pasted from the Dixiecapt SOUTH VIETNAM 1968 MAP-so tribute for that to
SAS~Mission_bug and Dixiecapt!That base, however, tends to look
different in my 4.09m HistoMod install compared to DBW for unknown reasons, so for all who experience issues or want to revert to the stock Djibouti city airbase, insert these files into your map folder:
https://www.mediafire.com/?mifjnq83xm3l7fp~
I wait for bugs or feedback and
may add minor fixes.
Screens:
Lake Assal with compromise between very bright colour salty tex and playability.
Sattelite
Added shallows and freed an extra slot for recoloured sourrounding agracier tex
(colour and type of shallow different now)
..
Airbase in reallife slightly offset to ingame posit..
Ingame
Recommended: Fly at noon or morning, naturally these textures, also in the original, look best at transition daytimes or before and after high noon. Also set landgeometry=3, looks great from alt.