Thanks for your input guys, and VP, I sacrifice at least one goat per month to you, as I've used many of your creations.
"A man has to know his limitations." - Dirty Harry. I'm an FMB guy, and totally mess up when I get into the guts of this sim, limiting the use of modding tools.
If I taxi in my F-84 past a hickam gate that is randomly by its lonesome, and a couple of radar objects are placed on either side of what looks like a super8 motel, it's just gonna......well I don't have to explain that. I can't help but wonder Why on earth are some of you guys doing this? It's like Da Vinci putting Spongebob squarepants next to Jesus in the "last Supper". ??? Or a hot chick with all those nasty tatoos
. Yeah, they can laser remove the tats sometimes, but it's easier just not to get those things in the first place.
I'm an FMB guy, not a modder. I hate going into the sim itself to do what is much easier to do by just improvising a bit, or just picking another map. I can use the FMB far more easily than the ingenius tools you guys have made for modding.
Here are some screens of a mulit yr 1948 project using the stock Kyushu and vladivostok maps, made with the old AAA mods including VP's static plane mod and many skins made for this project.This was done when 409 was the standard, before the current F80Cs etc. I had to improvise a great deal, as we all do.
Notice this stock Kyushu base as my P-80 (YP-80 standing in for F-80A) taxies by burning bldgs. Stock base in back, mine covering the some stock ones mixed with stock in the foreground. But you can't tell which is which. Though i had to change them, they were reasonable enough to let me work around them and use them, without having to take time using a map tool that I could spend on the project.
Here's a look at the same or similar scene. Note the stock template hangars taht are used on nearly every stock paved base in 409. I had to add hangars on the right to the stock crappy bldgs, one of which can be seen connecting the hangars I placed. I also modified some other stock objects to fit in. Looks far more correct for a period base.
This base was modified by incorporating the two stock hangars and covering some in the background with ones I wanted.
Here the RAF Spit (flown by Aussie pilots as they were then) taxies past the B-29 ramp; the area is lined with stock hangars in the back, but I covered them with a several properly spaced large hangars. I could do this because the rest of the base wasn't covered with a totally untenable amount of objects inappropriate for ANY era, to use an analogy. I could work around it, though actually it still had too many objects, but not so many that it was unusable.
This parking area of the base had reasonable metal revetments already installed on one side, but this side was clear, lettign me place a large open hangar with a cement floor that fits in well with the paved area OFF of it on the edge, allowing more area for B-29s etc. I couldn't hvae done this if it was lined with hangars or bdlgs, radars, trees, etc already. The designer of hte base was reasonable enough to let me do this. He didn't place so much stuff as to destroy the immersion or totally gag me.
The side of the above hangar is to the left, while a white base bldg (as usually used then) is alongside the taxi way. VP's static plane skin mod works well here btw. The fuel tanks in the back rt are stock. They are not my idea, but they are not distracting. Reasonable.
Another more primitive base on northern Kyushu. I built my own base using matting, and over the progress of several misns improved it with another strip, facilities etc. Here I use a stock revetment by putting an invisible runway on it to take off as an F-80 is worked on. I added the red T-hangar beside it. There's also a combo of stock and added objects in te background. I incorporated the stock into mine.
This is one of the mod maps I showed above as an example of unusable to me, or anyone else who wants to be even remotely realistic in any era. This kinda furniture is everywhere on the base. The only room left is in a totally unrealistci area, and this is just too distracting. No way one can feel like a P-38F pilot launching to intercept bombers in a historical cmpn, either offline or online. If you just want to do some dogfight misns it may be ok, but there's many who like realism and immersion,both on and offline. If the mapmaker wants to limit the use of his hard work and talent this way, then ok. I'm just pointing out those limitations.
Misn blders and campaign writers should not have to spend time and effort makign thier own map, and jam-packed bases do that. Is a great map....but can't use it as equipped.
As I pointed out above, there is just too much stuff here. I can't do anything with it. Where am I going to put my hangars for B-17Es, B-25Ds, or P-38Fs? They didn't have any of this in 42. Where can I put my T-shelters for the F-86D,K, or F-84Gs? it's a question of where does mapmaking turn into misn blding? There should at most only be 20% of what's here, and it would help greatly if we could pick most of the hangars and bldng placement. No way I can build and airbase or increase this. Can't put more runways or parking areas here without going into the mapmaker/modder aspect.
It's easier for the mapmkers to get into our perspective than it is for the FMB guys to be modders. It's also much easier for the mapmakers to increase our ability to use these creations than it is for us to use the tools you use. I have never had a Frame rate problem with any of hte extensive bases I've made by modifying any map. I'm asking for you to let us be the ones that determine that, and leave us enough room to do so.
I can work around this by putting a couple of big hangars etc there maybe. Easily worked around, because it's not littering the base. I can always destroy some of this stuff and make it easier to hide. Easier and quicker than using a tool to clean 150 objects etc from teh base.
I can't work around this; much work and sweat that the map maker didn't have to do. Leave most of that to us. Moderation in all things. Lots of moderation here. The location and history of the location should be considered, as it often is, but research will lshow that this base never had more than a small fraction of htis, regardless of side.
I recommend blding a base at teh earliest time of its hisory and letting us develope it when the base is expanded. OR do what the Solomons map maker did and release several versions as the war progressed. My fav collection of a very accurate map. Still leaves room to add on stuff.
I wanted Kyushu to be relatively like it was when USAF radar stations were scrambling fighters against the constant Soviet recon flights. The RAF/RAAF was also there.
I was able to make an RAF base on Kyushu using a large stock one and incorporating teh stock Map's layout. This map allowed me to do so without having to use a tool to open the FMB, while still equipping the airbase. I'd prefer nothing but runways, but I can easily improvised if left room to do so.......realistically. The number of FMB guys using your maps is going to be severly limited if they have to use a modding tool to use them. Trust me.
You see what I'm trying to do here.
Here I used the stock revetments provided in this stock map, and placed matt runways and added some more objects.
I was left enough leeway to work around and with the static objects on this stock map. It's not covered with stuff. Check the background (copy the shot and magnify it). please Let us put most of that there.
Some F-80s launching on a stock map, with matt runways added, and stock objects already supplied being incorported. Note the runway in the background launching Tempests. I couldn't do this if it was covered by assorted hangars taht would not fit intothe story. The base was equiped but left me with room to work.
Some of Beebops skin work here. I put some matting down and added my stuff. Only about a fifth of what you see here was in the stock map, but I could use it. Didn't have to open the FMB or mod it. We FMB guys are used to improvising (ie Beebop).
Here B-29s are being transferred to Okinawa under Gen. Curt LeMay's order to save them. IN the backgroound I was able to cover up most of the stock stuff on a parking area/taxi way, but B-29s were never able to taxi there, so I had to put them down this end to stand by, then taxi back down to the other end on the side. Online, this could be arranged, but would have been easier if the stock template polluting that side of the base had not been use as much. I still worked around it though.
The green revetments are stock on the map, but they don't interfere. I added big hangars over small ones in the back. The rest is mine. I had room to work.
I was able to work around the stock stuff and create a period appropriate, hastily improvised base that the allies put in place on a Vladivostock map grass base. I was left room.
Here's the same base, utilizing the provided stock objects and improving on it. A look around the base externally or taking off won't destroy the immersion. It was much easier for me to do this than modding the mod. I can assure you that most misn blders will feel the same and and avoid overstocked maps for historical or realistic projects.
And please don't forget the harbors and ports. A nicely equipped port is great, but leave us a bit of room please. About 1/3 of this is mine, but the landlocked shipcrane is not. Isn't worth taking time to remove because we have room to work. Beebop is a master at harbor improvisation, but it can be hampered by too much stuff.
This mapmaker equipped the bases but left plenty of room to work around. I'd have preferred a bit less infrastructure, but could easily improvise. The objects I add don't affect the FR at all in my experience, but I do have some experience at this. It's the number of TYPES of objects that affects that.
I have several yrs of using the FMB and understand the FR problem, but a more conservative approach is all i'm really asking. Besides, I've equipped many airbases on some maps, but used techniques to insure good FR, like limiting the TYPE of objects on a base, but not badly limit it. Would you put static P-40Es on one side of a runway and Mig-17s on the other? (I've seen something similar to this).
I used the Pearl map as an example. I assure you guys that Beebop or I could fully and fairly realistically equip all of Oahu and not get bad FR on older computers. I did it. I added all kindsa stuff to all the other airfields on Stock Oahu that fortunately I could modifya bit, despite the butchering done to the stock Pearl harbor itself. Im going to upload the misn set I made soon I hope.
I know there are tools availible, but I've been looking at that, and I just don't have time for modding. It's either misns OR modding, but not both, just not enough time. It's taking me forever to learn all this new FMB stuff and the mods etc. They are not as easy to use as the FMB and require modifying files and getting into the guts of the sim. Having to do that much to make a map usable in a desired project will be discouraging to many users.
I do a bit of photography work (commercially) on my computer etc, taking my extra time. It's far easier to find another map to improvise; the level of realism is a balance between using a proper map, or reasonably passable airbases, ie immersion.
Please consider moderating the increasing over stocking of airbases if you would. Those of us who use the FMB regularly can easily better equip them with not loss of frame rate.
Thanks for your reading this. I apologize for it being a bit long. IM DONE. gonna work on my misns.