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Author Topic: The Full Monty  (Read 317800 times)

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SAS~Monty27

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Re: The Full Monty
« Reply #168 on: October 10, 2012, 11:32:19 PM »

using total modder, any idea what would cause failure at 5%?

The 5% is caused by SFS files in Monty Packs 01 & 10 (check 08 too) not being copied over the Il-2 root directory.  Looks like Total Modder likes things in folders.  Try copying these to your root directory thn reload Monty and it should work.

That was it!  I am now converted to TotalModder as FTM works flawlessly, even with all my tweaks to optimize per DoublOn findings.  Beauty now too of course... rather than 2.5hrs to load up TFM, now its ready to go in seconds!!   :) :)

JSGME bye bye! 

PS:  though I still have to figure out how to get UP3 to work.  Does anyone know the file structure required for the UP3 TotalModder mod activator?  Once I have that, all will be completely golden, as I need to switch to UP3 for online flying in WoP Zekes and GS.

~S~
wind
Great work Wind, and CNWV too.  So now we must re-package TFM and upload it for noobs (me included with Total Modder), that's next I guess.  Feel FREE to do it first BTW!
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SAS~Monty27

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Re: The Full Monty
« Reply #169 on: October 10, 2012, 11:39:36 PM »

First, Thank you for this great work Monty!! And Thanks to all modders that made it possible too!
I followed instructions as per pdf and your post in here , downloaded the 13 packages thorough torrent client, installed as per your instructions and started the game( kept my fingers crossed  :-[) and it works! Dl your German campaign and enjoying it!
Only problem I have is the flyby (F3) sound, works with jets not with propellers! I have read through the post here and only found one person that had a similar problem and someone suggested something wrong with UV3 ! No idea of what it is, any help on this please ( tried different setting on sound and hardware too)

Thanks again
Hi fabo28

Congratulations on reading the manual and following instructions, we must speak the same language!  Also glad you are enjoying JG-53, these campaigns are the whole point of the exercise for me and there are several new sets very close to release.

Your Flyby issue is almost certainly down to a setting within conf.ini, which sits in your main I2 directory, cured this with some users in testing.  Its easy enough to BACKUP your old conf.ini and then edit it with a text editor.  First place to check are these entries under:

[Mods]
WepEffect=1
Flyby=1

Or alternatively cut and paste your conf.ini here and we can adjust it, then cut and paste it back in,  Please make a Master Backup before you start.

Simon(Monty27)

Thanks Simon for your time and help,

fabo28

Without messing with your entire con.ini, this just adds the MODS section would should give you a whole lot more functionality and fix the flyby sounds:

For fabo28 ONLY - Paste over existing conf.ini

****************

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6640625
mapPadY=-0.044270832
viewSet=34
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=1
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=4
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=0
NumChannels=0
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=9
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=5
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=1
Effects=1

[Mods]
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1

3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1

AirShowSmoke=1
/AirShowSmoke=2       <----- white smoke
/AirShowSmoke=3       <----- blue smoke

DumpFuel=1
ToggleMusic=1
SeparateRadiatorOpenClose=1
SeparateHookUpDown=1
SideDoor=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
NoNavLightsAI=1
PALQMBLinesPl0=24
WepEffect=1
Flyby=1
FlybyFov=60.0
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24
FACDelay=15
GCIRange=150
GCIVarAlt=1


[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=6
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
In my conf.ini Ican`t find the:

[Mods]
WepEffect=1
Flyby=1
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CWMV

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Re: The Full Monty
« Reply #170 on: October 10, 2012, 11:45:10 PM »

Dont really know that it needs to be repackaged.
Only suggestion Id have is to remove all the core files (.dll etc) and make them a JSGME addition rather than via the TM as it seems t not like sfs/dll's
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SAS~Monty27

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Re: The Full Monty
« Reply #171 on: October 11, 2012, 02:07:56 AM »

Dont really know that it needs to be repackaged.
Only suggestion Id have is to remove all the core files (.dll etc) and make them a JSGME addition rather than via the TM as it seems t not like sfs/dll's
That could work, better get tooled up...
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WindWpn

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Re: The Full Monty
« Reply #172 on: October 11, 2012, 07:49:35 AM »

Dont really know that it needs to be repackaged.
Only suggestion Id have is to remove all the core files (.dll etc) and make them a JSGME addition rather than via the TM as it seems t not like sfs/dll's
That could work, better get tooled up...

Agreed, no need for repackaging.  Only thing to do is look in each pack now (1 - 13), pull out all root level files (sfs and dll) and drop into a new JSGME pack (#DBW_MONTY-ROOT or something similar).  Instruct users to enable this pack via JSGME only.

As of now, I see a total of 6 files which would require this:

UPDATE:  Upon further testing, you must add the TFM Paintschemes and SAS_DBW folders to the Monty_ROOT pack to enable via JSGME in conjunction with TM.  TM (without registration) only reads #DBW folder, thus to include other folders such as Paintschemes or SAS_DBW, you have to enable this content via JSGME.  Thus, in Monty packs 8, 12, 13 I have removed the Paintschemes folders and content and included them in the Monty_ROOT which is enabled via JSGME.  This allows the HD skins to be available along with the skins for the 30s era planes found in pack 13.


  • two UV3 sfs files
  • two FW190 sfs files
  • two core dll files for HD textures
  • UPDATE:  "Paintschemes" and "SAS_DBW" folder also required in this pack

There is another sfs file I found in the TFM set (#DBW_MONTY-8) titled dbw_decals_02.sfs however, I simply kept this in the pack  UPDATE, this must go in Monty_ROOT, however moved it into a new "SAS_DBW" folder inside the pack to match where it is located in the vanilla DBW install.

All in all, this concept combines use of JSGME with TotalModder.  JSGME is used to enable to root level files, while TM enables everything else.  Note, you still use TM to launch the game.

~S~
wind

here is  a screenie of the concept which I have working on my box (UPDATED screen shot with corrected Monty Root pack content architecture)
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slipper

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Re: The Full Monty
« Reply #173 on: October 11, 2012, 08:14:39 AM »

Wind and CWMV

So to install the full Monty packs in TM are you just enabling each of Montys folders (0 - 13) via TM? Or are you removing the mods in each folder and loading separately?

Also what about air.ini, stationary.ini etc are the being loaded via TM's configuration file folder? Or are they left in each of the Montys mod folders in which they occur? So basically using TM as a jsgme substitute?

I think thats what I was trying to do a few weeks ago, but there was a problem with pack 01, which has now been fixed. It still means you have duplicate files in TM if you are loading other profiles to, right?

If one of you could post a walkthrough for the best way to install with TM at some time, would be very appreciated.

Regards

Slipper

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WindWpn

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Re: The Full Monty
« Reply #174 on: October 11, 2012, 08:25:47 AM »

Wind and CWMV

So to install the full Monty packs in TM are you just enabling each of Montys folders (0 - 13) via TM? Or are you removing the mods in each folder and loading separately?

Also what about air.ini, stationary.ini etc are the being loaded via TM's configuration file folder? Or are they left in each of the Montys mod folders in which they occur? So basically using TM as a jsgme substitute?

I think thats what I was trying to do a few weeks ago, but there was a problem with pack 01, which has now been fixed. It still means you have duplicate files in TM if you are loading other profiles to, right?

If one of you could post a walkthrough for the best way to install with TM at some time, would be very appreciated.

Regards

Slipper

See my screen shot above of JSGME, TM, and windows explorer for the monty root.  Basically set up your config the same way and it should work.  Bonus is it only takes seconds to set up and try it!  Of course, do not forget the DBW mod activator which is outlined in the TM documentation how to set that up.  Basically its a vanilla snapshot of the #DBW folder.

Also ignore my "#DBW_Monty_INIS" pack listed in TM.  If you use Monty's packs as outlined to enable, in TM it should work without the INIS pack I set up for myself.

NOTE:  Additional info from further testing with JSGME, TM and TFM.  See post 172 for specifics.

~S~
wind

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slipper

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Re: The Full Monty
« Reply #175 on: October 11, 2012, 10:08:26 AM »

Wind thanks mate,

Internet connection playing up a bit, so the images in your previous post didn't load earlier, hence I did not see you mod set up, apologies.

I'll try later and let you all know how I get on.

Regards

Slipper
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Barkhorn1x

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Re: The Full Monty
« Reply #176 on: October 11, 2012, 10:09:47 AM »

Good work Win.  Your instructions are clear!!
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a.irons

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Re: The Full Monty
« Reply #177 on: October 11, 2012, 10:21:36 AM »

Hi friends,
just a question, after completing the JSGME activation of all the 13 files, I have find a new folder in my IL2 root, called 0_BAKUP, what is it? It is normal the creation of this new folder?
Thanks,
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slipper

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Re: The Full Monty
« Reply #178 on: October 11, 2012, 03:55:09 PM »

This is weird, still can't get it to work with TM.

I have a separate install of Montys Mods - works fine
I have another install with TM, works great with a few different profiles. Followed winds advice above, got a basic install working and loaded all montys folders up to number 10 working fine.

However when i install the 11th pack i get a 70% ctd, remove it and all is fine.

tried a fresh download no good, but the weirdest thing is i copied the number 11 folder from my working copy of Montys Mods, onto my TM one and still i get a 70% ctd?

Any ideas anyone? i'm stumped.

regards

slipper
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pied

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Re: The Full Monty
« Reply #179 on: October 11, 2012, 04:04:50 PM »

Slipper,

I was having the same type of problems...  So I tried something different:

I copied the six files from Wind's post into my DBW installation and I put the SAS_DBW/ PaintSchemes in as well.

I then put the STD and XTD folders from my working JSGME Full Monty Install into the DBWclean folder, replacing the one already there.

In my Total Modder profile I have;

Monty 13 to Monty 1, and then the Activator file containing the 'clean' DBW folder.

The DBW Mods that I wish to use, Ecran wide, Cirx POV, Full Forgotten countries, and Mission Pro Combo I put between the Monty Files and the Activator..

A bit of a kludge I admit but it works.


pied
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