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Author Topic: Belorussia version 2 - summer and winter map  (Read 45962 times)

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Flying H

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Re: Belorussia version 2 - summer and winter map
« Reply #36 on: June 11, 2013, 03:29:07 PM »

Well, at least I´m one of those who likes your work and I guess I´m not alone!! THX for your work!!
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BravoFxTrt

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Re: Belorussia version 2 - summer and winter map
« Reply #37 on: June 11, 2013, 04:11:27 PM »

Me Too, Thanks Uzin!
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SAS~Poltava

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Re: Belorussia version 2 - summer and winter map
« Reply #38 on: June 22, 2013, 04:38:04 AM »

Yes, this is a great map. A LOT of mission building potential. Hope to do a campaign for it soon!  :)
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Uzin

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Re: Belorussia version 2 - summer and winter map
« Reply #39 on: June 22, 2013, 05:41:11 AM »

Hi, friends,
thank you for warm words, looking forward to campaigns.
The summer 1916 version of the map is WIP - less airfields (some of which changed location),
smaller towns, more churches, all the area suitable for landing (friction 1.82).
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SAS~Poltava

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Re: Belorussia version 2 - summer and winter map
« Reply #40 on: June 22, 2013, 05:43:28 AM »

Great news! We need Eastern Front maps for DBW 1916.  :)
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Aragorn1963

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Re: Belorussia version 2 - summer and winter map
« Reply #41 on: June 22, 2013, 07:09:17 AM »

Uzin, master of map making. Together with Cyberolas. Although I hasten myself to add that for me all map makers are magicians and deserve the utmost respect.
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SAS~Poltava

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Re: Belorussia version 2 - summer and winter map
« Reply #42 on: June 22, 2013, 07:23:34 AM »

+1!
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Uzin

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Re: Belorussia version 2 - summer and winter map
« Reply #43 on: June 25, 2013, 05:09:47 PM »

The 1916 version of Belorussia map is still WIP, just teasing -
Fokker Dr1 over Brest in Il2 ver. 4.12 SASmodact 5.11 :

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ls

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Re: Belorussia version 2 - summer and winter map
« Reply #44 on: July 31, 2013, 11:48:38 AM »

Hello Uzin,
I was trying to use Your map to make 1939 Polish-Soviet border version (yes, it was there).
But now something strange happened. After some modifications in actors.static (some objects removed, some added) Rows of Trees aren't replaced anymore by 3D trees - like in Your original version. In "Forest=2" mode they are still Row of Trees, and in "Forest=3" mode they are invisible. Have You any idea what happened?
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Uzin

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Re: Belorussia version 2 - summer and winter map
« Reply #45 on: July 31, 2013, 11:57:19 AM »

I did not made any experiments with trees so I cannot help immediately.
Perhaps it would be better to give here your version of the map for comparison.
Somebody can then test your changes and the reason of the weird behaviour might be revealed.
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ls

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Re: Belorussia version 2 - summer and winter map
« Reply #46 on: July 31, 2013, 12:02:29 PM »

Thanks, I'll try to make a download with my actors.static file.

Solution:
After almost two weeks of painstaking work (deleting objects in actors.static, one by one), I have found that problem is caused by RowOfTrees1 object.
I had to delete all these objects from my map, now everything is OK.

So if You will be so kind, with Your permission Uzin I'll introduce  in Autumn my historical version of Your map: Polish-Soviet border in 1930's.
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ls

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Re: Belorussia version 2 - summer and winter map
« Reply #47 on: August 14, 2013, 04:18:18 PM »

And btw Uzin, how to edit tga skins of railstation buildings (I need Polish names for stations Pinsk, Lida, Baranowicze). I'm using GIMP, but when I've made changes and exported them to tga files, I've got file in another size (257 or 166 kB, Your files are always 193 kB). The result is that edited railstation skin is invisible in Il-2. What have I done wrong?
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