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Author Topic: MshConverter 1.18 by Dr Jones ~ Link Updated  (Read 48280 times)

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andylamb1

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #24 on: April 20, 2013, 06:00:57 AM »

Is this program stand alone or does it run from a 3d prog?

I'm running winxp pro 32bit sp2.

When the .EXE icon is pressed i'm getting an app error (failed to initialize properly(0xc0000135)) and the option of terminating the prog.

Any idea's
Cheers
Andy
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Gerd

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #25 on: June 09, 2013, 04:46:17 AM »

Msh Converter 1.18 Ex Distribute!!



DownLoad Link :D
https://www.mediafire.com/?h088hlygzs1v78z
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Gerd

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #26 on: June 11, 2013, 09:20:42 AM »

Tutorial !!
1.Initial view


2.Hide Hook & Shadow & Collisions & Damage Parts


3.Basic 3D view oparation
  -scroll wheel:zoom
  -middle button drag: move viewpoint
  -left button drag:rotate viewpoint
  -right button drag:rotate light angle

(Example of rotating light angle)


(Example of zooming)

4.damage simulation

(Example CF_D0 & CF_D2 & Engine_D0 & Engine_D2 ON)

5.Etc
  -s key:solid(normal)
  -w key:wire frame
  -p key:point

(Example of wire frame)
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S3231541

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #27 on: June 11, 2013, 09:44:28 AM »

Thank you very much for this, it help me check my mesh. Now I have a dozen of messes that I have to fix  :'(.
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Epervier

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #28 on: June 11, 2013, 02:03:39 PM »

Thank you very much !  :) :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Blazing

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #29 on: June 11, 2013, 06:29:51 PM »

Thank so much, A great update for a great mod tool, Now I don't have to use my old xp laptop to move stuff.
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just champi

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #30 on: June 12, 2013, 06:57:22 AM »

Thank you so much from my part, too. The added funcionality makes it finally really useful.
Congratulations for so good work!
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SAS~Riken

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #31 on: June 15, 2013, 10:03:03 AM »

Hell yeah! I'm on this like flies on shit.... Its the only one I could come up with so I didn't offend anyone :D

If your a fly.... my bad :D
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BT~wasted

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #32 on: July 24, 2013, 06:31:34 AM »

Thanks, its a very cool thingy!

I have question: does it supports alpha only on damage textures? If so, maybe there is a possibility to make it working on all textures?
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DemiGhost

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #33 on: April 27, 2017, 10:48:29 AM »

how to open the whole msh ship model not one by one
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Epervier

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #34 on: April 27, 2017, 01:21:42 PM »

It's simple !
You do the same as for all other objects: open the HIM or SIM file!


I destroy your other message because I consider it an unwarranted duplicate!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

DemiGhost

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Re: MshConverter 1.18 by Dr Jones ~ Link Updated
« Reply #35 on: April 27, 2017, 10:21:18 PM »

alright then, but where's that located?? all I have here is .msh , .mat and there is this .file extension
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