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Author Topic: Seafire F.46  (Read 39441 times)

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Dinga

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Re: Seafire F.46
« Reply #36 on: November 03, 2012, 09:37:16 PM »

Thankyou for taking the time to help me Doc Holiday
I have the DBW latest version.I have alot of mods installed using the "Monty Packs".I do not think this is the problem because I have another install of DBW without the "Monty Packs" and i still have a crash.I will install the logfile app and see what it comes up with.
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Dinga

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Re: Seafire F.46
« Reply #37 on: November 04, 2012, 01:22:05 AM »

This is my logfile when I tried to lower the undercarriage Doc.

Code: [Select]
com/maddox/il2/objects/air/SPITFIREMK14CRP
at com.maddox.il2.objects.air.SEAFIRE74.moveGear(SEAFIRE74.java:78)
at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1875)
at com.maddox.il2.objects.air.SPITFIRE.update(SPITFIRE.java:496)
at com.maddox.il2.objects.air.SPITLATEFLAME.update(SPITLATEFLAME.java:25)
at com.maddox.il2.objects.air.SPITFIRE9.update(SPITFIRE9.java:11)
at com.maddox.il2.objects.air.SEAFIRE74.update(SEAFIRE74.java:230)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:636)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:454)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:518)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:647)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Docholiday

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Re: Seafire F.46
« Reply #38 on: November 04, 2012, 07:45:11 AM »

This is my logfile when I tried to lower the undercarriage Doc.

Code: [Select]
com/maddox/il2/objects/air/SPITFIREMK14CRP
at com.maddox.il2.objects.air.SEAFIRE74.moveGear(SEAFIRE74.java:78)
at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1875)
at com.maddox.il2.objects.air.SPITFIRE.update(SPITFIRE.java:496)
at com.maddox.il2.objects.air.SPITLATEFLAME.update(SPITLATEFLAME.java:25)
at com.maddox.il2.objects.air.SPITFIRE9.update(SPITFIRE9.java:11)
at com.maddox.il2.objects.air.SEAFIRE74.update(SEAFIRE74.java:230)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:636)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:454)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:518)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:647)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Hallo Dinga.

It`s good to have the logfile  ;D   ..but.. it says me nothing..    because I am not a Java-boy  :-[

I can only clone slots for easy planes ! nothing else !!

Perhaps one of the Java-wizzards could help us please !


Thx already in advance

Doc

BTW:
Sommetimes other MODs influence some other mods.
F, ex. 2 days before I recognized that on my CC-Mossie the new loadouts (Tanks + new rocket rails) were disapeared.  I deactivated all mods I used and reactivated one by one .. and.. found a rocket overgaul as the guilty one !   Same I had with the bomb release mod for stukas some weaks before (mission loading Null error)

PS: The plane is downloaded 210 times. Perhaps the one or the other user could give feedback (pos or. neg) This could help to localize the problem.
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ton414

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Re: Seafire F.46
« Reply #39 on: November 04, 2012, 08:37:55 AM »

The error could be here Doc, seems  have cloned the classfile from my Spitfire XIV CRP.

Change this line the code:
     protected void moveGear(float f)
    {
        SPITFIREMK14CRP.moveGear(hierMesh(), f);
    }


For this other:

     protected void moveGear(float f)
    {
        moveGear(hierMesh(), f);
    }
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Docholiday

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Re: Seafire F.46
« Reply #40 on: November 04, 2012, 09:45:14 AM »

The error could be here Doc, seems  have cloned the classfile from my Spitfire XIV CRP.

Change this line the code:
     protected void moveGear(float f)
    {
        SPITFIREMK14CRP.moveGear(hierMesh(), f);
    }


For this other:

     protected void moveGear(float f)
    {
        moveGear(hierMesh(), f);
    }


Thx a lot ton144. 

And yes I have cloned the slot of Your contraprop spit  8)


Cheers

Doc

BTW: Is it possible that the CTD does not appear in my game cause I have Yiur Contraprop Spitfire installed ???
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Docholiday

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #41 on: November 04, 2012, 10:35:42 AM »

Thankyou for taking the time to help me Doc Holiday
I have the DBW latest version.I have alot of mods installed using the "Monty Packs".I do not think this is the problem because I have another install of DBW without the "Monty Packs" and i still have a crash.I will install the logfile app and see what it comes up with.

Patch on first page of the thread.

I hope it cures Your problem !


Cheers

Doc
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Dinga

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #42 on: November 04, 2012, 01:15:22 PM »

Happy to report the landing gear test went well,all systems go :)
Cheers Mate
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Whiskey_Sierra_972

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #43 on: November 04, 2012, 03:37:32 PM »

I got it working now as previously I got the same CTD issue but as the plane appear because I was starting for a scramble , so the gear was lowered form start.

Only tail hook refuse to move now....I have it mapped on H key and it don't work even with an air start with the old 5B03F7CCA5E5D466 file....
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Docholiday

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #44 on: November 04, 2012, 03:58:26 PM »

I got it working now as previously I got the same CTD issue but as the plane appear because I was starting for a scramble , so the gear was lowered form start.

Only tail hook refuse to move now....I have it mapped on H key and it don't work even with an air start with the old 5B03F7CCA5E5D466 file....

Hallo

As I said on first page of the thread the Tailhook and folding wings don`t work.  BUT Lebig sendet me java-files who will alow me to make it working during the next days !

Cheers

Doc
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Trucmuche

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #45 on: November 04, 2012, 11:28:49 PM »

Wow!!!!
What is/are the Pb?
I am working with the same tools and no special coding. ???
This will be OK for every modder?
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Jafa

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #46 on: November 05, 2012, 06:08:05 AM »

Oh thank god  ;D for a moment there I thought you were going to give up ..... phew!!!!
New supercharger scoop looks cool , however I think that the engine section on the 47 is longer and not the short version that is on the xv and xvII



Maybe this needs its own WIP thread...

Cheers ton
Jafa
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Jafa

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Re: Seafire F.46 (Patch 04.11.2012)
« Reply #47 on: November 05, 2012, 06:46:11 AM »

Almost , however the 47 drawing is sitting slightly further back wich gives the impression of the nose lengths being the same, if you run a plumb line through the base of the leading edge you will see what I mean also another tail tail sign is the edition of the sloping fuel tank fairing in front of the cockpit which if memory serves me was to allow for a larger oil reserveior tank as on the earlyer XIV .
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