Beta 0.5:
https://www.mediafire.com/?56gtfjt8wlexw4zI've recently got into modding Il-2; as a first project, I thought i'd have a go at a "Franken" aircraft. After reading through the autogiro thread, I came across this:
A-7-7A.
Further development of the series. Gyroplane - became a four bladed. Changed and the layout. Powerful offensive weapons has caused the need to move a power plant of two M-25 with coaxial three bladed push variable pitch propellers to the aft of fuselage. The rotor has a mechanism of the provisional rotation for power takeoff geared from the main power plant. Retractable wheeled landing gear with nose wheel. Design made it possible to fold the rotor blades back on vertical hinges, which, together with the lifting consoles was very valuable when transporting A-7.
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A-7 was the last flying Kamov's autogyro. This was the first battle autogyro in the world and the first production rotary-wing apparatus in the USSR.
(Greif 11, page 12 of said thread)
I decided as it's my first project to go for a similar but fictional version, to make my life easier; this is progress so far:
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It is of course based on the autogiro, with thanks to the original authors:
Greif11 Melissa ton414 SAS-Skipperwith additional parts from the stock game. I tried to get in touch with SAS-Skipper about using the model, but no response yet - if any of the above object to the use of the model/files etc, let me know and i'll take this down immediately, although I get the impression it's share and share alike here.
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The model is built up from the autogiro, Pe-3, Pe-2 (cockpit) and He-162, scaled and roated etc to fit. The exterior model is nearly complete, but there are a large number of issues to be addressed:
Major[1]Landing gear made retractable, or at least practical. Constant prop strikes and a problem, with the front wheel sticking into the ground currently
[2] Texturing. I know nothing about texturing, but I need to generate a decent map in order to get it looking good, especially the glass parts.
[3] Weapons. With the change of model, the forward firing .50cals dissappeared. I don't have a clue as to how to fix this yet. Also, the 20mm cannon from the "stock" autogiro are poitning in the wrong direction.
Minor[1] Armour/damage model. At the moment, even light machine gun is sufficient to blow it up completely.
[2] Additional weaponry. It'd be nice to have a wide range of weapons available, including bombs, rockets, cannon, and perhaps even a bow turret like the original.
[3] Cockpit location. Currently too far forward. Should be case of changing CF_D0 around a bit.
[4] Flight model. Would be nice if the aircraft was faster, thanks to the retractable landing gear
[5] Contra-rotating propellers.
[6] New wings with better damage model. Thanks to
Crazyflak who told me how to add extra parts, this should be quite straightforward
[7] elevators, or a refined tailplane. Currently I can't get the twist right, it looks like a nightmare job even with Kumpel's matrix program.
[8] its own slot
https://www.mediafire.com/?qua5h0vbapsj992I've attached an alpha if anyone wants a go in it. Please let me know of any bugs I haven't spotted. Likewise, if you know of any solutions to the problems above, or if you'd like to help with texturing etc, i'd be most grateful.
It requires the same specs as the autogiro, and uses the same slot. see:
https://www.sas1946.com/main/index.php/topic,16065.0.html-Matt