Here is a new map, featuring terrain for the Peru-Colombia War of 1932. From an idea by Realdarko. This map was a real treat to make. Not much populating to do and lots of scope for playing around with textures. Making an enormous river system like this part of the Amazon was also less daunting than it first appeared and rather fun in the end.
downloadhttps://www.mediafire.com/?dyb8g1eh2bwg419You can see screenshots on the accompanying thread:
https://www.sas1946.com/main/index.php/topic,31225.0.htmlHere's some reading:
http://latinamericanhistory.about.com/od/thehistoryofcolombia/p/The-Colombia-Peru-War-Of-1932.htmhttp://en.wikipedia.org/wiki/Leticia_IncidentThe map itself has two versions. One with photo-realistic jungle textures and the other with 3D trees to simulate jungle. You can choose which you wish by choosing either of the two all.ini lines.
ag_Peru ag_Peru/load.ini
ag_Peru_trees ag_Peru/load_trees.ini
the second being the version with 3D trees. The tree version has less variation in texturing since only rgb 24 will allow 3D trees to appear on maps.
There are several airfields on the map, for land and float planes. These are mainly fictional. Apparently float-planes were used as air power since the broad Amazon gave ample scope for landing. On the far east of the map, we've put in a fictitious town - Oliveira de Figueras - to make up for the nearest otherwise off-map Brazilian towns. If anyone knows what this relates to, they'll get an honorable mention in the Cultural Hall of Fame.
As with most maps, I'd strongly advise against flying with clear weather or around noon, even with poorer weather types. The map was made with hazy weather in mind. Of course choice is personal.
The map terrain is a bit more pronounced regarding height differences than in reality. There is hilly terrain on map, but nearer the Amazon the land is normally somewhat flatter than on the map. The differences in height were 'pulled out' so to speak, made a bit more pronounced. This was mainly meant as a little subterfuge to make textures look more appealing and less tiled, and to add some relief to an otherwise mainly flat terrain. This helps create a more natural looking landscape in Il-2, especially where distances are concerned and in allowing for use of different textures to bring out landscape features. For instance the slopes of hills or vertical cliffs allow the use of different textures from those on the crest and this creates a more natural looking appearance to the map in general.
The Amazon is wide enough so that it allows the use of ships, even without any subterfuge or tricks to the FMB. The water on the map is a muddy brown. Should you not like it, you can always change it back to Il-2 default by disabling the following lines in the load.ini:
[WATER]
Water = water/Water.tga
WaterColorATI = 0.275 0.149 0.008
WaterColorNV = 0.275 0.149 0.008
into
[WATER]
Water = water/Water.tga
//WaterColorATI = 0.275 0.149 0.008
//WaterColorNV = 0.275 0.149 0.008
The dates for the war, 1932-33, would seem to put a dent into the available planes for use, but there are quite a number of specific float-planes out in Il-2 Modland, some perhaps a tad too modern for the dates, but still useable. And land planes were used as well, so there is a broad scope of aircraft to choose from. Maybe some crossover from DBW1916 is possible, like the Lohner and Macchi float-planes. And the land plane, Fiat Cr20 is also a good choice for this map as would be several of DreamK's amazing array of aircraft, for instance his Hawker Osprey float-plane.
Skins are something else though. Peru, Colombia and Brazil are not exactly preeminent in the skinning choices, but there will be a few coming up for use. To help skinners along, here is a link to roundels for the three countries Peru, Colombia and Brazil.
https://www.mediafire.com/?183el9s7nighkxi