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Author Topic: Jet based version of agracier's Lapland  (Read 18679 times)

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cz1psu

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Re: Jet based version of agracier's Lapland
« Reply #48 on: February 08, 2015, 05:53:12 AM »

Map doesnt work on 4.12.2. I tried everything...
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SAS~Tom2

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Re: Jet based version of agracier's Lapland
« Reply #49 on: February 08, 2015, 07:39:16 AM »


https://www.sas1946.com/main/index.php/topic,35419.0.html


..try e.g. taking a screenshot from FMB when hitting shift plus tab and posting the screen, or, like our guidelines say, post an error log.
And say which version you run.

Either you miss objects or textures. Saying "Doesn't work" won't bring you much further..it works for me in 4.12.
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SAS~Tom2

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Re: Jet based version of agracier's Lapland
« Reply #50 on: February 08, 2015, 07:50:53 AM »

PS
If you run HSFX 7, I cannot help you much as I never flew it and it seems to have a different way of running maps/objects.

As for all other versions, check the links I gave. ;)
Cheers

Thorsten
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cz1psu

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Re: Jet based version of agracier's Lapland
« Reply #51 on: February 08, 2015, 10:36:28 AM »

Thanks for reply. My error log: https://www.mediafire.com/download/jeyp12l2cfd261a/log.lst

I've got only SAS modact and i put in #SAS folder Objects Pack by Boomer and in STD map ag_lapland, static.ini from up, but When i want to play and i click "Run" in FMB nothing want to do :(.
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SAS~Tom2

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Re: Jet based version of agracier's Lapland
« Reply #52 on: February 08, 2015, 12:12:47 PM »

Having a look atm.

Can tell you that much you seem to miss objects.

Just having Boomer's objects without correct modified inis may be an issue.

See also pricisely the thread I linked and what I wrote there, plus Boomer's notes.

Posts 10 and 53.


Well, will make another reply, hope you can get this map working. ;)

Also:

Try the default Lapland map, and see if that one works.

IIRC I also used High Res trees in this map version.


...
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SAS~Tom2

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Re: Jet based version of agracier's Lapland
« Reply #53 on: February 08, 2015, 12:56:35 PM »

Took me over 30 minutes..
These sections seemed relevant to me.


Code: [Select]
[17:10:42] House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
[17:10:42] Can't set property
[17:10:42] java.lang.RuntimeException: Can't set property
[17:10:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[17:10:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[17:10:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[17:10:42] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)




[17:10:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:10:42] at com.maddox.il2.game.Main.exec(Main.java:432)
[17:10:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:10:42] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
[17:10:43] Initializing DirectSound playback device...
[17:10:43] Primary buffer created.
[17:10:43] Playback format is set : sampling rate = 44100, num channels = 2.




17:10:52] Loading map.ini defined airfields:
[17:10:52] Map file: line <158552.31 233717.67 160048.34 232130.28 2.45> is valid!
[17:10:52] Map file: line <161899.05 218751.56 163225.28 217550.7 2.45> is valid!
[17:10:52] Map file: line <93004.64 206134.55 94574.96 204951.88 2.45> is valid!
[17:10:52] Map file: line <168701.02 157876.17 170210.66 156388.33 2.45> is valid!
[17:10:52] Map file: line <85314.43 106608.32 86627.48 105591.6 2.45> is valid!
[17:10:52] Map file: line <197012.34 113502.05 198531.95 111931.94 2.45> is valid!
[17:10:52] Map file: line <222739.52 82385.28 224470.05 80998.08 2.45> is valid!
[17:10:52] Map file: line <109767.04 55514.47 111470.33 54271.34 2.45> is valid!
[17:10:52] Map file: line <33842.38 27496.3 35390.41 26108.99 2.45> is valid!
[17:11:06] Load bridges
[17:11:06] Load static objects
[17:11:09] ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[17:11:14] Plate: Section Plate$ConcretePlate1Corner0 not found




[17:11:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:17] Plate: Section Plate$ConcretePlate1TaxiLong not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1TaxiLong.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:17] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:17] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)



[17:11:17] Plate: Section Plate$ConcretePlate1Taxi not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1Taxi.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:17] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)





[17:11:18] Plate: Section Plate$ConcretePlate5Runway10 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate5Runway10.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner



[17:11:18] Plate: Section Plate$ConcretePlate4Runway9 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Runway9.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)



[17:11:18] Plate: Section Plate$ConcretePlate4Runway8 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Runway8.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)




[17:11:18] Plate: Section Plate$ConcretePlate4Runway5 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Runway5.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:18] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)



[17:10:41] FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from Alternative File: 'f18_fm'
[17:10:42] House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
[17:10:42] Can't set property
[17:10:42] java.lang.RuntimeException: Can't set property


[17:10:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:10:42] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
[17:10:43] Initializing DirectSound playback device...
[17:10:43] Primary buffer created.


[17:11:09] ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[17:11:14] Plate: Section Plate$ConcretePlate1Corner0 not found
[17:11:14] com.maddox.il2.objects.buildings.Plate$ConcretePlate1Corner0.registerSpa


[17:11:17] Plate: Section Plate$ConcretePlate1TaxiLong not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1TaxiLong.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner


17:11:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:17] Plate: Section Plate$ConcretePlate4Corner1 not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Corner1.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner


[17:11:17] Plate: Section Plate$ConcretePlate1Taxi not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1Taxi.registerSpawner() failed.



[17:11:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:31] Plate: Section Plate$ConcretePlate1SquareBig1 not found
[17:11:31] com.maddox.il2.objects.buildings.Plate$ConcretePlate1SquareBig1.registerSpawner() failed.



[17:11:35] Plate: Section Plate$ConcretePlate1SquareMedium not found
[17:11:35] com.maddox.il2.objects.buildings.Plate$ConcretePlate1SquareMedium.registerSpawner() failed.
[17:11:35] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner



[17:12:15] Plate: Section Plate$ConcretePlate3CircleSmall0 not found
[17:12:15] com.maddox.il2.objects.buildings.Plate$ConcretePlate3CircleSmall0.registerSpawner() failed.
[17:12:15] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner


[17:12:16] Plate: Section Plate$ConcretePlate3Turn45 not found
[17:12:16] com.maddox.il2.objects.buildings.Plate$ConcretePlate3Turn45.registerSpawner() failed.
[17:12:16] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:12:16] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:12:16] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[17:12:16] at java.lang.reflect.Method.invoke(Native Method)




[17:12:51] null
[17:12:51] java.lang.NullPointerException
[17:12:51] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[17:12:51] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[17:12:51] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[17:12:51] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)




[17:14:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:14:27] java.lang.NullPointerException
[17:14:27] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[17:14:27] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[17:14:27] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[17:14:27] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[17:14:27] at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
[17:14:27] at com.maddox.il2.builder.PlMission$12.execute(PlMission.java:541)
[17:14:27] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[17:14:27] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[17:14:27] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)


[17:14:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:14:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:14:28] at com.maddox.il2.game.Main.exec(Main.java:449)
[17:14:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:14:30] null
[17:14:30] java.lang.NullPointerException
[17:14:30] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[17:14:30] at com.maddox.il2.objects.Statics._msgDreamGlobalTick(Statics.java:949)





I think you miss objects, like I said. And, given your description above, you installed all that stuff very wrong. ;)


Try to read this post #53 again:

https://www.sas1946.com/main/index.php?topic=35419.48


And maybe check if you really have both Boomer's object pack at the right place and the ini entries he provided ON TOP of the 4.12 ini at the right folders.





So, from what I overflew, it has been a long time since I modded or read my own notes:

This is how I did it:
(I have a DBW 1.71 install!!)
You need Boomer's objects pack, BUT PUT IT INTO

IL-2 Sturmovik 1946\SFS_AUTO



NOT INTO

#SAS


Also read SAS~Boomer's reply 10:
https://www.sas1946.com/main/index.php/topic,35419.0.html


You need to paste the static ini into:

IL-2/#SAS/STD/com/maddox/il2/objects




AND you need to merge it with the 4.12 ini, like Boomer showed, the part in the box he posted! :)

"4.12 static.ini info >"

Code: [Select]
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////  start 4.12 Objects
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


//===========================================================================
[***]
Title North Africa
//===========================================================================

[buildings.House$tobruk_mosque]
Title           Tobruk_Mosque
MeshLive        3do/Buildings/Tobruk/Mosque/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Mosque/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.30

[buildings.House$bank_AA]
Title           Tobruk_Bank_AA
MeshLive        3do/Buildings/Tobruk/Bank_AA/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Bank_AA/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.55

[buildings.House$bank_Office]
Title           Tobruk_Bank_Office
MeshLive        3do/Buildings/Tobruk/Bank_Office/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Bank_Office/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.55

//===========================================================================
[***]
Title Med
//===========================================================================

[buildings.House$arc]
Title Roman_arc
MeshLive 3do/Buildings/Med/arc/live/live.sim
MeshDead 3do/Buildings/Med/arc/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.7

[buildings.House$column1]
Title Column_1
MeshLive 3do/Buildings/Med/column1/live/live.sim
MeshDead 3do/Buildings/Med/column1/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column2]
Title Column_collapsed
MeshLive 3do/Buildings/Med/column2/live/live.sim
MeshDead 3do/Buildings/Med/column2/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column3]
Title Column_2
MeshLive 3do/Buildings/Med/column3/live/live.sim
MeshDead 3do/Buildings/Med/column3/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column4]
Title Column_2_collapsed
MeshLive 3do/Buildings/Med/column4/live/live.sim
MeshDead 3do/Buildings/Med/column4/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column5]
Title Column_2_collapsed_2
MeshLive 3do/Buildings/Med/column5/live/live.sim
MeshDead 3do/Buildings/Med/column5/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$romanway1]
Title Romanway_1
MeshLive  3do/Buildings/Med/romanway1/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway1/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway2]
Title Romanway_2
MeshLive  3do/Buildings/Med/romanway2/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway2/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway3]
Title Romanway_3
MeshLive  3do/Buildings/Med/romanway3/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway3/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway4]
Title Romanway_4
MeshLive  3do/Buildings/Med/romanway4/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway4/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0


[buildings.House$crater1_summer]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Summer/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Summer/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_summer]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Summer/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Summer/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater1_winter]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Winter/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Winter/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_winter]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Winter/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Winter/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater1_desert]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Desert/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Desert/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_desert]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Desert/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Desert/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0


//PLATES

//===========================================================================
[***]
Title GroundPlate
//===========================================================================

[buildings.Plate$GroundParking]
Title           Parking
Mesh            3do/airfield/ground/Parking/mono.sim

[buildings.Plate$GroundParkingLarge]
Title           Parking
Mesh            3do/airfield/ground/ParkingLarge/mono.sim

[buildings.Plate$GroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/ground/ParkingSide/mono.sim

[buildings.Plate$GroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/ground/ParkingCorner/mono.sim

[buildings.Plate$GroundRunway]
Title           Runway
Mesh            3do/airfield/ground/Runway/mono.sim


[buildings.Plate$GroundRunwayLong]
Title           Runway
Mesh            3do/airfield/ground/RunwayLong/mono.sim

[buildings.Plate$GroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/ground/RunwayEnd/mono.sim

[buildings.Plate$GroundTaxi]
Title           Taxi
Mesh            3do/airfield/ground/Taxi/mono.sim

[buildings.Plate$GroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/ground/TaxiLong/mono.sim

[buildings.Plate$GroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/ground/TaxiEnd/mono.sim

[buildings.Plate$GroundTurn]
Title           Turn
Mesh            3do/airfield/ground/Turn/mono.sim

[buildings.Plate$GroundHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandLarge/mono.sim

[buildings.Plate$GroundHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandMedium/mono.sim

[buildings.Plate$GroundHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandSmall/mono.sim


//===========================================================================
[***]
Title WinterGroundPlate
//===========================================================================

[buildings.Plate$GroundWinterParking]
Title           Parking
Mesh            3do/airfield/groundWinter/Parking/mono.sim

[buildings.Plate$GroundWinterParkingLarge]
Title           Parking
Mesh            3do/airfield/groundWinter/ParkingLarge/mono.sim

[buildings.Plate$GroundWinterParkingSide]
Title           ParkingSide
Mesh            3do/airfield/groundWinter/ParkingSide/mono.sim

[buildings.Plate$GroundWinterParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/groundWinter/ParkingCorner/mono.sim

[buildings.Plate$GroundWinterRunway]
Title           Runway
Mesh            3do/airfield/groundWinter/Runway/mono.sim

[buildings.Plate$GroundWinterRunwayLong]
Title           Runway
Mesh            3do/airfield/groundWinter/RunwayLong/mono.sim

[buildings.Plate$GroundWinterRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/groundWinter/RunwayEnd/mono.sim

[buildings.Plate$GroundWinterTaxi]
Title           Taxi
Mesh            3do/airfield/groundWinter/Taxi/mono.sim

[buildings.Plate$GroundWinterTaxiLong]
Title           Taxi
Mesh            3do/airfield/groundWinter/TaxiLong/mono.sim

[buildings.Plate$GroundWinterTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/groundWinter/TaxiEnd/mono.sim

[buildings.Plate$GroundWinterTurn]
Title           Turn
Mesh            3do/airfield/groundWinter/Turn/mono.sim

[buildings.Plate$GroundWinterHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandLarge/mono.sim

[buildings.Plate$GroundWinterHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandMedium/mono.sim

[buildings.Plate$GroundWinterHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandSmall/mono.sim


//===========================================================================
[***]
Title ConcretePlate
//===========================================================================

[buildings.Plate$ConcreteConnect]
Title           Connect
Mesh            3do/airfield/Concrete/Connect/mono.sim

[buildings.Plate$ConcreteHangar]
Title           Hangar
Mesh            3do/airfield/Concrete/Hangar/mono.sim

[buildings.Plate$ConcreteRunway]
Title           Runway
Mesh            3do/airfield/Concrete/Runway/mono.sim


[buildings.Plate$ConcreteRunwayLong]
Title           Runway
Mesh            3do/airfield/Concrete/RunwayLong/mono.sim

[buildings.Plate$ConcreteRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Concrete/RunwayEnd/mono.sim

[buildings.Plate$ConcreteTaxi]
Title           Taxi
Mesh            3do/airfield/Concrete/Taxi/mono.sim

[buildings.Plate$ConcreteTaxiLong]
Title           Taxi
Mesh            3do/airfield/Concrete/TaxiLong/mono.sim

[buildings.Plate$ConcreteTurn]
Title           Turn
Mesh            3do/airfield/Concrete/Turn/mono.sim

[buildings.Plate$ConcreteParkingLarge]
Title           Taxi
Mesh            3do/airfield/Concrete/ParkingLarge/mono.sim

[buildings.Plate$ConcreteHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandLarge/mono.sim

[buildings.Plate$ConcreteHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandMedium/mono.sim


//===========================================================================
[***]
Title BlankPlate
//===========================================================================

[buildings.Plate$BlankParking]
Title           Parking
Mesh            3do/airfield/Blank/Parking/mono.sim

[buildings.Plate$BlankParkingLarge]
Title           Parking
Mesh            3do/airfield/Blank/ParkingLarge/mono.sim

[buildings.Plate$BlankParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Blank/ParkingSide/mono.sim

[buildings.Plate$BlankParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Blank/ParkingCorner/mono.sim

[buildings.Plate$BlankRunway]
Title           Runway
Mesh            3do/airfield/Blank/Runway/mono.sim

[buildings.Plate$BlankRunwayLong]
Title           Runway
Mesh            3do/airfield/Blank/RunwayLong/mono.sim

[buildings.Plate$BlankRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Blank/RunwayEnd/mono.sim

[buildings.Plate$BlankTaxi]
Title           Taxi
Mesh            3do/airfield/Blank/Taxi/mono.sim

[buildings.Plate$BlankTaxiLong]
Title           Taxi
Mesh            3do/airfield/Blank/TaxiLong/mono.sim

[buildings.Plate$BlankTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Blank/TaxiEnd/mono.sim

[buildings.Plate$BlankTurn]
Title           Turn
Mesh            3do/airfield/Blank/Turn/mono.sim

//===========================================================================
[***]
Title PCPPlate
//===========================================================================

[buildings.Plate$PCPParkingLarge]
Title           Parking
Mesh            3do/airfield/PCP/ParkingLarge/mono.sim

[buildings.Plate$PCPConnect]
Title           Connect
Mesh            3do/airfield/PCP/Connect/mono.sim

[buildings.Plate$PCPHangar]
Title           Hangar
Mesh            3do/airfield/PCP/Hangar/mono.sim

[buildings.Plate$PCPRunway]
Title           Runway
Mesh            3do/airfield/PCP/Runway/mono.sim

[buildings.Plate$PCPRunwayLong]
Title           Runway
Mesh            3do/airfield/PCP/RunwayLong/mono.sim

[buildings.Plate$PCPRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/PCP/RunwayEnd/mono.sim

[buildings.Plate$PCPTaxi]
Title           Taxi
Mesh            3do/airfield/PCP/Taxi/mono.sim

[buildings.Plate$PCPTaxiLong]
Title           Taxi
Mesh            3do/airfield/PCP/TaxiLong/mono.sim

[buildings.Plate$PCPTurn]
Title           Turn
Mesh            3do/airfield/PCP/Turn/mono.sim

//===========================================================================
[***]
Title Pac_GrPlate
//===========================================================================

[buildings.Plate$Pac_GrParking]
Title           Parking
Mesh            3do/airfield/Pac_Gr/Parking/mono.sim

[buildings.Plate$Pac_GrParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Gr/ParkingLarge/mono.sim

[buildings.Plate$Pac_GrParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Gr/ParkingSide/mono.sim

[buildings.Plate$Pac_GrParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Gr/ParkingCorner/mono.sim

[buildings.Plate$Pac_GrRunway]
Title           Runway
Mesh            3do/airfield/Pac_Gr/Runway/mono.sim

[buildings.Plate$Pac_GrRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Gr/RunwayLong/mono.sim

[buildings.Plate$Pac_GrRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Gr/RunwayEnd/mono.sim

[buildings.Plate$Pac_GrTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/Taxi/mono.sim

[buildings.Plate$Pac_GrTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/TaxiLong/mono.sim

[buildings.Plate$Pac_GrTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Gr/TaxiEnd/mono.sim

[buildings.Plate$Pac_GrTurn]
Title           Turn
Mesh            3do/airfield/Pac_Gr/Turn/mono.sim

[buildings.Plate$Pac_GrHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandLarge/mono.sim

[buildings.Plate$Pac_GrHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandMedium/mono.sim

[buildings.Plate$Pac_GrHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandSmall/mono.sim

//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Sand/ParkingLarge/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Sand/RunwayLong/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/TaxiLong/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

[buildings.Plate$Pac_SandHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandLarge/mono.sim

[buildings.Plate$Pac_SandHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandMedium/mono.sim

[buildings.Plate$Pac_SandHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandSmall/mono.sim


//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingLarge]
Title           Parking
Mesh            3do/airfield/Desert/ParkingLarge/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayLong]
Title           Runway
Mesh            3do/airfield/Desert/RunwayLong/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/Desert/TaxiLong/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

[buildings.Plate$DesertHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandLarge/mono.sim

[buildings.Plate$DesertHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandMedium/mono.sim

[buildings.Plate$DesertHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandSmall/mono.sim



//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RAILS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////

[buildings.Plate$RailVokzalPlatform]
Title           VokzalPlatform
Mesh        3do/Buildings/Rail/Vokzal/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeft]
Title           VokzalRailLeft
Mesh            3do/Buildings/Rail/Vokzal/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLine]
Title           VokzalRailLine
Mesh            3do/Buildings/Rail/Vokzal/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRight]
Title           VokzalRailRight
Mesh            3do/Buildings/Rail/Vokzal/RailRight/mono.sim

[buildings.Plate$RailVokzalSquare]
Title           VokzalSquare
Mesh            3do/Buildings/Rail/Vokzal/Square/mono.sim



[buildings.Plate$RailVokzalPlatformW]
Title           VokzalPlatformWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeftW]
Title           VokzalRailLeftWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLineW]
Title           VokzalRailLineWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRightW]
Title           VokzalRailRightWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailRight/mono.sim

[buildings.Plate$RailVokzalSquareW]
Title           VokzalSquareWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Square/mono.sim

//===========================================================================
[***]
Title Masking Nets
//===========================================================================



[buildings.House$AirdromeMaskingnetMid]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_mid.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1

[buildings.House$AirdromeMaskingnetBig]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_big.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1



[buildings.House$AirdromeMaskingnetMidW]
equals buildings.House$AirdromeMaskingnetMid
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_mid.sim

[buildings.House$AirdromeMaskingnetBigW]
equals buildings.House$AirdromeMaskingnetBig
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_big.sim










PS
IF you have DBW 1.71
..my approach on 4.12.2 and ModAct 5.3 was to use all the mapstuff I already had from DBW 1.71 and combine it with SAS~Boomer's help, basically the same as above but with more texture and map options already in:

And so, this is what I did:


 ;)

First, I have a DBW install, see the DBW section here on the forum. But I think you may go without it.


Maybe it works without it, I assume your issue is only about objects, so you may be lucky:




Went to my DBW 1.71 install:
Copied the entire maps folder over inside the #SAS\MapMods folder.
#SAS\MAPMODS\MAPS


Then...from UP~Boomer's post:

# 10
https://www.sas1946.com/main/index.php/topic,35419.0.html


Used his UP3 static ini file and copied the 4.12 static entries in as advised.

Backed the static.ini file up and copied the new static ini in #SAS\STD\com\maddox\il2\objects.

After this took the 4SFS UP3 object files as per Boomer's linked post into "IL-2 Sturmovik 1946\SFS_AUTO".

up_objects01.sfs
up_objects02.sfs
up_objects03.sfs
up_objects04.sfs

Finally, opened my DBW install again and copied and pasted the following files as well into the
IL-2 Sturmovik 1946\SFS_AUTO:

up_maps01.sfs
up_maps02.sfs
up_maps03.sfs
up_maps04.sfs
up_maps05.sfs

up_textures01.sfs
up_textures02.sfs

updbw_mapex_01.sfs
updbw_mapex_02.sfs
updbw_mapex_03.sfs
updbw_mapex_04.sfs
updbw_mapex_05.sfs
updbw_mapex_06.sfs
updbw_mapex_07.sfs
updbw_mapex_08.sfs

Done. :-*




-------------------------------------------------
-------------------------------------------------

Try again and good Luck mate, I know this is complicated, but if you read the posts I linked carefully it may work.



Also read here!!

https://www.sas1946.com/main/index.php/topic,37295.0.html



The map does not go into STD, it goes into MapMods, a folder you either already have inside #SAS or need to create.





If in doubt, check the Newbie section at SAS. I will be not able to help much next week as I just started a new job which is VERY very stressy and come home destroyed each day.
Cheers
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cz1psu

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Re: Jet based version of agracier's Lapland
« Reply #54 on: February 08, 2015, 02:11:25 PM »

Thanks mate for help! Sorry for my lack of knowledge. Now i can say it: Working on 4.12.2. :)
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SAS~Tom2

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  • no sweat
Re: Jet based version of agracier's Lapland
« Reply #55 on: February 09, 2015, 12:56:00 PM »

Wonderful mate! :) That's what I like.

Bad..need to get into mopdding again by end of February. :P
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SAS~Tom2

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  • no sweat
Re: Jet based version of agracier's Lapland
« Reply #56 on: March 01, 2015, 06:26:18 AM »

Here is an option for a prolonged jet capable runway-Banak:

https://www.mediafire.com/download/vcaia84xsnafunc/In+MapMods.rar

Easy Quicks I fly for the Autumn version of this map including the new base.

https://www.mediafire.com/download/n8a2tzk8ae0bqpc/Into+Quick+Mission+P.rar


















Last option only for those who really really do not like the northern runway taxi transit.

https://www.mediafire.com/download/yvlhjy6g52jq8ec/Only+as++ugly+option.rar




Credits as before.

Base airbase by Dixiecapt-like before.


Files go into Mapmods, allow to overwrite, backup, goes for all Lapland jet versions.

No guarantee for AI working, tested it, takeoff positions are ok, AI with Engine Mod in 4.12 completely screwed it as usual, funky chicken dance. No biggie, I fly offline anyway and see AI only as funky pals. :P
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MarvinT

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Re: Jet based version of agracier's Lapland
« Reply #57 on: January 04, 2016, 04:08:49 PM »

 For anyone having problems loading this map in 4.12.2m,  remove "Autum"  from the Scramble mission.  Example: load  ag_Lapland jet/load.ini . works fine. Also in my SFS_Auto,   folder Ialso  have #DBW SFS/maps and textures installed along with the 412 SFS files. works for me with all maps, so far. I had to re-install my maps after messing around with Windows 10. This map looks like pure artwork.
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