Took me over 30 minutes..
These sections seemed relevant to me.
[17:10:42] House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
[17:10:42] Can't set property
[17:10:42] java.lang.RuntimeException: Can't set property
[17:10:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[17:10:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[17:10:42] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[17:10:42] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[17:10:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:10:42] at com.maddox.il2.game.Main.exec(Main.java:432)
[17:10:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:10:42] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
[17:10:43] Initializing DirectSound playback device...
[17:10:43] Primary buffer created.
[17:10:43] Playback format is set : sampling rate = 44100, num channels = 2.
17:10:52] Loading map.ini defined airfields:
[17:10:52] Map file: line <158552.31 233717.67 160048.34 232130.28 2.45> is valid!
[17:10:52] Map file: line <161899.05 218751.56 163225.28 217550.7 2.45> is valid!
[17:10:52] Map file: line <93004.64 206134.55 94574.96 204951.88 2.45> is valid!
[17:10:52] Map file: line <168701.02 157876.17 170210.66 156388.33 2.45> is valid!
[17:10:52] Map file: line <85314.43 106608.32 86627.48 105591.6 2.45> is valid!
[17:10:52] Map file: line <197012.34 113502.05 198531.95 111931.94 2.45> is valid!
[17:10:52] Map file: line <222739.52 82385.28 224470.05 80998.08 2.45> is valid!
[17:10:52] Map file: line <109767.04 55514.47 111470.33 54271.34 2.45> is valid!
[17:10:52] Map file: line <33842.38 27496.3 35390.41 26108.99 2.45> is valid!
[17:11:06] Load bridges
[17:11:06] Load static objects
[17:11:09] ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[17:11:14] Plate: Section Plate$ConcretePlate1Corner0 not found
[17:11:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:17] Plate: Section Plate$ConcretePlate1TaxiLong not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1TaxiLong.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:17] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:17] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[17:11:17] Plate: Section Plate$ConcretePlate1Taxi not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1Taxi.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:17] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:18] Plate: Section Plate$ConcretePlate5Runway10 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate5Runway10.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] Plate: Section Plate$ConcretePlate4Runway9 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Runway9.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:18] Plate: Section Plate$ConcretePlate4Runway8 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Runway8.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:18] Plate: Section Plate$ConcretePlate4Runway5 not found
[17:11:18] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Runway5.registerSpawner() failed.
[17:11:18] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:18] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:11:18] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[17:10:41] FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from Alternative File: 'f18_fm'
[17:10:42] House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
[17:10:42] Can't set property
[17:10:42] java.lang.RuntimeException: Can't set property
[17:10:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:10:42] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
[17:10:43] Initializing DirectSound playback device...
[17:10:43] Primary buffer created.
[17:11:09] ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[17:11:14] Plate: Section Plate$ConcretePlate1Corner0 not found
[17:11:14] com.maddox.il2.objects.buildings.Plate$ConcretePlate1Corner0.registerSpa
[17:11:17] Plate: Section Plate$ConcretePlate1TaxiLong not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1TaxiLong.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
17:11:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:17] Plate: Section Plate$ConcretePlate4Corner1 not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate4Corner1.registerSpawner() failed.
[17:11:17] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:11:17] Plate: Section Plate$ConcretePlate1Taxi not found
[17:11:17] com.maddox.il2.objects.buildings.Plate$ConcretePlate1Taxi.registerSpawner() failed.
[17:11:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:31] Plate: Section Plate$ConcretePlate1SquareBig1 not found
[17:11:31] com.maddox.il2.objects.buildings.Plate$ConcretePlate1SquareBig1.registerSpawner() failed.
[17:11:35] Plate: Section Plate$ConcretePlate1SquareMedium not found
[17:11:35] com.maddox.il2.objects.buildings.Plate$ConcretePlate1SquareMedium.registerSpawner() failed.
[17:11:35] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:12:15] Plate: Section Plate$ConcretePlate3CircleSmall0 not found
[17:12:15] com.maddox.il2.objects.buildings.Plate$ConcretePlate3CircleSmall0.registerSpawner() failed.
[17:12:15] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:12:16] Plate: Section Plate$ConcretePlate3Turn45 not found
[17:12:16] com.maddox.il2.objects.buildings.Plate$ConcretePlate3Turn45.registerSpawner() failed.
[17:12:16] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[17:12:16] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:174)
[17:12:16] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[17:12:16] at java.lang.reflect.Method.invoke(Native Method)
[17:12:51] null
[17:12:51] java.lang.NullPointerException
[17:12:51] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[17:12:51] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[17:12:51] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[17:12:51] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[17:14:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:14:27] java.lang.NullPointerException
[17:14:27] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[17:14:27] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[17:14:27] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[17:14:27] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[17:14:27] at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
[17:14:27] at com.maddox.il2.builder.PlMission$12.execute(PlMission.java:541)
[17:14:27] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[17:14:27] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[17:14:27] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[17:14:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:14:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:14:28] at com.maddox.il2.game.Main.exec(Main.java:449)
[17:14:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:14:30] null
[17:14:30] java.lang.NullPointerException
[17:14:30] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[17:14:30] at com.maddox.il2.objects.Statics._msgDreamGlobalTick(Statics.java:949)
I think you miss objects, like I said. And, given your description above, you installed all that stuff very wrong.
Try to read this post #53 again:
https://www.sas1946.com/main/index.php?topic=35419.48And maybe check if you really have both Boomer's object pack at the right place and the ini entries he provided ON TOP of the 4.12 ini at the right folders.
So, from what I overflew, it has been a long time since I modded or read my own notes:
This is how I did it:
(I have a DBW 1.71 install!!)
You need Boomer's objects pack, BUT PUT IT INTO
IL-2 Sturmovik 1946
\SFS_AUTONOT INTO
#SASAlso read SAS~Boomer's reply 10:
https://www.sas1946.com/main/index.php/topic,35419.0.htmlYou need to paste the static ini into:
IL-2/#SAS/
STD/com/maddox/il2/objects
AND you need to merge it with the 4.12 ini, like Boomer showed, the part in the box he posted!
"4.12 static.ini info >"
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////// start 4.12 Objects
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//===========================================================================
[***]
Title North Africa
//===========================================================================
[buildings.House$tobruk_mosque]
Title Tobruk_Mosque
MeshLive 3do/Buildings/Tobruk/Mosque/Live/Live.sim
MeshDead 3do/Buildings/Tobruk/Mosque/Dead/Dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.30
[buildings.House$bank_AA]
Title Tobruk_Bank_AA
MeshLive 3do/Buildings/Tobruk/Bank_AA/Live/Live.sim
MeshDead 3do/Buildings/Tobruk/Bank_AA/Dead/Dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.55
[buildings.House$bank_Office]
Title Tobruk_Bank_Office
MeshLive 3do/Buildings/Tobruk/Bank_Office/Live/Live.sim
MeshDead 3do/Buildings/Tobruk/Bank_Office/Dead/Dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.55
//===========================================================================
[***]
Title Med
//===========================================================================
[buildings.House$arc]
Title Roman_arc
MeshLive 3do/Buildings/Med/arc/live/live.sim
MeshDead 3do/Buildings/Med/arc/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.7
[buildings.House$column1]
Title Column_1
MeshLive 3do/Buildings/Med/column1/live/live.sim
MeshDead 3do/Buildings/Med/column1/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.5
[buildings.House$column2]
Title Column_collapsed
MeshLive 3do/Buildings/Med/column2/live/live.sim
MeshDead 3do/Buildings/Med/column2/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.5
[buildings.House$column3]
Title Column_2
MeshLive 3do/Buildings/Med/column3/live/live.sim
MeshDead 3do/Buildings/Med/column3/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.5
[buildings.House$column4]
Title Column_2_collapsed
MeshLive 3do/Buildings/Med/column4/live/live.sim
MeshDead 3do/Buildings/Med/column4/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.5
[buildings.House$column5]
Title Column_2_collapsed_2
MeshLive 3do/Buildings/Med/column5/live/live.sim
MeshDead 3do/Buildings/Med/column5/dead/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.5
[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2
[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2
[buildings.House$romanway1]
Title Romanway_1
MeshLive 3do/Buildings/Med/romanway1/mono/mono.sim
MeshDead 3do/Buildings/Med/romanway1/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$romanway2]
Title Romanway_2
MeshLive 3do/Buildings/Med/romanway2/mono/mono.sim
MeshDead 3do/Buildings/Med/romanway2/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$romanway3]
Title Romanway_3
MeshLive 3do/Buildings/Med/romanway3/mono/mono.sim
MeshDead 3do/Buildings/Med/romanway3/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$romanway4]
Title Romanway_4
MeshLive 3do/Buildings/Med/romanway4/mono/mono.sim
MeshDead 3do/Buildings/Med/romanway4/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$crater1_summer]
Title Crater_1_Summer
MeshLive 3do/Buildings/Med/Crater1_Summer/mono/mono.sim
MeshDead 3do/Buildings/Med/Crater1_Summer/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$crater2_summer]
Title Crater_2_Summer
MeshLive 3do/Buildings/Med/Crater2_Summer/mono/mono.sim
MeshDead 3do/Buildings/Med/Crater2_Summer/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$crater1_winter]
Title Crater_1_Summer
MeshLive 3do/Buildings/Med/Crater1_Winter/mono/mono.sim
MeshDead 3do/Buildings/Med/Crater1_Winter/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$crater2_winter]
Title Crater_2_Summer
MeshLive 3do/Buildings/Med/Crater2_Winter/mono/mono.sim
MeshDead 3do/Buildings/Med/Crater2_Winter/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$crater1_desert]
Title Crater_1_Summer
MeshLive 3do/Buildings/Med/Crater1_Desert/mono/mono.sim
MeshDead 3do/Buildings/Med/Crater1_Desert/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
[buildings.House$crater2_desert]
Title Crater_2_Summer
MeshLive 3do/Buildings/Med/Crater2_Desert/mono/mono.sim
MeshDead 3do/Buildings/Med/Crater2_Desert/mono/mono.sim
AlignToLand 1
Body RockMiddle
Panzer 5.0
//PLATES
//===========================================================================
[***]
Title GroundPlate
//===========================================================================
[buildings.Plate$GroundParking]
Title Parking
Mesh 3do/airfield/ground/Parking/mono.sim
[buildings.Plate$GroundParkingLarge]
Title Parking
Mesh 3do/airfield/ground/ParkingLarge/mono.sim
[buildings.Plate$GroundParkingSide]
Title ParkingSide
Mesh 3do/airfield/ground/ParkingSide/mono.sim
[buildings.Plate$GroundParkingCorner]
Title ParkingCorner
Mesh 3do/airfield/ground/ParkingCorner/mono.sim
[buildings.Plate$GroundRunway]
Title Runway
Mesh 3do/airfield/ground/Runway/mono.sim
[buildings.Plate$GroundRunwayLong]
Title Runway
Mesh 3do/airfield/ground/RunwayLong/mono.sim
[buildings.Plate$GroundRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/ground/RunwayEnd/mono.sim
[buildings.Plate$GroundTaxi]
Title Taxi
Mesh 3do/airfield/ground/Taxi/mono.sim
[buildings.Plate$GroundTaxiLong]
Title Taxi
Mesh 3do/airfield/ground/TaxiLong/mono.sim
[buildings.Plate$GroundTaxiEnd]
Title TaxiEnd
Mesh 3do/airfield/ground/TaxiEnd/mono.sim
[buildings.Plate$GroundTurn]
Title Turn
Mesh 3do/airfield/ground/Turn/mono.sim
[buildings.Plate$GroundHardstandLarge]
Title Hardstand
Mesh 3do/airfield/ground/HardstandLarge/mono.sim
[buildings.Plate$GroundHardstandMedium]
Title Hardstand
Mesh 3do/airfield/ground/HardstandMedium/mono.sim
[buildings.Plate$GroundHardstandSmall]
Title Hardstand
Mesh 3do/airfield/ground/HardstandSmall/mono.sim
//===========================================================================
[***]
Title WinterGroundPlate
//===========================================================================
[buildings.Plate$GroundWinterParking]
Title Parking
Mesh 3do/airfield/groundWinter/Parking/mono.sim
[buildings.Plate$GroundWinterParkingLarge]
Title Parking
Mesh 3do/airfield/groundWinter/ParkingLarge/mono.sim
[buildings.Plate$GroundWinterParkingSide]
Title ParkingSide
Mesh 3do/airfield/groundWinter/ParkingSide/mono.sim
[buildings.Plate$GroundWinterParkingCorner]
Title ParkingCorner
Mesh 3do/airfield/groundWinter/ParkingCorner/mono.sim
[buildings.Plate$GroundWinterRunway]
Title Runway
Mesh 3do/airfield/groundWinter/Runway/mono.sim
[buildings.Plate$GroundWinterRunwayLong]
Title Runway
Mesh 3do/airfield/groundWinter/RunwayLong/mono.sim
[buildings.Plate$GroundWinterRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/groundWinter/RunwayEnd/mono.sim
[buildings.Plate$GroundWinterTaxi]
Title Taxi
Mesh 3do/airfield/groundWinter/Taxi/mono.sim
[buildings.Plate$GroundWinterTaxiLong]
Title Taxi
Mesh 3do/airfield/groundWinter/TaxiLong/mono.sim
[buildings.Plate$GroundWinterTaxiEnd]
Title TaxiEnd
Mesh 3do/airfield/groundWinter/TaxiEnd/mono.sim
[buildings.Plate$GroundWinterTurn]
Title Turn
Mesh 3do/airfield/groundWinter/Turn/mono.sim
[buildings.Plate$GroundWinterHardstandLarge]
Title Hardstand
Mesh 3do/airfield/groundWinter/HardstandLarge/mono.sim
[buildings.Plate$GroundWinterHardstandMedium]
Title Hardstand
Mesh 3do/airfield/groundWinter/HardstandMedium/mono.sim
[buildings.Plate$GroundWinterHardstandSmall]
Title Hardstand
Mesh 3do/airfield/groundWinter/HardstandSmall/mono.sim
//===========================================================================
[***]
Title ConcretePlate
//===========================================================================
[buildings.Plate$ConcreteConnect]
Title Connect
Mesh 3do/airfield/Concrete/Connect/mono.sim
[buildings.Plate$ConcreteHangar]
Title Hangar
Mesh 3do/airfield/Concrete/Hangar/mono.sim
[buildings.Plate$ConcreteRunway]
Title Runway
Mesh 3do/airfield/Concrete/Runway/mono.sim
[buildings.Plate$ConcreteRunwayLong]
Title Runway
Mesh 3do/airfield/Concrete/RunwayLong/mono.sim
[buildings.Plate$ConcreteRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Concrete/RunwayEnd/mono.sim
[buildings.Plate$ConcreteTaxi]
Title Taxi
Mesh 3do/airfield/Concrete/Taxi/mono.sim
[buildings.Plate$ConcreteTaxiLong]
Title Taxi
Mesh 3do/airfield/Concrete/TaxiLong/mono.sim
[buildings.Plate$ConcreteTurn]
Title Turn
Mesh 3do/airfield/Concrete/Turn/mono.sim
[buildings.Plate$ConcreteParkingLarge]
Title Taxi
Mesh 3do/airfield/Concrete/ParkingLarge/mono.sim
[buildings.Plate$ConcreteHardstandLarge]
Title Hardstand
Mesh 3do/airfield/Concrete/HardstandLarge/mono.sim
[buildings.Plate$ConcreteHardstandMedium]
Title Hardstand
Mesh 3do/airfield/Concrete/HardstandMedium/mono.sim
//===========================================================================
[***]
Title BlankPlate
//===========================================================================
[buildings.Plate$BlankParking]
Title Parking
Mesh 3do/airfield/Blank/Parking/mono.sim
[buildings.Plate$BlankParkingLarge]
Title Parking
Mesh 3do/airfield/Blank/ParkingLarge/mono.sim
[buildings.Plate$BlankParkingSide]
Title ParkingSide
Mesh 3do/airfield/Blank/ParkingSide/mono.sim
[buildings.Plate$BlankParkingCorner]
Title ParkingCorner
Mesh 3do/airfield/Blank/ParkingCorner/mono.sim
[buildings.Plate$BlankRunway]
Title Runway
Mesh 3do/airfield/Blank/Runway/mono.sim
[buildings.Plate$BlankRunwayLong]
Title Runway
Mesh 3do/airfield/Blank/RunwayLong/mono.sim
[buildings.Plate$BlankRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Blank/RunwayEnd/mono.sim
[buildings.Plate$BlankTaxi]
Title Taxi
Mesh 3do/airfield/Blank/Taxi/mono.sim
[buildings.Plate$BlankTaxiLong]
Title Taxi
Mesh 3do/airfield/Blank/TaxiLong/mono.sim
[buildings.Plate$BlankTaxiEnd]
Title TaxiEnd
Mesh 3do/airfield/Blank/TaxiEnd/mono.sim
[buildings.Plate$BlankTurn]
Title Turn
Mesh 3do/airfield/Blank/Turn/mono.sim
//===========================================================================
[***]
Title PCPPlate
//===========================================================================
[buildings.Plate$PCPParkingLarge]
Title Parking
Mesh 3do/airfield/PCP/ParkingLarge/mono.sim
[buildings.Plate$PCPConnect]
Title Connect
Mesh 3do/airfield/PCP/Connect/mono.sim
[buildings.Plate$PCPHangar]
Title Hangar
Mesh 3do/airfield/PCP/Hangar/mono.sim
[buildings.Plate$PCPRunway]
Title Runway
Mesh 3do/airfield/PCP/Runway/mono.sim
[buildings.Plate$PCPRunwayLong]
Title Runway
Mesh 3do/airfield/PCP/RunwayLong/mono.sim
[buildings.Plate$PCPRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/PCP/RunwayEnd/mono.sim
[buildings.Plate$PCPTaxi]
Title Taxi
Mesh 3do/airfield/PCP/Taxi/mono.sim
[buildings.Plate$PCPTaxiLong]
Title Taxi
Mesh 3do/airfield/PCP/TaxiLong/mono.sim
[buildings.Plate$PCPTurn]
Title Turn
Mesh 3do/airfield/PCP/Turn/mono.sim
//===========================================================================
[***]
Title Pac_GrPlate
//===========================================================================
[buildings.Plate$Pac_GrParking]
Title Parking
Mesh 3do/airfield/Pac_Gr/Parking/mono.sim
[buildings.Plate$Pac_GrParkingLarge]
Title Parking
Mesh 3do/airfield/Pac_Gr/ParkingLarge/mono.sim
[buildings.Plate$Pac_GrParkingSide]
Title ParkingSide
Mesh 3do/airfield/Pac_Gr/ParkingSide/mono.sim
[buildings.Plate$Pac_GrParkingCorner]
Title ParkingCorner
Mesh 3do/airfield/Pac_Gr/ParkingCorner/mono.sim
[buildings.Plate$Pac_GrRunway]
Title Runway
Mesh 3do/airfield/Pac_Gr/Runway/mono.sim
[buildings.Plate$Pac_GrRunwayLong]
Title Runway
Mesh 3do/airfield/Pac_Gr/RunwayLong/mono.sim
[buildings.Plate$Pac_GrRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Pac_Gr/RunwayEnd/mono.sim
[buildings.Plate$Pac_GrTaxi]
Title Taxi
Mesh 3do/airfield/Pac_Gr/Taxi/mono.sim
[buildings.Plate$Pac_GrTaxiLong]
Title Taxi
Mesh 3do/airfield/Pac_Gr/TaxiLong/mono.sim
[buildings.Plate$Pac_GrTaxiEnd]
Title TaxiEnd
Mesh 3do/airfield/Pac_Gr/TaxiEnd/mono.sim
[buildings.Plate$Pac_GrTurn]
Title Turn
Mesh 3do/airfield/Pac_Gr/Turn/mono.sim
[buildings.Plate$Pac_GrHardstandLarge]
Title Hardstand
Mesh 3do/airfield/Pac_Gr/HardstandLarge/mono.sim
[buildings.Plate$Pac_GrHardstandMedium]
Title Hardstand
Mesh 3do/airfield/Pac_Gr/HardstandMedium/mono.sim
[buildings.Plate$Pac_GrHardstandSmall]
Title Hardstand
Mesh 3do/airfield/Pac_Gr/HardstandSmall/mono.sim
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================
[buildings.Plate$Pac_SandParking]
Title Parking
Mesh 3do/airfield/Pac_Sand/Parking/mono.sim
[buildings.Plate$Pac_SandParkingLarge]
Title Parking
Mesh 3do/airfield/Pac_Sand/ParkingLarge/mono.sim
[buildings.Plate$Pac_SandParkingSide]
Title ParkingSide
Mesh 3do/airfield/Pac_Sand/ParkingSide/mono.sim
[buildings.Plate$Pac_SandParkingCorner]
Title ParkingCorner
Mesh 3do/airfield/Pac_Sand/ParkingCorner/mono.sim
[buildings.Plate$Pac_SandRunway]
Title Runway
Mesh 3do/airfield/Pac_Sand/Runway/mono.sim
[buildings.Plate$Pac_SandRunwayLong]
Title Runway
Mesh 3do/airfield/Pac_Sand/RunwayLong/mono.sim
[buildings.Plate$Pac_SandRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Pac_Sand/RunwayEnd/mono.sim
[buildings.Plate$Pac_SandTaxi]
Title Taxi
Mesh 3do/airfield/Pac_Sand/Taxi/mono.sim
[buildings.Plate$Pac_SandTaxiLong]
Title Taxi
Mesh 3do/airfield/Pac_Sand/TaxiLong/mono.sim
[buildings.Plate$Pac_SandTaxiEnd]
Title TaxiEnd
Mesh 3do/airfield/Pac_Sand/TaxiEnd/mono.sim
[buildings.Plate$Pac_SandTurn]
Title Turn
Mesh 3do/airfield/Pac_Sand/Turn/mono.sim
[buildings.Plate$Pac_SandHardstandLarge]
Title Hardstand
Mesh 3do/airfield/Pac_Sand/HardstandLarge/mono.sim
[buildings.Plate$Pac_SandHardstandMedium]
Title Hardstand
Mesh 3do/airfield/Pac_Sand/HardstandMedium/mono.sim
[buildings.Plate$Pac_SandHardstandSmall]
Title Hardstand
Mesh 3do/airfield/Pac_Sand/HardstandSmall/mono.sim
//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================
[buildings.Plate$DesertGroundParking]
Title Parking
Mesh 3do/airfield/Desert/Parking/mono.sim
[buildings.Plate$DesertGroundParkingLarge]
Title Parking
Mesh 3do/airfield/Desert/ParkingLarge/mono.sim
[buildings.Plate$DesertGroundParkingSide]
Title ParkingSide
Mesh 3do/airfield/Desert/ParkingSide/mono.sim
[buildings.Plate$DesertGroundParkingCorner]
Title ParkingCorner
Mesh 3do/airfield/Desert/ParkingCorner/mono.sim
[buildings.Plate$DesertGroundRunway]
Title Runway
Mesh 3do/airfield/Desert/Runway/mono.sim
[buildings.Plate$DesertGroundRunwayLong]
Title Runway
Mesh 3do/airfield/Desert/RunwayLong/mono.sim
[buildings.Plate$DesertGroundRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Desert/RunwayEnd/mono.sim
[buildings.Plate$DesertGroundTaxi]
Title Taxi
Mesh 3do/airfield/Desert/Taxi/mono.sim
[buildings.Plate$DesertGroundTaxiLong]
Title Taxi
Mesh 3do/airfield/Desert/TaxiLong/mono.sim
[buildings.Plate$DesertGroundTaxiEnd]
Title TaxiEnd
Mesh 3do/airfield/Desert/TaxiEnd/mono.sim
[buildings.Plate$DesertGroundTurn]
Title Turn
Mesh 3do/airfield/Desert/Turn/mono.sim
[buildings.Plate$DesertHardstandLarge]
Title Hardstand
Mesh 3do/airfield/Desert/HardstandLarge/mono.sim
[buildings.Plate$DesertHardstandMedium]
Title Hardstand
Mesh 3do/airfield/Desert/HardstandMedium/mono.sim
[buildings.Plate$DesertHardstandSmall]
Title Hardstand
Mesh 3do/airfield/Desert/HardstandSmall/mono.sim
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RAILS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
[buildings.Plate$RailVokzalPlatform]
Title VokzalPlatform
Mesh 3do/Buildings/Rail/Vokzal/Platform/mono.sim
[buildings.Plate$RailVokzalRailLeft]
Title VokzalRailLeft
Mesh 3do/Buildings/Rail/Vokzal/RailLeft/mono.sim
[buildings.Plate$RailVokzalRailLine]
Title VokzalRailLine
Mesh 3do/Buildings/Rail/Vokzal/RailLine/mono.sim
[buildings.Plate$RailVokzalRailRight]
Title VokzalRailRight
Mesh 3do/Buildings/Rail/Vokzal/RailRight/mono.sim
[buildings.Plate$RailVokzalSquare]
Title VokzalSquare
Mesh 3do/Buildings/Rail/Vokzal/Square/mono.sim
[buildings.Plate$RailVokzalPlatformW]
Title VokzalPlatformWinter
Mesh 3do/Buildings/Rail/Vokzal_W/Platform/mono.sim
[buildings.Plate$RailVokzalRailLeftW]
Title VokzalRailLeftWinter
Mesh 3do/Buildings/Rail/Vokzal_W/RailLeft/mono.sim
[buildings.Plate$RailVokzalRailLineW]
Title VokzalRailLineWinter
Mesh 3do/Buildings/Rail/Vokzal_W/RailLine/mono.sim
[buildings.Plate$RailVokzalRailRightW]
Title VokzalRailRightWinter
Mesh 3do/Buildings/Rail/Vokzal_W/RailRight/mono.sim
[buildings.Plate$RailVokzalSquareW]
Title VokzalSquareWinter
Mesh 3do/Buildings/Rail/Vokzal_W/Square/mono.sim
//===========================================================================
[***]
Title Masking Nets
//===========================================================================
[buildings.House$AirdromeMaskingnetMid]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet/live_mid.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/dead_mid.sim
Body WoodMiddle // FIXME: need special type 'Cloth'
Panzer 0.1
[buildings.House$AirdromeMaskingnetBig]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet/live_big.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/dead_big.sim
Body WoodMiddle // FIXME: need special type 'Cloth'
Panzer 0.1
[buildings.House$AirdromeMaskingnetMidW]
equals buildings.House$AirdromeMaskingnetMid
MeshLive 3do/Buildings/Airdrome/Maskingnet_W/live_mid.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet_W/dead_mid.sim
[buildings.House$AirdromeMaskingnetBigW]
equals buildings.House$AirdromeMaskingnetBig
MeshLive 3do/Buildings/Airdrome/Maskingnet_W/live_big.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet_W/dead_big.sim
PS
IF you have DBW 1.71
..my approach on 4.12.2 and ModAct 5.3 was to use all the mapstuff I already had from DBW 1.71 and combine it with SAS~Boomer's help, basically the same as above but with more texture and map options already in:
And so, this is what I did:
First, I have a DBW install, see the DBW section here on the forum. But I think you may go without it.
Maybe it works without it, I assume your issue is only about objects, so you may be lucky:
Went to my DBW 1.71 install:
Copied the entire maps folder over inside the #SAS\MapMods folder.
#SAS\MAPMODS\MAPS
Then...from UP~Boomer's post:# 10
https://www.sas1946.com/main/index.php/topic,35419.0.html
Used his UP3 static ini file and copied the 4.12 static entries in as advised.Backed the static.ini file up and copied the new static ini in
#SAS\STD\com\maddox\il2\objects.
After this took the 4SFS UP3 object files as per Boomer's linked post into
"IL-2 Sturmovik 1946\SFS_AUTO".
up_objects01.sfs
up_objects02.sfs
up_objects03.sfs
up_objects04.sfs
Finally, opened my DBW install again and copied and pasted the following files as well into the
IL-2 Sturmovik 1946\SFS_AUTO:
up_maps01.sfs
up_maps02.sfs
up_maps03.sfs
up_maps04.sfs
up_maps05.sfs
up_textures01.sfs
up_textures02.sfs
updbw_mapex_01.sfs
updbw_mapex_02.sfs
updbw_mapex_03.sfs
updbw_mapex_04.sfs
updbw_mapex_05.sfs
updbw_mapex_06.sfs
updbw_mapex_07.sfs
updbw_mapex_08.sfs
Done.
-------------------------------------------------
-------------------------------------------------
Try again and good Luck mate, I know this is complicated, but if you read the posts I linked carefully it may work.
Also read here!!
https://www.sas1946.com/main/index.php/topic,37295.0.htmlThe map does not go into STD, it goes into MapMods, a folder you either already have inside #SAS or need to create.
If in doubt, check the Newbie section at SAS. I will be not able to help much next week as I just started a new job which is VERY very stressy and come home destroyed each day.
Cheers