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Author Topic: Stationary Planes mod for 4.11.1  (Read 45142 times)

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BravoFxTrt

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Re: Stationary Planes mod for 4.11.1
« Reply #72 on: April 27, 2013, 05:56:15 AM »

Thank You Epervier and Pete, this Mod is Awesome :D


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HotelAlpha

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Re: Stationary Planes mod for 4.11.1
« Reply #73 on: April 27, 2013, 08:41:38 AM »

Wow that is amazing Bravo!


Now that can take out any daylight bomber force with the Focke Wulf and Messer fighters!
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max_thehitman

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Re: Stationary Planes mod for 4.11.1
« Reply #74 on: May 02, 2013, 10:26:24 AM »


NEW UPDATE!!

FABULOUS !!!
Thank you so much for version 19 Update!

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Mission_bug

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Re: Stationary Planes mod for 4.11.1
« Reply #75 on: May 02, 2013, 12:44:45 PM »

Hope you enjoy the updates Max as much as Bravo appears to be doing. 8)

There will probably be only one more update which will include a few things I've pulled out of other installs such as the Swordfish floater, so I won't be able to provide links to them as they are no longer available here at SAS.

There are a few I would like to add such as that WWI monster the Zeppelin Staaken R-VI , but as of yet they do not have there own slots. :'(

I've actually added the TU-4 Bull, which I always thought was in but alas only as a flyable not stationary. :o 

I have also had a look in the franken hanger, unfortunately the only one that will show as stationary is the Tu-95 and that stands a little off the ground ???



The others like the Jetbomber, B-52, Tu-16 and the Bison will show in the stationary load screen but will not appear as stationary.





Have not a clue why these will not show, maybe the nature of the beasts is responsible, they probably cannot decide what they should be. ;)

I have tried the mods at different levels in the higherachy but only the Tu-95 will show.

I will need one of the resident Java Gurus to shed light on that one, however they have a huge workload at the moment so I will not be bothering them with it.

Wishing you all the very best, Pete. ;D
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Epervier

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Re: Stationary Planes mod for 4.11.1
« Reply #76 on: May 02, 2013, 01:45:34 PM »

Did you check your LOG?
I think you will find the cause ...
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Mission_bug

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Re: Stationary Planes mod for 4.11.1
« Reply #77 on: May 03, 2013, 03:18:54 AM »

Hello Epervier, I had not checked my log but now I have and I am still no wiser, sorry. :-[

There are references to GearR5_DO and MGUN08 through to 12, missing parts maybe?

Here is the full log the trial aircraft, TRI_MD, maybe you can see something I do not:

Code: [Select]
[03.05.2013 15:40:58] ------------ BEGIN log session -------------
[15:40:58] OpenGL provider: Opengl32.dll
[15:40:59] OpenGL library:
[15:40:59]   Vendor: NVIDIA Corporation
[15:40:59]   Render: GeForce GTX 550 Ti/PCIe/SSE2
[15:40:59]   Version: 4.3.0
[15:40:59]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[15:40:59] Size: 1920x1080
[15:40:59] ColorBits: 32
[15:40:59] DepthBits: 24
[15:40:59] StencilBits: 8
[15:40:59] isDoubleBuffered: true
[15:40:59]
[15:40:59] *** Looking for Advanced CPU Instructions...
[15:40:59] [x] PentiumPro
[15:40:59] [x] Multimedia (MMX)
[15:40:59] [x] 3D (SSE)
[15:40:59] [x] 3D (SSE2)
[15:40:59] [x] 3D (3DNow)
[15:40:59] ColourBits 32, ABits 0, ZBits 24
[15:40:59]
[15:40:59] *** Looking for Render API Extensions ...
[15:40:59] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[15:40:59] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[15:40:59] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[15:40:59] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[15:40:59] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[15:40:59] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[15:40:59] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[15:40:59] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[15:40:59] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[15:40:59] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[15:40:59] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[15:40:59] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[15:40:59] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[15:40:59]
[15:40:59] Maximum texture size : 16384
[15:40:59] Maximum simultaneous textures :4
[15:40:59] MaxAnisotropic (1.0 = none) : 16.000000
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[15:41:00] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[15:41:00] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[15:41:00] INTERNAL ERROR: Texture required
[15:41:00] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[15:41:00] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[15:41:04] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$VulteeV1AN'
[15:41:04] Plane: Parameter [F_86F_30]:<Class> not found
[15:41:04] Can't set property
[15:41:04] java.lang.RuntimeException: Can't set property
[15:41:04] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[15:41:04] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[15:41:04] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[15:41:04] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[15:41:04] at java.lang.Class.forName0(Native Method)
[15:41:04] at java.lang.Class.forName(Unknown Source)
[15:41:04] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:41:04] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:41:04] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[15:41:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[15:41:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[15:41:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:41:04] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:41:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:41:05] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[15:41:05] Plane: Parameter [Mig_15bislate]:<Class> not found
[15:41:05] Can't set property
[15:41:05] java.lang.RuntimeException: Can't set property
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[15:41:05] at java.lang.Class.forName0(Native Method)
[15:41:05] at java.lang.Class.forName(Unknown Source)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:41:05] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[15:41:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:41:05] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:41:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:41:05] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[15:41:05] Plane: Parameter [Mig_17AS]:<Class> not found
[15:41:05] Can't set property
[15:41:05] java.lang.RuntimeException: Can't set property
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[15:41:05] at java.lang.Class.forName0(Native Method)
[15:41:05] at java.lang.Class.forName(Unknown Source)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:41:05] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[15:41:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:41:05] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:41:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:41:05] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[15:41:15] Initializing DirectSound playback device...
[15:41:15] Primary buffer created.
[15:41:15] Playback format is set : sampling rate = 44100, num channels = 2.
[15:41:15] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[15:41:15] Default speaker config is : 1310724.
[15:41:15] Direct sound audio device initialized successfully :
[15:41:15] DX Version : 7
[15:41:15] Hardware    - disabled [buffers : 0]
[15:41:15] Extensions  - disabled :
[15:41:15]   EAX ver. 1 [ ]  - disabled
[15:41:15]   EAX ver. 2 [ ]  - disabled
[15:41:15]   EAX ver. 3 [ ]  - disabled
[15:41:15]   I3D ver. 2 [ ]  - disabled
[15:41:15]   ZoomFX     [ ]  - disabled
[15:41:15]   MacroFX    [ ]  - disabled
[15:41:15] SIMD render [X]
[15:41:15] num channels 16
[15:41:15]
[15:41:28] Loading mission QuickQMBPro/Vietnam_South/Vietnam_SouthRedScramble00.mis...
[15:41:28] Loaded camouflage: CBI
[15:41:28] Month = 6 , Hour = 12
[15:41:28] Temperature -     0m = 23.0 .
[15:41:28] Temperature -  1000m = 16.51001 .
[15:41:28] Temperature -  2000m = 10.019989 .
[15:41:28] Temperature -  3000m = 3.5299988 .
[15:41:28] Temperature -  4000m = -2.9599915 .
[15:41:28] Temperature -  5000m = -9.450012 .
[15:41:28] Temperature -  6000m = -15.940002 .
[15:41:28] Temperature -  7000m = -22.429993 .
[15:41:28] Temperature -  8000m = -28.919998 .
[15:41:28] Temperature -  9000m = -35.410004 .
[15:41:28] Temperature - 10000m = -41.899994 .
[15:41:28] Temperature - 11000m = -48.39 .
[15:41:28] Temperature - 12000m = -54.880005 .
[15:41:28] Loading map.ini defined airfields:
[15:41:28] Detected Vertex Shaders 3.0.
[15:41:28] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[15:41:28] Vertex texture units: 32
[15:41:28]
[15:41:31] PBuffer: suitable formats: 6
[15:41:31]
[15:41:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[15:41:31] Depth = 24, stencil = 8
[15:41:31] PBuffer: suitable formats: 6
[15:41:31]
[15:41:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[15:41:31] Depth = 24, stencil = 8
[15:41:34] Loading vertex/fragment programs: *743565808*
[15:41:34] *** Loading: [vpFogFar2Tex2D]
[15:41:34] *** Loading: [vpFog2Tex2DBlend]
[15:41:34] *** Loading: [vpFogFar4Tex2D]
[15:41:34] *** Loading: [vpFogFar8Tex2D]
[15:41:34] *** Loading: [vpFogNoTex]
[15:41:34] *** Loading: [vpFog4Tex2D]
[15:41:34] *** Loading: [vpFog4Tex2D_UV2]
[15:41:34] *** Loading: [vp4Tex2D]
[15:41:34] *** Loading: [vp6Tex2D]
[15:41:34] *** Loading: [vpTexUVTex2D]
[15:41:34] *** Loading: [vpWaterGrid_NV]
[15:41:34] *** Loading: [vpWaterSunLight_NV]
[15:41:34] *** Loading: [vpWaterSunLight_ATI]
[15:41:34] *** Loading: [vpWaterSunLight_FP]
[15:41:34] *** Loading: [vpTreeSprite]
[15:41:34] *** Loading: [vpTreeTrunk]
[15:41:34] *** Loading: [vpVAObjectsN]
[15:41:34] *** Loading: [vpVAObjectsL0]
[15:41:34] *** Loading: [vpSprites]
[15:41:34] *** Loading: [vpSimpleGL]
[15:41:34] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:41:34] *** Loading: [fpSprites] -> NV3X Optimized!
[15:41:34] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:41:34] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:41:34] *** Loading: [fpSimpleGL]
[15:41:34] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:41:34] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:41:34] *** Loading: [fpRiverCoastAA]
[15:41:34] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:41:34] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:41:34] *** Loading: [vpWaterDM_CPU]
[15:41:34] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:41:34] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:41:34] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:41:34] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterLFogDM]
[15:41:34] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:41:34] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:41:37] Load bridges
[15:41:37] Load static objects
[15:41:38] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[15:41:44] ##### House without collision (3do/Buildings/Battlefield/Trailexercice05/live.sim)
[15:41:44] ##### House without collision (3do/Buildings/Battlefield/Trailexercice06/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/BWire_s_minen/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice04/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice02/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice03/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice01/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/GunTrench/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench5/live.sim)
[15:41:48] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[15:41:48] ##### House without collision (3do/Buildings/46/Desert_Trench/MGTrench/live.sim)
[15:41:48] ##### House without collision (3do/Buildings/Airdrome/UK_Trench/live.sim)
[15:41:51] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench1/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/46/GunTrench/live.sim)
[15:41:53] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Long/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[15:41:55] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[15:41:55] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[15:41:55] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[15:41:57] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[15:41:57] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[15:41:59] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[15:41:59] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:42:00] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[15:42:00] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[15:42:00] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[15:42:10] Hook '_MGUN07' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN08' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN09' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN11' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN12' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key FAB250m46
[15:42:10] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key FAB250m46
[15:42:12] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/3MD/skin1o.tga'
[15:42:12] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/3MD/256-1.tga'
[15:42:13] Hook '_MGUN01' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:13] Hook '_MGUN02' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:13] Hook '_MGUN05' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:13] Hook '_MGUN06' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:14] Mission: Wrong chief's type [Ships.IJNHiryuCV]
[15:42:14] Mission: class 'ships.Ship$TroopTrans0' not found
[15:42:14] Mission: class 'ships.Ship$Tanker0' not found
[15:42:15] Mission: class 'ships.Ship$Tanker0' not found
[15:42:17] ERROR file: File users/doe/Icons not found
[15:42:17] Mission: QuickQMBPro/Vietnam_South/Vietnam_SouthRedScramble00.mis is Playing
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap1'
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap2'
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor1'
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor2'
[15:42:21] Time overflow (0): speed 0.1492166
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water1_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water2_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water3_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water5_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water6_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water9_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water10_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water11_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water12_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water13_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr1_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr2_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr3_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr4_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr5_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr6_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr7_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr8_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr9_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr10_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr11_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr12_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr13_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water1_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water5_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water6_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water9_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water10_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water11_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water12_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water2_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water13_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water14_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water15_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water16_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water17_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water18_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water19_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water20_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water3_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water21_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water22_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water23_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water24_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water25_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water26_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water27_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water28_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water29_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water30_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water31_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water32_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water33_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water34_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water35_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water36_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask6_D0'
[15:42:21] warning: no files : music/takeoff
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask6_D0'
[15:42:25] WARNING: Count 519
[15:42:25] WARNING: Count 534
[15:42:25] WARNING: Count 519
[15:42:25] WARNING: Count 519
[15:42:25] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:30] WARNING: Count 519
[15:42:30] WARNING: Count 519
[15:42:30] WARNING: Count 519
[15:42:46] Loaded camouflage: DESERT
[15:42:46] Month = 0 , Hour = 12
[15:42:46] Temperature -     0m = 20.0 .
[15:42:46] Temperature -  1000m = 13.51001 .
[15:42:46] Temperature -  2000m = 7.019989 .
[15:42:46] Temperature -  3000m = 0.5299988 .
[15:42:46] Temperature -  4000m = -5.9599915 .
[15:42:46] Temperature -  5000m = -12.450012 .
[15:42:46] Temperature -  6000m = -18.940002 .
[15:42:46] Temperature -  7000m = -25.429993 .
[15:42:46] Temperature -  8000m = -31.919998 .
[15:42:46] Temperature -  9000m = -38.410004 .
[15:42:46] Temperature - 10000m = -44.899994 .
[15:42:46] Temperature - 11000m = -51.39 .
[15:42:46] Temperature - 12000m = -56.5 .
[15:42:47] Loading map.ini defined airfields:
[15:42:47] Detected Vertex Shaders 3.0.
[15:42:47] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[15:42:47] Vertex texture units: 32
[15:42:47]
[15:42:47] WARNING: ObjectVACache_Clear()
[15:42:47] WARNING: * Buf0 : Obj: 52,  Vert 2849,  Ind 12180
[15:42:47] WARNING: * Buf1 : Obj: 226,  Vert 27647,  Ind 67227
[15:42:47] WARNING: * Buf2 : Obj: 161,  Vert 125971,  Ind 205050
[15:42:49] PBuffer: suitable formats: 6
[15:42:49]
[15:42:49] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[15:42:49] Depth = 24, stencil = 8
[15:42:49] PBuffer: suitable formats: 6
[15:42:49]
[15:42:49] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[15:42:49] Depth = 24, stencil = 8
[15:42:52] Loading vertex/fragment programs: *743565808*
[15:42:52] *** Loading: [vpFogFar2Tex2D]
[15:42:52] *** Loading: [vpFog2Tex2DBlend]
[15:42:52] *** Loading: [vpFogFar4Tex2D]
[15:42:52] *** Loading: [vpFogFar8Tex2D]
[15:42:52] *** Loading: [vpFogNoTex]
[15:42:52] *** Loading: [vpFog4Tex2D]
[15:42:52] *** Loading: [vpFog4Tex2D_UV2]
[15:42:52] *** Loading: [vp4Tex2D]
[15:42:52] *** Loading: [vp6Tex2D]
[15:42:52] *** Loading: [vpTexUVTex2D]
[15:42:52] *** Loading: [vpWaterGrid_NV]
[15:42:52] *** Loading: [vpWaterSunLight_NV]
[15:42:52] *** Loading: [vpWaterSunLight_ATI]
[15:42:52] *** Loading: [vpWaterSunLight_FP]
[15:42:52] *** Loading: [vpTreeSprite]
[15:42:52] *** Loading: [vpTreeTrunk]
[15:42:52] *** Loading: [vpVAObjectsN]
[15:42:52] *** Loading: [vpVAObjectsL0]
[15:42:52] *** Loading: [vpSprites]
[15:42:52] *** Loading: [vpSimpleGL]
[15:42:52] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:42:52] *** Loading: [fpSprites] -> NV3X Optimized!
[15:42:52] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:42:52] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:42:52] *** Loading: [fpSimpleGL]
[15:42:52] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:42:52] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:42:52] *** Loading: [fpRiverCoastAA]
[15:42:52] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:42:52] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:42:52] *** Loading: [vpWaterDM_CPU]
[15:42:52] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:42:52] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:42:52] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:42:52] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterLFogDM]
[15:42:52] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:42:52] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:42:55] Load bridges
[15:42:55] Load static objects
[15:42:55] ##### House without collision (3DO/Buildings/numbers/White/Three/mono.sim)
[15:42:56] ##### House without collision (3DO/Buildings/numbers/White/Six/mono.sim)
[15:42:57] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[15:42:57] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[15:42:58] ##### House without collision (3DO/Buildings/numbers/White/One/mono.sim)
[15:42:58] ##### House without collision (3DO/Buildings/numbers/White/Two/mono.sim)
[15:42:58] ##### House without collision (3DO/Buildings/numbers/White/Four/mono.sim)
[15:43:34] null
[15:43:34] java.lang.NullPointerException
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:497)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:325)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:304)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD.<init>(Plane.java:2060)
[15:43:34] at java.lang.Class.newInstance0(Native Method)
[15:43:34] at java.lang.Class.newInstance(Unknown Source)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1082)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:466)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:34] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:34] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:34] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:34] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:34] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:34] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:34] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:34] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:34] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:34] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:34] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:34] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:34] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:34] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:34] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:34] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:34] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:34] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD]
[15:43:34] null
[15:43:34] java.lang.NullPointerException
[15:43:34] at com.maddox.il2.builder.Builder.align(Builder.java:635)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:486)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:34] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:34] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:34] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:34] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:34] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:34] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:34] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:34] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:34] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:34] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:34] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:34] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:34] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:34] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:34] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:34] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:34] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:38] null
[15:43:38] java.lang.NullPointerException
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:497)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:325)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:304)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD.<init>(Plane.java:2060)
[15:43:38] at java.lang.Class.newInstance0(Native Method)
[15:43:38] at java.lang.Class.newInstance(Unknown Source)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1082)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:466)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:38] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:38] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:38] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:38] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:38] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:38] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:38] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:38] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:38] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:38] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:38] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:38] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:38] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:38] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:38] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:38] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:38] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:38] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:38] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:38] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD]
[15:43:38] null
[15:43:38] java.lang.NullPointerException
[15:43:38] at com.maddox.il2.builder.Builder.align(Builder.java:635)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:486)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:38] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:38] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:38] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:38] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:38] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:38] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:38] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:38] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:38] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:38] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:38] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:38] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:38] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:38] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:38] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:38] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:38] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:38] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:38] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[03.05.2013 15:43:48] -------------- END log session -------------

I followed all the usual ways of entering the aircraft in eclipse and then in the stationary and technics files, but no show on the map.

This is the case for all the franken bombers except the TU_95, confused you bet I am.

I tried your Jetbomber for 409 and the self stationary in my mod act and that works flawlessly as always. 8)  Which reminds me I still have not been able to get the SSP to work in in eclipse following your tutorial. :-[   I must give that a go again.

All the franken bombers work in my SAS ModAct 4, apart from a no show of the TU_95 cockpit, although that shows in DBW. ???

Wishing you all the very best, Pete. ;D

Logged

Epervier

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    • Some tinkering here
Re: Stationary Planes mod for 4.11.1
« Reply #78 on: May 03, 2013, 10:48:45 AM »

Wow!
You fell on the special case!
It is a paradox! The paradox stationary.
The code of the aircraft must be correct in all nommages for stationary work properly.
I issue a hypothesis:
This aircraft has its own slot?
From all the evidence code is not cleaned! There are too many references to the plane that served as the basis for the new aircraft!

That's my opinion ...

Note: do not take it for a critical but your game seems to need a good cleaning!  ;) :D
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

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Re: Stationary Planes mod for 4.11.1
« Reply #79 on: May 03, 2013, 11:12:12 AM »

Hello Epervier, thank you very much for the reply, so basically what you are implying is the stationary cannot decide exactly which aircraft it is. :o  Like a woman trying to decide which pair of shoes to wear. :P

As for my game you are probably right, it does need a little TLC. ;)  Amazing it loads at all considering the amount of aircraft mods I added to it from 409, 410 and 411 to build my stationary planes mod, the DiffFM is a truly wonderfull thing 8)

My Modact game is essentially a testing ground to see what will or will not work. :D

I have actually posted the above log in the aircraft thread which it belongs to in the franken hanger, maybe Bison_M will be able to fix whatever is stopping this beast from loading as a stationary, if not I will remove all the jet bombers except the TU_95 from my mod and upload it with what will work. ;)

Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Stationary Planes mod for 4.11.1
« Reply #80 on: May 05, 2013, 12:13:23 PM »

Hello all, the latest update of this mod is now in the first post. ;)

Some of the lates additions appear here and on the first page.

A-26 Invader B/C/K, Autogyro and export C_47:



The Brandenburg family:



Luftwaffe helli, Swordfish floater, Huey, XFV Salmon, ICR.42_Indrovolante and AH1 Cobra:



Nieuport 11 and Roland:



Some of these aircraft were taken from my older installs so there are no links available for them, hopefully you will have them available somewhere on your HD. :)

Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Stationary Planes mod for 4.11.1
« Reply #81 on: May 05, 2013, 12:29:51 PM »

These were two late additions to V20 as links were previously unavailable:

XF9F6_Cougar and T_33:



The T-33 by Red_Fox90 is now again available here at SAS. 8)  The XF9F6_Cougar which you will need if you are to play the SUEZ campaign is here:

http://conolev.comxa.com/printthread.php?tid=96


This is the list added to V20:

Code: [Select]
AH1               vehicles.planes.Plane$AH1             1
AeroA26           vehicles.planes.Plane$AeroA26         2
Autogyro          vehicles.planes.Plane$Autogyro        1
A-26B             vehicles.planes.Plane$B_26            2
B-26C             vehicles.planes.Plane$B_26C           2
B-26K             vehicles.planes.Plane$B_26K           2
BrandenburgC1s26 vehicles.planes.Plane$BrandenburgC1s26 2
BrandenburgC1s26Mod vehicles.planes.Plane$BrandenburgC1s26Mod 2
BrandenburgC1s27 vehicles.planes.Plane$BrandenburgC1s27 2
BrandenburgC1s29 vehicles.planes.Plane$BrandenburgC1s29 2
BrandenburgC1s61 vehicles.planes.Plane$BrandenburgC1s61 2
BrandenburgC1s64 vehicles.planes.Plane$BrandenburgC1s64 2
BrandenburgC1s169 vehicles.planes.Plane$BrandenburgC1s169 2
BrandenburgC1s329 vehicles.planes.Plane$BrandenburgC1s329 2
BrandenburgC1s369 vehicles.planes.Plane$BrandenburgC1s369 2
BrandenburgC1s429 vehicles.planes.Plane$BrandenburgC1s429 2
BrandenburgC1s429Sturm vehicles.planes.Plane$BrandenburgC1s429Sturm
C-47Export        vehicles.planes.Plane$C_47FB          1
Curtiss_T32_Condor  vehicles.planes.Plane$Curtiss_T32          2
F2G               vehicles.planes.Plane$F2G             1
F84F1_Thunderstreak  vehicles.planes.Plane$F84F1        1
F9F6_Cougar       vehicles.planes.Plane$F9F6            1
F9F8_Cougar       vehicles.planes.Plane$F9F8            1
F9F8T_Cougar      vehicles.planes.Plane$F9F8T           1
F8F-2RareBear     vehicles.planes.Plane$F8F2RB          1
ICR.42_Indrovolante   vehicles.planes.Plane$I_CR_42     1
//Ju-52mono         vehicles.planes.Plane$JU_52mono       1
Libelle           vehicles.planes.Plane$Libelle1        2
Lockheed_XFV      vehicles.planes.Plane$XFV             1
Nieuport11        vehicles.planes.Plane$Nieuport11      2
P-47DN-SeaBolt    vehicles.planes.Plane$P_47DN          2
Rolland           vehicles.planes.Plane$Rolland         2
SNJ_5C            vehicles.planes.Plane$SNJ_5C          1
Swordfish_Ex      vehicles.planes.Plane$Swordfish_Ex    1
T_33              vehicles.planes.Plane$T_33            1
T6_Texan          vehicles.planes.Plane$AT6             1
Tu-4              vehicles.planes.Plane$TU_4            1
Tu-95             vehicles.planes.Plane$TU_95           1
XF9F6_Cougar      vehicles.planes.Plane$XF9F6           1


Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Stationary Planes mod for 4.11.1
« Reply #82 on: May 05, 2013, 02:20:16 PM »


FANTASTIC new update once again! Thank you so much Pete.
These will come in handy one day soon, when we start to create diorama scenes on
those great beautiful maps.

BTW - you have a "export C_47" . What is that ?
Is it the same airplane as that Li transport we have in the IL2, or a new aircraft mod?
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Mission_bug

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Re: Stationary Planes mod for 4.11.1
« Reply #83 on: May 06, 2013, 06:14:28 AM »

Hello Max, the export was a C-47 mod that could actually drop bombs. 8)  It was intended for Central American theatres, or could actually be used to represent the Egyptian C-47s that bombed I think Tel Aviv during the Israeli war of independence.  It was originally available here a while ago, a thread was started by Mark (Bombsaway) if memory serves me, where the thread went I no not. It was a 409 mod, I found it while rumaging around in my UP 2 looking for new subjects for the stationary mod. ;) 

I could put up a link if anybody wants it.

Wishing you all the very best, Pete. ;D
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