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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 74657 times)

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Chewaca

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #108 on: March 31, 2013, 04:19:13 PM »

No, without the mod the mission loads perfectly. I´ll try that  tomorrow after the work, i hope
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #109 on: April 01, 2013, 02:02:36 AM »

Did you use the version with "FixFM" or without it?

Do you have SAS Engine mod installed?
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #110 on: April 01, 2013, 02:41:02 AM »

i struggled with this same problem for what seemed like an eternity - Chewaca, you know the thread i started: https://www.sas1946.com/main/index.php/topic,33602.0.html
it was a real nightmare to solve, and eventually it seems like it wasn't any one particular mod, but rather certain mods in a particular order.
i solved it eventually by removing the Engines Mod 2.6 and this visual mod (i also had the stand-alone turret fix mod installed, which caused me a problem, but probably you don't have that one)
after removing all the above-mentioned mods, i restarted the game and it worked.
don't forget to delete the 'last.quick' file in your Quicks folder!
anyway, removed them all, got the game running, and it's been perfectly stable ever since.
try in this order - if you use the FixFM part, it must load before the Engines mod, and the main Visual mod folder must load after the Engines mod.
this order is working fine for me.
if the Visual mod loads before Engine mod - null errors/30% loading crash
it seems there is some sort of inter-dependency between these mods, and they have to be loaded in a particular sequence to avoid these issues.
my current loading order is as follows:

!##00_PAL-VisualMODFixFM-v4111new
!SAS_Engine_Mod_4111m_v26
##00_PAL-VisualMOD-v4111new

for me, this solved all my problems. hope it helps.  :)
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #111 on: April 01, 2013, 02:52:46 AM »

Malone,

what happens when you remove the other VisualMod from the list? As far as I know, you shouldn't need to have both enabled at the same time (in fact I suspect this may be causing some problems).
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #112 on: April 01, 2013, 03:06:41 AM »

which one are you referring to, when you say 'other', mate?
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #113 on: April 01, 2013, 03:19:09 AM »

Either, actually.

Both the Visual Mods should work as contained packages, so you should have a functional install as both

!##00_PAL-VisualMODFixFM-v4111new
!SAS_Engine_Mod_4111m_v26


or

!SAS_Engine_Mod_4111m_v26
##00_PAL-VisualMOD-v4111new


However, the FixFM version requires the SAS Engine Mod. As far as I know, that should be the only absolute pre-requisite of this mod; you should technically be able to run the non-FixFM version as the ONLY mod on your installation (as long as mods are activated, that is).
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #114 on: April 01, 2013, 03:29:29 AM »

Herra, that's not the way i understand it to work, mate - i stand under correction, of course - but if i look inside the FixFM folder, it contains one solitary classfile, 684916A0E86D1CC8, and there's no way this entire mod can work from that one classfile alone, surely.
this one needs to load before the Engines mod, because it(Engine mod) also affects the turret gunner behaviour.

the main Visual mod folder contains 46 classfiles, and this is the one that should be loaded after the Engines mod - at least, so i understand it, and this way does indeed work for me, all features that Pablo has mentioned.
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #115 on: April 01, 2013, 03:42:52 AM »

Yep, I stand corrected. I remembered wrong, I'm at my parents' at the moment for Easter holiday, and don't have access to my IL-2 installation.

It seems the FixFM file modifies a class file that is also contained in the SAS Engine mod; thus it makes perfect sense that it should be loaded before it.
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #116 on: April 01, 2013, 03:51:19 AM »

also been meaning to mention, i actually prefer the previous version, the one prior to the latest one and the one with the bailout fix - this latest one leaves me struggling a bit with the camera, it seems to drift off away from the plane too easily, and ends up leaving me a bit disorientated most of the time.
i do prefer the motion, though, but i prefer the way the camera controlling worked on the previous version, much more manageable.
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Chewaca

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #117 on: April 01, 2013, 01:22:44 PM »

Nothing with the sas mod activator the same results. Only the visual mod without the fix and loading mission null. Pablo forget it. I´ll contunue with th 4101 version in a full moded DBW 1.7. Thank you anyway
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Chewaca

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #118 on: April 04, 2013, 12:13:40 PM »

Finally i have to unload this mod because it was causing me to much troubles, with the J1N1 and the Me 210-410 pack the most evidents.  I´ll wait until the next version, i hope in 4.12. Un abrazo Pablo


After a few test , i think that the file that give me problems is DA40F18C338F4036, regrettably this file seems to affect to the F8 camera and it lost their funcionality.
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Hangman

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #119 on: May 10, 2013, 04:31:25 AM »

I would like to have only mouse 6DOF I don't care the other features so what conf.ini values should I use or is it possible at all? This 6DOF with mouse is really needed feature for me so I would like to use it also with 4.11
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