Hi
If your editing a map,you must use the map's actual name
I am not sure where you are getting this "Hornx_Campaign_Map folder name from ?
you can not just make names up,you must follow file and folder name strings
To edit a map,it has nothing to do with campaign or mission files
In order to edit the 352 map,you must use the exact same map folder name
352nd_Cross_Channel 352nd_Cross_Channel/load.ini
first name is the FMB map list name
then one space and then the actual map folders name
a forward/ and then which load.ini should load
You should always just use "save" in Unlocked and not "save as"
if you just add one building,then only an actors.static file will be saved
if map_t is edited with textureing then a new map_t will be generated
or if map_h is edited then a new map_h will be generated when saving
there is always a couple text files generated when saving,but they are usually unneeded
other problems>
Mods/MapMods/Maps/
_TEX/Hornx_Campaign_Map/(various 352nd files)
you have installed the map,in the _Tex (texture folder)
it should just be in the maps folder
Mods/MapMods/Maps/Hornx_Campaign_Map/actors.static
all.iniThe all.ini has nothing to do with individual map files,
and it should be in the maps folder rather than in the actual maps folder
it is the drop down list in the FMB and needs to be in the maps folder
It may help to read up on map editing>
http://ultrapack.tuttovola.org/index.php/topic,1977.0.htmlmap tools thread>
https://www.sas1946.com/main/index.php/topic,33463.0.htmlMap Building Tutorial v4 -by KevinP
http://www.gamefront.com/files/20333194/Map_Building_Tutorial_v4_rarhope this helps