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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 424051 times)

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crazyflak

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #60 on: October 29, 2012, 06:35:26 AM »

Was about time:

https://www.sas1946.com/main/index.php/topic,30047.0.html

3do folder replacement. I need further testing on HSFX6 to refine errors (I mainly use DBW), but it is a first release.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #61 on: October 29, 2012, 06:52:16 AM »

THX a lot for sharing that one Maurice, that must have been a hell of a lot of work and dedication ...!!  ;)
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_79_Eshark

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #62 on: October 29, 2012, 07:16:03 AM »

ok is this what you are looking for Mick
[29.10.2012 13:02:29] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:02:29] Mission BEGIN
[13:02:45] DD_Eshark:P-40E(0) seat occupied by DD_Eshark at 42367.707 15109.432
[13:02:45] DD_Eshark:P-40E loaded weapons 'default' fuel 70%
[13:03:50] DD_Eshark:P-40E in flight at 41731.684 16205.388
[13:04:26] Mission END

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_79_Eshark

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #63 on: October 29, 2012, 07:19:02 AM »

or this one


**************************
** Edited by SAS~Epervier
**************************


Code: [Select]
[29.10.2012 13:01:48] ------------ BEGIN log session -------------
[13:01:48] OpenGL provider: Opengl32.dll
[13:01:48] OpenGL library:
[13:01:48]   Vendor: NVIDIA Corporation
[13:01:48]   Render: GeForce GTX 560 Ti/PCIe/SSE2
[13:01:48]   Version: 4.2.0
[13:01:48]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:01:48] Size: 1920x1080
[13:01:48] ColorBits: 32
[13:01:48] DepthBits: 24
[13:01:48] StencilBits: 8
[13:01:48] isDoubleBuffered: true
[13:01:48]
[13:01:48] *** Looking for Advanced CPU Instructions...
[13:01:48] [x] PentiumPro
[13:01:48] [x] Multimedia (MMX)
[13:01:48] [x] 3D (SSE)
[13:01:48] [x] 3D (SSE2)
[13:01:48] [-] 3D (3DNow)
[13:01:48] ColourBits 32, ABits 0, ZBits 24
[13:01:48]
[13:01:48] *** Looking for Render API Extensions ...
[13:01:48] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:01:48] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:01:48] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:01:48] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:01:48] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:01:48] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:01:48] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:01:48] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:01:48] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:01:48] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:01:48] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:01:48] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:01:48] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:01:48]
[13:01:48] Maximum texture size : 16384
[13:01:48] Maximum simultaneous textures :4
[13:01:48] MaxAnisotropic (1.0 = none) : 16.000000
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[13:01:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[13:02:01] Initializing DirectSound playback device...
[13:02:01] Primary buffer created.
[13:02:01] Playback format is set : sampling rate = 44100, num channels = 2.
[13:02:01] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:02:01] Default speaker config is : 6.
[13:02:01] Direct sound audio device initialized successfully :
[13:02:01] DX Version : 7
[13:02:01] Hardware    - disabled [buffers : 0]
[13:02:01] Extensions  - disabled :
[13:02:01]   EAX ver. 1 [ ]  - disabled
[13:02:01]   EAX ver. 2 [ ]  - disabled
[13:02:01]   EAX ver. 3 [ ]  - disabled
[13:02:01]   I3D ver. 2 [ ]  - disabled
[13:02:01]   ZoomFX     [ ]  - disabled
[13:02:01]   MacroFX    [ ]  - disabled
[13:02:01] SIMD render [X]
[13:02:01] num channels 32
[13:02:01]
[13:02:01] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:02:01] Friendly Dot Ranges:
[13:02:01]   DOT 14.0 km
[13:02:01]   COLOR 6.0 km
[13:02:01]   TYPE 6.0 km
[13:02:01]   NAME 6.0 km
[13:02:01]   ID 6.0 km
[13:02:01]   RANGE 6.0 km
[13:02:01]   ALTICON 0.1 km
[13:02:01]   ALTCOLOR None
[13:02:01]   ALTSYMBOL +
[13:02:01] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:02:01] Foe Dot Ranges:
[13:02:01]   DOT 14.0 km
[13:02:01]   COLOR 6.0 km
[13:02:01]   TYPE 6.0 km
[13:02:01]   NAME 6.0 km
[13:02:01]   ID 6.0 km
[13:02:01]   RANGE 6.0 km
[13:02:01]   ALTICON 0.1 km
[13:02:01]   ALTCOLOR None
[13:02:01]   ALTSYMBOL +
[13:02:01] 1>mission
[13:02:01] Mission NOT loaded
[13:02:01] 1>user
[13:02:01] java.lang.NullPointerException
[13:02:01] at com.maddox.il2.game.cmd.CmdUser.exec(CmdUser.java:41)
[13:02:01] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[13:02:01] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[13:02:01] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[13:02:01] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[13:02:01] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[13:02:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:847)
[13:02:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:460)
[13:02:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:02:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:02:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:02:01] 1>timeout 10000 file il2stab.rcu
[13:02:07] Initializing DirectSound capture device...
[13:02:07] Mixer not accessible...Ok.
[13:02:07] Creating capture (size = 32768)...
[13:02:07] Capture started !
[13:02:07]
[13:02:11] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:02:11] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:02:11] 1>mission
[13:02:11] Mission NOT loaded
[13:02:11] 1>user
[13:02:11] N       Name           Ping    Score   Army        Aircraft
[13:02:11] 0      DD_Eshark        0       0      (0)None     
[13:02:11] 1>timeout 10000 file il2stab.rcu
[13:02:16] Loading mission net/dogfight/Hsfx Mission/Tobruk1a.mis...
[13:02:16] Total number of airports for loaded mission: 0
[13:02:18] Load bridges
[13:02:18] Load static objects
[13:02:20] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[13:02:20] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[13:02:20] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[13:02:20] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[13:02:20] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[13:02:21] ##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
[13:02:22] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:02:22] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:02:22] 1>mission
[13:02:22] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Loaded
[13:02:22] 1>user
[13:02:22] N       Name           Ping    Score   Army        Aircraft
[13:02:22] 0      DD_Eshark        0       0      (0)None     
[13:02:22] 1>timeout 10000 file il2stab.rcu
[13:02:29] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:02:31] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:02:31] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:02:31] 1>mission
[13:02:31] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:02:31] 1>user
[13:02:31] N       Name           Ping    Score   Army        Aircraft
[13:02:31] 0      DD_Eshark        0       0      (0)None     
[13:02:31] 1>timeout 10000 file il2stab.rcu
[13:02:34] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/UK_B9.bmp'Bad BMP Format!
[13:02:34] Valid BMP format is only  uncompressed 8bit (palette) image
[13:02:34] With width and height equals power of 2
[13:02:34] Pilot PaintSchemes/Pilots/UK_B9.bmp NOT loaded
[13:02:34] Time overflow (131): tickLen 44
[13:02:41] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:02:41] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:02:41] 1>mission
[13:02:41] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:02:41] 1>user
[13:02:41] N       Name           Ping    Score   Army        Aircraft
[13:02:41] 0      DD_Eshark        0       0      (1)Red     
[13:02:41] 1>timeout 10000 file il2stab.rcu
[13:02:45] Time overflow (472): tickLen 58
[13:02:45] warning: no files : music/takeoff
[13:02:51] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:02:51] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:02:51] 1>mission
[13:02:51] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:02:51] 1>user
[13:02:51] N       Name           Ping    Score   Army        Aircraft
[13:02:51] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:02:51] 1>timeout 10000 file il2stab.rcu
[13:03:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:03:01] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:03:01] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:03:01] 1>mission
[13:03:01] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:03:01] 1>user
[13:03:01] N       Name           Ping    Score   Army        Aircraft
[13:03:01] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:03:01] 1>timeout 10000 file il2stab.rcu
[13:03:11] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:03:11] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:03:11] 1>mission
[13:03:11] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:03:11] 1>user
[13:03:11] N       Name           Ping    Score   Army        Aircraft
[13:03:11] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:03:11] 1>timeout 10000 file il2stab.rcu
[13:03:21] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:03:21] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:03:21] 1>mission
[13:03:21] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:03:21] 1>user
[13:03:21] N       Name           Ping    Score   Army        Aircraft
[13:03:21] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:03:21] 1>timeout 10000 file il2stab.rcu
[13:03:31] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:03:31] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:03:31] 1>mission
[13:03:31] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:03:31] 1>user
[13:03:31] N       Name           Ping    Score   Army        Aircraft
[13:03:31] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:03:31] 1>timeout 10000 file il2stab.rcu
[13:03:41] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:03:41] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:03:41] 1>mission
[13:03:41] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:03:41] 1>user
[13:03:41] N       Name           Ping    Score   Army        Aircraft
[13:03:41] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:03:41] 1>timeout 10000 file il2stab.rcu
[13:03:50] warning: no files : music/inflight
[13:03:51] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:03:51] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:03:51] 1>mission
[13:03:51] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:03:51] 1>user
[13:03:51] N       Name           Ping    Score   Army        Aircraft
[13:03:51] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:03:51] 1>timeout 10000 file il2stab.rcu
[13:04:01] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:04:01] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:04:01] 1>mission
[13:04:01] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:04:01] 1>user
[13:04:01] N       Name           Ping    Score   Army        Aircraft
[13:04:01] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:04:01] 1>timeout 10000 file il2stab.rcu
[13:04:11] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:04:11] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:04:11] 1>mission
[13:04:11] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:04:11] 1>user
[13:04:11] N       Name           Ping    Score   Army        Aircraft
[13:04:11] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:04:11] 1>timeout 10000 file il2stab.rcu
[13:04:21] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:04:21] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:04:21] 1>mission
[13:04:21] Mission: net/dogfight/Hsfx Mission/Tobruk1a.mis is Playing
[13:04:21] 1>user
[13:04:21] N       Name           Ping    Score   Army        Aircraft
[13:04:21] 0      DD_Eshark        0       0      (1)Red      5           P-40E
[13:04:21] 1>timeout 10000 file il2stab.rcu
[13:04:26] warning: no files : music/crash
[13:04:29] Capture stopped
[13:04:29] DSound capture finished.
[13:04:29]
[13:04:31] 1>mp_dotrange FRIENDLY DOT 20.000 COLOR 1.00 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.600
[13:04:31] Friendly Dot Ranges:
[13:04:31]   DOT 20.0 km
[13:04:31]   COLOR 1.0 km
[13:04:31]   TYPE 1.0 km
[13:04:31]   NAME 0.6 km
[13:04:31]   ID 0.3 km
[13:04:31]   RANGE 0.3 km
[13:04:31]   ALTICON 0.1 km
[13:04:31]   ALTCOLOR None
[13:04:31]   ALTSYMBOL +
[13:04:31] 1>mp_dotrange FOE DOT 20.000 COLOR 1.000 RANGE 0.300 TYPE 1.00 ID 0.300 NAME 0.400
[13:04:31] Foe Dot Ranges:
[13:04:31]   DOT 20.0 km
[13:04:31]   COLOR 1.0 km
[13:04:31]   TYPE 1.0 km
[13:04:31]   NAME 0.4 km
[13:04:31]   ID 0.3 km
[13:04:31]   RANGE 0.3 km
[13:04:31]   ALTICON 0.1 km
[13:04:31]   ALTCOLOR None
[13:04:31]   ALTSYMBOL +
[13:04:31] 1>mission
[13:04:31] Mission NOT loaded
[13:04:31] 1>user
[13:04:31] java.lang.NullPointerException
[13:04:31] at com.maddox.il2.game.cmd.CmdUser.exec(CmdUser.java:41)
[13:04:31] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[13:04:31] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[13:04:31] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[13:04:31] at com.maddox.rts.cmd.CmdTimeoutAction.invokeListener(CmdTimeout.java:58)
[13:04:31] at com.maddox.rts.Message._send(Message.java:1217)
[13:04:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:04:31] at com.maddox.rts.Message.sendTo(Message.java:1134)
[13:04:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:04:31] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:04:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:04:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:04:31] at com.maddox.il2.game.Main.exec(Main.java:439)
[13:04:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:04:31] 1>timeout 10000 file il2stab.rcu
[29.10.2012 13:04:35] -------------- END log session -------------
Logged

Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #64 on: October 29, 2012, 07:49:11 AM »

... the second part, but please edit your post by using the insert code (#) symbol (just above the crying emoticone when you are writing your message) in order to save space on that page ...  ;)

The only thing I can see is this :

[buffers : 0]
[13:02:01]   Extensions  - disabled :
[13:02:01]     EAX ver. 1 [ ]  - disabled
[13:02:01]     EAX ver. 2 [ ]  - disabled
[13:02:01]     EAX ver. 3 [ ]  - disabled
[13:02:01]     I3D ver. 2 [ ]  - disabled
[13:02:01]     ZoomFX     [ ]  - disabled
[13:02:01]     MacroFX    [ ]  - disabled
[13:02:01]   SIMD render [X]
[13:02:01]   num channels 32

... you should have 64, may be this is because you are not using the AudioDevice folder that comes with Tiger's mod ...??
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_79_Eshark

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #65 on: October 29, 2012, 01:39:05 PM »

Hmmmmmm Ok Mick
I selected the 64 channel option in the audio sound set up but still no fly by the only sounds working is the guns but thanks for the help
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greybeard

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  • diligo veritatem
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #66 on: October 30, 2012, 03:29:28 AM »

Was about time:

https://www.sas1946.com/main/index.php/topic,30047.0.html

3do folder replacement. I need further testing on HSFX6 to refine errors (I mainly use DBW), but it is a first release.

Thanks for big, joint work. May I suggest adding to the seven page of Readme also some hint about how to install?

Thanks again,
GB
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #67 on: November 18, 2012, 10:52:01 AM »

My cockpit engine sounds cut out when I switch from fly by view to cockpit view, but the cockpit sounds work when I switch from external view to cockpit view.

Any ideas anyone?

UP3.0RC4
RPs_5.0
Tigersoudsv3
Tigersoundsv3_Buttons

I have tried removing RPs_5.0 but then the flybys go away and of course all my favorite visual effects mods.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #68 on: November 26, 2012, 01:40:18 AM »

Those of you who have Epervier's 4.09 or 4.10 converted/extracted planes may be interested in his UV3 external FMs adaptations here:

https://www.sas1946.com/main/index.php/topic,30499.0.html

The 4.09 planes in question are:

Code: [Select]
Avia_B-71_v1
Cant-Z1007_Z506_v2
Cant-Z501
Dh-89a_v1.11
Do-17Z-0_Z-2_v2
He-46_Ro-37
Hs-123_v1.01
IL-4_v1.03
Ju-188A-2_v1.1
Ju-88G-6_v1.4
Ki-45_v1.04
MB-152_v1.01
MC-200_I early + MC-201
Mosquito_NF_MkXII-XIII
Mosquito_NF_MkXIX
Mosquito_NF_MkXVII
Parasol_pack-1_SCW_v1.01
Parasol_pack-2_SCW_v1.01
Parasol_pack-3_SCW
Parasol_pack-4_SCW
Parasol_pack-5_SCW_v1.02
Pe-8_v1.01
PWS-26
TBD-1_v2

and the 4.10 planes are:

Code: [Select]
Cant-Z506_v2
Hs-123_v1.01
IL-4_v1.03
Ki-45_v1.04
Pe-8_v1.01
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noxos

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #69 on: November 29, 2012, 11:54:39 PM »

I can't get this to work with HSFX 6.

Whenever I start the game, it crashes at 5% loading when I have the sound mod enabled.

My JGSME folder only has two things enabled:

HSFX History mod
Tiger_33 Ultimate Sound Mod for STD Mode

It works fine if I disable it though.

Thanks for any help
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #70 on: November 30, 2012, 01:27:15 AM »

... a 5% crash while loading smells like a SFS prob ...  ;)

https://www.sas1946.com/main/index.php/topic,22.0.html

I would bet on a bad install,  may be you skipped some step, did you respect the read me instructions to the letter ...? did you read the HSFX section of this post (first page) ?

If you are really stuck try to post here :

http://www.242sqn.com/phpBB2/viewtopic.php?t=3218&start=0&postdays=0&postorder=asc&highlight=
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Crazy G

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #71 on: November 30, 2012, 09:09:03 AM »

S! Mick

I still have conflicts with some missions freezing the game at 100% load.

Below the mods that I have on my UP 3.0RC4 installation:



Any idea?

Thanks,

SP!

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