Thanks for the info UberDemon. Is possible to install the current version over DBw 1.7 so I can check some of the features?
I have a question for you. It will be possible to create quick mission starting from the runway, taking off, attacking a ground target or intercepting (or being intercepted) amd get back to base?
RealDarko,
The old version of UQMG already has most of what you are asking for, minus all the newer aircraft. The new version of UQMG will not be out for a long while; like I said I just started working on it... but when it comes out...
(1) each flight group will have the following start options:
" 1 - Runway, clones fly overhead"
" 2 - Runway, clones wave spawn"
" 3 - Runway (all aircraft)"
" 4 - Fly over runway"
" 5 - No. 4 with clone wave spawn"
" 6 - Fly over runway, clones on runway"
" 7 - No. 6 with clone wave spawn"
" 8 - (Default) Air Start at combat zone"
" 9 - No. 8 with clone wave spawn"
"10 - Carrier"
"11 - No. 10 with clone wave spawn"
"12 - Air Start at combat zone, carrier landing"
"13 - No. 12 with clone wave spawn"
"14 - Runway, carrier landing"
"15 - No. 14 with clone wave spawn"
"16 - Carrier, Runway landing"
"17 - No. 16 with clone wave spawn"
(2) A new feature in UQMG is that each flight group will have a defined mission, setup a little different than the old UQMG. Options are stated below:
"Free-flight/patrol (Default)"
"Attack enemy flight 1"
"Attack enemy flight 2"
"Attack enemy flight 3"
"Attack enemy flight 4"
"Escort friend flight 1"
"Escort friend flight 2"
"Escort friend flight 3"
"Escort friend flight 4"
"Attack Ground/water area"
"Attack Ground/water targets"
"Area suicide attack"
"Target suicide attack"
UD/DZZ