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Author Topic: HSFX6 and Beyond... (compiling missing stuff)  (Read 10297 times)

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WindWpn

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #24 on: March 07, 2013, 03:52:04 PM »

Not sure if I understand it correctly - what is missing in HSFX but is working in DBW

Mi-8/24
Mig-15UTI

Simply open a KTO map in FMB and look at any west coast Korea airfields and specifically the runways.  This is one of the easiest issues to spot.
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SaS~JackS

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #25 on: March 19, 2013, 02:02:32 AM »

Pablo,

  I am using a combo of the DBW maps (just to have Somme, Galoppi, CY6 North Korea, South_Viet_Nam_Full_Scale,BB_North_Vietnam_51st) plus a number of DBW 1916 planes with your 00_PAL-AutoDiffFMHSFX6 in a mods folder; the WWI birds are a hoot to fly. I do have to use the current map objects on the WWI maps but still get the tank battles, etc and the stationary planes (Spad, Camel Albatros) to populate the airfields. I have also modded most of the FMs as the CG is way off resulting in nose overs on TO or extreme nose up with in-flight spanning. The following aircraft work just fine: Albatros DVA, D3, Camel, DVIII, DRI, EIII, SM S55M, Snipe, SSD1, Neiuport 28, Caproni CA31, Oeffag DIII, SE5, Spad.

I also have jetwar AC plus the F-4, etc working althought some issues are apparent. In my HMO, the HSFX maps are better populated than our DBW ones. As of this monment, the WWI sounds are more WW2 like than DBW1916 but I perfer this. I do not like the breathing sound, but the Jetwar sfs files take care of this.

Jack
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<Gunny>

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #26 on: March 19, 2013, 12:22:07 PM »

Jack may I ask how you got the DBW_1916 planes to work?
I have the PAl Auto Diff_Fm for HSFX and have the N-11 working.
When I try the Camel or any of the rest I get a CTD @ 20%.
Log file says can't find the class files.

Just asking Thanks
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SaS~JackS

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #27 on: March 19, 2013, 04:36:28 PM »

Jack may I ask how you got the DBW_1916 planes to work?
I have the PAl Auto Diff_Fm for HSFX and have the N-11 working.
When I try the Camel or any of the rest I get a CTD @ 20%.
Log file says can't find the class files.

Just asking Thanks

Gunny,

 I found the following folders necessary in my 'mods' folder: Aircrafts1916-Classes, 0_WW1Markings, 00_PAL-AutoDiffFMHSFX6+v4111, WWI_PlaneWeapons + the Camel folder from  https://www.sas1946.com/main/index.php/board,135.0.html  In fact, I used these whever possible rather than what is in DBW1916. I would like to know how to get the N-11 working or, especially, the Bleriot or Nieuport 11, 1916.

Any help appreciated. I did finally figure what goes in the filelist.txt file so I could modify the FMs. (I have been involved in FM development here for a few years but leave that to the younger guys now. I just mod my personal instance of HSFX 6.0.17.)

Jack

PS I found the E-III, for instance, always nosed over during TO as did a number of others. I also cheated and added elevator trim.  ;)
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<Gunny>

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #28 on: March 19, 2013, 05:49:05 PM »

As for the N-11 I had the PAl Auito-Diff FM for HSFX
then installed the N-11 and it worked.
Added all the lines in the air.ini,plane_ru,weapons_ru.

I have all the planes down loaded just to hang onto them. Just in case.
If you need the N-11 with its classes PM me.

Thanks for the info---> from an older fart then you I bet    :) 
I have the D-5a working needed the D-3 installed first.   :)
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duckie

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #29 on: April 19, 2013, 05:49:41 AM »

hi Pablo,
would love to see rearm and refuel in coop mission, think it would add a lot to the game.
Maybe even gerds F8F-2 bearcat, and few other great modded planes like F-51 seahorse.
Just a thought ;)
~S~ duckie
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SaS~JackS

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #30 on: April 28, 2013, 03:02:01 AM »

  I haven't tested yet, but I think that it would be quite easy to make DBW1916 work over that structure. I will make some experiments this weekend.

   
 
[/quote]

pablo.

 see my pervious re the 1916 planes.

Jack
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Claw

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #31 on: May 10, 2013, 09:17:29 AM »

HSFX 6.0.17 with Gurner FX 4.3 and PAL Mission Builder and PAL Mini Map and Tiger Flybys. That there to me is the ultimate setup.

I've not seen DBW other than YouTube vids and I gotta say, it look really nice.

Gurner if you read this, I think the tracers in your Gurner FX are great. I do switch back and forth but at the end of the day, I use just the ones in Gurner FX 4.3

Anyway, what I would like to see is when you get wound, instead of just a red screen, how about blood spatter on the inside of the canopy? I know there is one for 4.09 but I can't find one for 4111. I think Gore's latest one only shows it in external views.
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Draken

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #32 on: September 05, 2013, 10:07:02 AM »

It seems that Jetwar pack does not work with HSFX 6 .
But I managed to add some new jets to HSFX 6 , thanks to the DiffFM .
-Phantom II , but there are no loadouts .
-MiG-19 : only loadouts avalaible are drop tanks .
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BravoFxTrt

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #33 on: September 05, 2013, 11:47:31 AM »

JetWar Pack does work in HSFX 6.0.17, it has since its release!
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Draken

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #34 on: September 06, 2013, 02:24:58 PM »

Nice !
But I do not understand how to install Jetwar on HSFX 6.017.
Could you  show me a screenshot of the folders structure , please ?
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BravoFxTrt

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Re: HSFX6 and Beyond... (compiling missing stuff)
« Reply #35 on: September 06, 2013, 09:30:37 PM »

Draken, you need have a SAS ModAct Folder  like this:  https://www.sas1946.com/main/index.php/topic,19093.msg362724.html#msg362724

Just install  the JetWar and Engine Mod for 4.11.1m into it and all will work.
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