*LOGFILE*
( [2016-08-27 00:05:15] ------------ BEGIN log session -------------
[00:05:15] OpenGL provider: Opengl32.dll
[00:05:16] OpenGL library:
[00:05:16] Vendor: NVIDIA Corporation
[00:05:16] Render: GeForce 9600M GT/PCIe/SSE2
[00:05:16] Version: 3.3.0
[00:05:16] Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[00:05:16] Size: 1024x768
[00:05:16] ColorBits: 32
[00:05:16] DepthBits: 24
[00:05:16] StencilBits: 8
[00:05:16] isDoubleBuffered: true
[00:05:16] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[00:05:16]
[00:05:16] *** Looking for Advanced CPU Instructions...
[00:05:16] [x] PentiumPro
[00:05:16] [x] Multimedia (MMX)
[00:05:16] [x] 3D (SSE)
[00:05:16] [x] 3D (SSE2)
[00:05:16] [-] 3D (3DNow)
[00:05:16] ColourBits 32, ABits 0, ZBits 24
[00:05:16]
[00:05:16] *** Looking for Render API Extensions ...
[00:05:16] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[00:05:16] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[00:05:16] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[00:05:16] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[00:05:16] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[00:05:16] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[00:05:16] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[00:05:16] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[00:05:16] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[00:05:16] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[00:05:16] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[00:05:16] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[00:05:16] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[00:05:16]
[00:05:16] Maximum texture size : 8192
[00:05:16] Maximum simultaneous textures :4
[00:05:16] MaxAnisotropic (1.0 = none) : 16.000000
[00:05:17] 15 Splashscreens available.
[00:05:17] AutoMounting SFS files from folder SFS_AUTO now...
[00:05:17] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[00:05:17] AutoMounting SFS files from folder SFS_AUTO finished.
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[00:05:18] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[00:05:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:20] Spawn.get( com.maddox.il2.objects.air.Mi24V ): com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] at java.lang.ClassLoader.defineClass0(Native Method)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[00:05:20] at java.lang.ClassLoader.loadClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[00:05:20] at java.lang.Class.forName0(Native Method)
[00:05:20] at java.lang.Class.forName(Unknown Source)
[00:05:20] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:05:20] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:05:20] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:20] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] at java.lang.ClassLoader.defineClass0(Native Method)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[00:05:20] at java.lang.ClassLoader.loadClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[00:05:20] at java.lang.Class.forName0(Native Method)
[00:05:20] at java.lang.Class.forName(Unknown Source)
[00:05:20] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
)