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Author Topic: Jet Bombers Own Slots WIP  (Read 22470 times)

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Triad773

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Re: Jet Bombers Own Slots WIP
« Reply #24 on: March 17, 2013, 03:02:50 PM »

Related definitely: see http://www.youtube.com/watch?v=AwHKXlywSxY

1965 series, this episode with Martin Milner and starring the beautiful SAC bomber! 45 minutes, 40 secs.

Enjoy  8) (and thanks again  :D
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tfs_vindy

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Re: Jet Bombers Own Slots WIP
« Reply #25 on: March 19, 2013, 03:54:37 AM »

Hello, thanks for Jet Bomber.
My nose gear under the ground  but older version is ok. 

!S!
Vindy

https://www.sas1946.com/main/index.php/topic,28606.0.html
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andrax

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Re: Jet Bombers Own Slots WIP
« Reply #26 on: March 23, 2013, 11:37:36 AM »

Hi ectoflyer, i have a new problem. Bevore i put the "!SAS_Engine_Mod_4101m_v26" in the DBW folder, the B- 52 stand still in the air. Now the Big B fliyng super, but when any aircraft crash on the ground, the game go to desctop. Here is the logfile from the last error.(with or without record)

Edit by SAS~Gerax:
Andrax: next time when copying long lists into the editor shorten the list
and use the editors code (see the # icon above) option please.


Code: [Select]
[23.03.2013 17:16:56] ------------ BEGIN log session -------------
[17:16:56] OpenGL provider: Opengl32.dll
[17:16:56] OpenGL library:
[17:16:56]   Vendor: NVIDIA Corporation
[17:16:56]   Render: GeForce GTX 470/PCIe/SSE2
[17:16:56]   Version: 4.3.0
[17:16:56]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer
....
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:16:56] Size: 1920x1080
[17:16:56] ColorBits: 32
[17:16:56] DepthBits: 24
[17:16:56] StencilBits: 8
[17:16:56] isDoubleBuffered: true
[17:16:56]
[17:16:56] *** Looking for Advanced CPU Instructions...
[17:16:56] [x] PentiumPro
[17:16:56] [x] Multimedia (MMX)
[17:16:56] [x] 3D (SSE)
[17:16:56] [x] 3D (SSE2)
[17:16:56] [-] 3D (3DNow)
[17:16:56] ColourBits 32, ABits 0, ZBits 24
[17:16:56]
[17:16:56] *** Looking for Render API Extensions ...
[17:16:56] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:16:56] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:16:56] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:16:56] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:16:56] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:16:56] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:16:56] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:16:56] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:16:56] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:16:56] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:16:56] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:16:56] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:16:56] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:16:56]
[17:16:56] Maximum texture size : 16384
[17:16:56] Maximum simultaneous textures :4
[17:16:56] MaxAnisotropic (1.0 = none) : 16.000000
[17:16:57] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[17:16:57] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[17:16:57] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[17:16:57] INTERNAL ERROR: Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
[17:16:57] WARNING: object 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff' of class 'FObjSect' not created
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[17:16:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 128 (delta = -172) to Range 0.01..128
[17:16:59] Bomb100Lbs Was Found!!
[17:16:59] BombGun100Lbs Was Found!!
[17:16:59] Bomb110GalNapalm Was Found!!
[17:16:59] BombGun110GalNapalm Was Found!!
[17:16:59] Bomb75Napalm Was Found!!
[17:16:59] Bomb75GalNapalm Was Found!!
[17:16:59] BombGun75Napalm Was Found!!
[17:16:59] BombGun75GalNapalm Was Found!!
[17:16:59] F8F-2 Option Weapon Was Found!!
[17:16:59] sFMDir = gui/game/buttons
[17:16:59] s1 = flightmodels/f8f-2.fmd
[17:16:59] s = FlightModels/F8F-2.fmd
[17:16:59] m_lastFMFile = null
[17:17:00] opening new fm file gui/game/buttons
[17:17:00] F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[17:17:00] F8F2 Wepon Loading List:default
[17:17:00]     No.1:MGunHispanoMkIkWF(205)
[17:17:00]     No.2:MGunHispanoMkIkWF(205)
....
[17:17:04]     No.25:RocketGunAAM3(1)
[17:17:04]     No.26:RocketGunNull(1)
[17:17:04]     No.27:RocketGunAAM3(1)
[17:17:04]     No.28:RocketGunNull(1)
[17:17:04] FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
[17:17:04]     No.1:MGunM61NR(10000)
[17:17:04]     No.5:RocketGunAAM3(1)
[17:17:04]     No.6:RocketGunNull(1)
[17:17:04]     No.11:RocketGunAAM3(1)
[17:17:04]     No.12:RocketGunNull(1)
[17:17:04]     No.17:RocketGunAAM3(1)
[17:17:04]     No.18:RocketGunNull(1)
[17:17:04]     No.23:RocketGunAAM3(1)
[17:17:04]     No.24:RocketGunNull(1)
[17:17:04] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[17:17:04] INTERNAL ERROR: Can't open file 'gui/game/hud/hudG.tga'
[17:17:04] WARNING: object 'gui/game/hud/hudG.tga' of class 'TTexture2D' not loaded
[17:17:04] INTERNAL ERROR: Texture required
[17:17:04] WARNING: object 'gui/game/hud/hudg.mat' of class 'TMaterial' not loaded
[17:17:08] sFMDir = gui/game/buttons
[17:17:08] s1 = flightmodels/generic.fmd
...
[17:17:08] s = FlightModels/Generic.fmd
[17:17:08] m_lastFMFile = gui/game/buttons
[17:17:08] sFMDir = gamma5b_fm
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Triad773

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Re: Jet Bombers Own Slots WIP
« Reply #27 on: March 23, 2013, 11:45:59 AM »

Hi andrax, your log looks truncated. I think if you put it as 'Code' IIRC, or put it somewhere as a text file uploaded somewhere. I know one of the other guys knows more definitely how to post log files, just trying to help there.
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andrax

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Re: Jet Bombers Own Slots WIP
« Reply #28 on: March 26, 2013, 05:45:31 AM »

Hi Triad773 and ectoflyer, ok, next time i do it with log. My problem with "crash" by crash was definity selfmade. I have IL-2 1926/UP3/ DBW 171 complete new installed, then i copied the old dbw mod folders in the new installation, and now it's good. The B-52 flighing and any crash is without crash of the game.
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Bison_M

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Re: Jet Bombers Own Slots WIP
« Reply #29 on: April 16, 2013, 03:27:59 PM »

Hi all!
With the permission of the author of the original mod.
Update on 16/04/2013.




The following changes to the B-52F and B-52D:
Resized. Model increased, but unfortunately not up to full size :(.
Fixed a problem when you start on the runway. Take off your own! :)
link
https://www.mediafire.com/download.php?ycj6dca5wicldcx
How to install:
Download the archive, unzip and copy the folder to your SAC, after making a backup.
Enjoy!
Regards
Bison
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tinmar

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Re: Jet Bombers Own Slots WIP
« Reply #30 on: April 18, 2013, 02:08:36 PM »

Thanks for your work on jetbombers bison ;)
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SAS~Malone

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Re: Jet Bombers Own Slots WIP
« Reply #31 on: September 08, 2013, 11:51:26 AM »

lol, i've been struggling getting these to work in my Modact 4, (v4.11.1 game), when i realised they only seem to work on 4101( DBW) game - so, rather than post trying to resolve that issue, can i ask if there is any plans to get these working for newer game versions - 4.11.1 and onwards...?
if not, that's fine, but i am starting to miss them in my newer install which has all the jets working, but is sorely lacking in modern heavies.... :D
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Bison_M

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Re: Jet Bombers Own Slots WIP
« Reply #32 on: September 08, 2013, 01:38:08 PM »

lol, i've been struggling getting these to work in my Modact 4, (v4.11.1 game), when i realised they only seem to work on 4101( DBW) game - so, rather than post trying to resolve that issue, can i ask if there is any plans to get these working for newer game versions - 4.11.1 and onwards...?
if not, that's fine, but i am starting to miss them in my newer install which has all the jets working, but is sorely lacking in modern heavies.... :D
Specifically tested the B-52D in 4.11.1m + SASmodakt4 - on takeoff strongly overheated engines, fire is possible, but in general, the plane piloted well thanks  Anto and  Ektoflyer, well, do not forget the patch https://www.sas1946.com/main/index.php/topic,33309.msg368286.html#msg368286  after which installation, B-52 not only resized :), but the front landing gear is not goes under the concrete, and the airplane is no longer leads to the right ...
Since Jetbomber already working in the 4.12 + SASmodakt5, over time, i hope these bombers will also good working at 4.12

Best Regards ;)

Bison
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SAS~Malone

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Re: Jet Bombers Own Slots WIP
« Reply #33 on: September 08, 2013, 02:19:04 PM »

hmm....in my tests, i kept getting a 45% CTD on mission loading - at least, with both versions of the B-52.
would you mind if i posted the log errors here for you to check out?
i'll only do it tomorrow, getting ready for bed now. :D
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Bison_M

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Re: Jet Bombers Own Slots WIP
« Reply #34 on: September 08, 2013, 02:35:54 PM »

Sure,  :) but I want to remind about the settings,
1) F-84,
2) original jetbomber, and
3) the jetbomber in Own Slots

Best Regards  ;D
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SAS~Malone

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Re: Jet Bombers Own Slots WIP
« Reply #35 on: September 09, 2013, 12:46:34 AM »

I have the Jetbomber installed, but not the F-84 - i didn't see that mentioned as a requirement?
i will install it and test later today. which F-84 specifically, can you provide the correct link, please?
meanwhile, here is the part from my error log concerning this, it might confirm your suspicions:

Code: [Select]
FM called 'FlightModels/B52D.fmd:SAC' is being loaded from File: 'sac'
[17:38:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[17:38:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[17:38:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[17:38:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[17:38:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[17:38:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[17:38:06] java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/BombJATO
[17:38:06] at com.maddox.il2.objects.air.B52D.onAircraftLoaded(B52D.java:51)
[17:38:06]

will report back again after installing the F-84 ;)
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