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Author Topic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 49756 times)

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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #156 on: July 11, 2013, 11:29:11 AM »

Tom2 is right about Carsmasters Light Mod, it allows to edit your conf.ini:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0

I never have any problems graphically with any Maps
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Griffon_301

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #157 on: July 19, 2013, 12:41:57 PM »

that Corsair mini campaign does not work on my rig;
the map loads fine and the QMB missions can be flown without problems;
the first campaign mission though shows one damaged Ki-84 on the runway and another one falling out of the sky immediately;
the worst problem though is the fact that my own aircraft lies submerged in the water, with no carrier to be seen far and wide to take off from.
has anyone any idea why that is?
bump files????? +scratcheshead+

any help is appreciated
cheers
phil

UPDATE: I tried a few missions running them through FMB first; they load without a problem and show their respective waypoints and everything else needed from a mission file, but when playing them, I usually end up either in the water or with that spherical "between earth and sky in colours seldom seen before" look; as the campaign uses stock Corsairs, and the stock Illustrious CV model methinks, so that should not be a problem either;
as I am using a up to date TFM install, even the new Colossus class is present in my install and as said, in QMB, the map works fine as well;
there seems to be something seriously wrong with my RN carriers somehow, as another RN carrier campaign shows the same problems (The Emperors Hellcats);
could it be that his has something to do with the Engine Mod? 2.5 is included in the new TFM with the hint of not using 2.6;

as said, any help is appreciated
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Griffon_301

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #158 on: July 23, 2013, 12:28:16 PM »

problem solved: the Corsair MK II did not load correctly in my install due to a problem with the new Corsair Canopies mod;
put a ! in front to make it load near the beginning of the mod loading sequence and the Corsair Mk2 works for me as well as all the campaigns involving them :)

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SAS~Tom2

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #159 on: July 13, 2014, 05:12:22 AM »

Here a few Red Quicks I made. But read on, there's some catch hidden, like with all my missions lol.

The Red.None is a simple mission starting southwest of Woodlark.
Red Scramble takes off close there at the airfield.

RedAirbase has a few of tomoose's airfiled objects IIRC,  :-\ , TBH forgot lol..
https://www.sas1946.com/main/index.php/topic,37743.0.html


and a few of Max' object repaints here.
https://www.sas1946.com/main/index.php/topic,41421.0.html

Might add some Jerry cans later on a  Blue Scramble and re upload a 2nd version.
Or: You can manually open one of the Quicks and fumble the Blue plane's waypoints to the Japanese supposed airbase as takeoff and safe the mission as
ag_Woodlark_IslandBlueScramble00.mis

https://www.mediafire.com/download/d4d19amfgnt5464/ag_Woodlark_Island.rar

Known issues:
Sometimes you get a "data file corrupt" message for some stupid reason. :D :D If you fly another Quick on another map and reload or exit the game it usually works. Seemed to be related to me deleting the properties file. :-\

Not actually a mission kind of man. ;D :-[ So, like my MiSp Pacific piece of art lools, this is for fun.

 
The map is outstanding!
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Plowshare

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #160 on: July 13, 2014, 06:49:27 AM »

I just tried to get this map for the first time and get the message:

"Sorry, the file you requested is not available."

Can we get a reupload please?

Bob
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Flamer50

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #161 on: July 13, 2014, 06:54:29 PM »

Here's a link to ag's map, it includes Malones 1024bumph files and the
updated files:
https://www.mediafire.com/download/f4u493az32j3ogg/ag_Woodlark_Island_v2.rar

UPDATE:
If you have missing objects, here's a link for 'WoodLark island _Missing_Objects':
https://www.mediafire.com/download/va2t1tno5u119fr/WoodLark_island__Missing_Objects.rar

Bw'


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Plowshare

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #162 on: July 13, 2014, 07:40:49 PM »

Thank you Bwf. I've got it dl'd and will install it tomorrow.

edit: Installed and running fine except for P39Wreck not found. I've got that mod and will install it - tomorrow for sure!!

edit:edit: Bwf. Thanks for the help. Got it up and running. Looking good!

Bob
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Flamer50

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #163 on: July 15, 2014, 09:48:38 PM »

edit:edit: Bwf. Thanks for the help. Got it up and running. Looking good!

Bob

 :)
Bw'
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MrMoonlight

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #164 on: May 01, 2015, 04:30:31 AM »

Sorry to resurrect this old thread, but I was wondering if anyone had the original 2048x2048 BumpH files for this map. The original link to the map is dead and Bwf's reupload only contains the BumpH files that were reduced to 1024x1024 by Malone.

Problem is, my installation chokes on these textures when loading the map. I get the same error as rollnloop got in reply #149  of this thread. He seems to have solved the problem by using the originals provided by agracier...which don't seem to be available now. Can anyone provide me with them?
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SAS~Gerax

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #165 on: May 02, 2015, 03:57:26 AM »

I was wondering if anyone had the original 2048x2048 BumpH files
for this map. .... Can anyone provide me with them?

Here they are.  ;)
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MrMoonlight

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #166 on: May 02, 2015, 10:03:19 AM »

Here they are.  ;)

You, sir, are a gentleman and a scholar. I appreciate it very much.
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Sharkzz

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #167 on: October 04, 2016, 12:51:33 AM »

when I go into the map in FMB, from high up it looks good but as soon as I zoom in I get white with blue tiles as well as single funny looking tiles,,, have I missed something ?
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