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Author Topic: WWI Western Front map in 2048 HD and 1024 *Updated*  (Read 48764 times)

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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #72 on: May 12, 2013, 03:01:28 PM »

And a last photo for the day - this one of the village of Vermelles, after French troops retake it after fierce house to house fighting - again with lots and lots of ruined roofs ... I'd bet that near the front lines, in artillery range, there were but few houses with roofs left intact at all ... and this is a photo from 1915 - try and imagine what it was like by 1918.

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Blindowl

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #73 on: May 13, 2013, 12:15:39 AM »

Love that new avatar Max, thought I'd slap it on a plane...... ;)
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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #74 on: May 13, 2013, 07:24:50 AM »

AAAHAHAHA  :D That is just... crazy man!
Looks interesting tho, kinda of like a publicity airplane for DBW-1916 to raise "War funds for ammunition" !  ;D

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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #75 on: May 13, 2013, 10:01:53 AM »

Good news Boomer, I just figured out what was happening with my install today. Another mod
which was installed yesterday had an extra line in the ini. Everything is running great now.
 No problem, no panic. There is always a solution !  8)

Now I have a question, where is the industrial zones on your map? Where they at?
I cannot seem to find them to check out the other new textures.
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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #76 on: May 13, 2013, 10:22:20 AM »

Now I have a question, where is the industrial zones on your map? Where they at?

I'm not sure if you're talking about industrial textures ... or industry zones as areas on the map.

But, I would say that in 1914 there were no real industrial zones in urban area as we now know them: as geographical locations with no inhabited houses ... back in those days, factories and warehouses were scattered throughout a city, with perhaps a noticeable concentration in some areas, but not exclusively. Even when I was young, this could be seen in many European cities ... when my mother was still young in the 1930's, there were very smelly factories often no more than one or two blocks away from where she lived.

So maybe it's deliberate there are no specific industrial zones in a 1914 map ...
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #77 on: May 13, 2013, 03:20:14 PM »

Hi Max

Check any large city,Calais,Dunkirk,Arras,Riems
There not historical in the sense there scattered throughout the city,just the industrial texture popped with industrial buildings

BTW - I am doing these testings with your normal Western Front 1024 map.
The reason is , WHAT EVER looks good on these smaller scaled maps , I know will defenitly pop out with even
more details in the HD map versions. I like to paint this way  ;)
I like to work with these smaller maps to get the textures and color toning just perfect on them. I still haven´t tested
them on the other HD map, but I am saving myself for the Big Eye-Candy Surprise when this is all finished and I will see it
 in the bigger HD map  ;D ...its like waiting for the "perfect Honeymoon" to sleep with the new bride!  AAAAAHAH!

I actually do not work on the 1024 map at all,I work only on the 2048 map
then when totally finished working on 2048 map to the point of uploading,I would then create all 1024 textures for a 1024 map

Although the Factory texture is a small texture at 512 x 512 with a 1024 x 1024 .tgb file
but if a texture was 2048,it should be worked on in 2048 and then scaled down to 1024 after when the texture is finished
with me scaling a few textures up from 1024 to 2048,I had to do a lot of editing to bring the textures up in detail after scaling them up as the blure out

Cheers

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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #78 on: May 13, 2013, 05:30:09 PM »


Roger that Boomer. I did not check those cities yet, it will be interesting to see what
they look like with that diferent industrial area texture effect.

You are 100% correct Agracier. The industrial revolution started out in a very caotic way in
the first years of the 20th century and factories were indeed mixed together with local houses
in the city areas. I have seen some really dramatic photos of whole residential areas filled with smoke from factories nearby. Poor guys. Life was very dificult back in the early 20th century.
Its a good thing we don´t have any "children" human-objects to use on our maps, otherwise 
they would have to be put in factories working 12 to 14 hours a day.
Today we are very previledged and spoiled compared to what they had to endure back then.

Thank you for your help friends. I will repay you back wih some nice goodies for you to enjoy
in your personal games.

 
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SAS~Tom2

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #79 on: May 13, 2013, 05:41:18 PM »

Ahm, industrial revolution started at least back in the early 19th century, strictly seen even rather 2nd half of 18th century. :D
But of course you are correct, the effect was not as visible in all regions, and most likely not in those of the West front.
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SAS~Tom2

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #80 on: May 13, 2013, 06:01:55 PM »

BTW: Stunned seeing the nice textures shown here.  :D
It amazes me what is doable with high resolution tex.
While WWI scares and shocks me whenever I think of it (too many history lessons), I enjoy watching the art shown here..nevertheless.  :P
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #81 on: May 13, 2013, 07:56:44 PM »

Nice job Max  :)

I like the area's you have brought out with the muddy/brown color and the lighter and darker grey's
it really helps to break it all up,and bring more out in each yard as well as you taking advantage of all the lines running across one another on the texture
Really nice Max, I'm sure everyone is going to like it as much as I do

Thank you very much Max,as always... much appreciated!

Max_thehitman's Factory/Industrial texture upgrade


Introduced a new true 2048 Carsmaster Field texture into the map,
I have around 4 extra slots for textures to introduce more textures so I have been playing around with some larger fields now
Some textures I tried were just way too big,way larger than the actual city's but these group of fields seem not to bad in size

They may make a nice mix with the over all dominate SL_Field BoB/France textures
Using these larger ,more detailed fields to highlight around the villages



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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #82 on: May 14, 2013, 06:22:32 AM »

Oh WoW, that industrial area looks groovy. Thank you.
Really nice rocky shallow areas too. Everything blends in real Excellent! Your a great map artist.
.

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You say you have around 4 extra slots for textures to introduce even more textures to this map? May I suggest to
please introduce to this map your own crater effects that you added to the Somme map. Please.
 In that first SOMME Map there was another set of craters that were lighter in color and with diferent effects. This file added
an extra visual effect that broke up and blended in superb with the other crater layer-image. In my honest opinion , without
this extra crater-layer your areas of "no mans land" or battlefields seem too separated from the green areas . It needs some
texture in between to break it up some more.
There ought to be an area which blends in with the green countryside and that darker muddy battleground crater area and
breaks up the colors a little more. Your crater layer is just the thing for this.  ;) Honestly it does.
.

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I have another question, How will I be able to change the position of some of those trees that
are placed on the middle of some roads? I notice in certain areas a tree, or group of trees, positioned right in the
middle of the road. I dont want to change the road or erase the tree, it would be good just move the tree to the side a little.
I want to help you move those trees and speed up your work.
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #83 on: May 14, 2013, 01:11:01 PM »

Hi Max

If there random tree's then there is nothing that can be done as it is an IL-2 thing
which is why I guess we can fly and drive through them

If it is a treeline object,then those can be removed if in the wrong place as they are objects

I've been working on a half fiel,half crater texture to add yet
Although most can not notice it,but the frontline is made up of 3 RGB Slots
so I have one slot prepared for a half bombcrater/half greenfield texture
I have a couple textures made now actually,of the 2048 textures with mud and craters
just been experimenting with them so far

All the extra slots right now display the lowland0/with craters
and I had planed to create 4 different crater texture for this map like I did with the Somme
Although I also need a half field/chalk texture also  :D

But yes,definitely room for more
and the front has to have another muddy/green crater texture for sure  ;D

That last image of the Somme with the grey craters, I was trying to portray chalk at that time with that texture,in earlier experiments  :D
Ya ,a couple more exotic mud/bomb/greengrass textures would fit in nice  :)
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