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Author Topic: Battle of Moscow  (Read 100765 times)

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SAS~Poltava

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Re: Battle of Moscow
« Reply #60 on: May 03, 2013, 02:28:46 PM »

I have resized/indexed all textures mentioned above and this saved a lot off disk space from more than 300mb to 60mb,and now when fly over map i dont see any difference all looks same as before but FPS improve especially above dense populated areas.

Any chance to download this somewhere, Loku? Seems like a super idea!
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

PO_MAK_249RIP

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Re: Battle of Moscow
« Reply #61 on: May 04, 2013, 03:20:13 AM »

Ditto to that Loku - any chance you can set up a link to d/l your texture resizes ?
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Oknevas

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Re: Battle of Moscow
« Reply #62 on: May 04, 2013, 04:16:20 AM »

Thank you Loku for the important note. All the mistakes that will come to light, I will fix it + will be additional Change in objects. If you want to put fixes personally, I will not mind. At the moment I'm visiting my parents, where will stay up to 13 numbers.
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SAS~Loku

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Re: Battle of Moscow
« Reply #63 on: May 04, 2013, 02:08:38 PM »

Ok, here is link  https://www.mediafire.com/download.php?ss8atnwc7vifat1

folder "3do" copy into same directory where previous one is,allow to replace files.
folder "Oks" copy into same directory where previous one is,allow to replace files.  ...\Maps\_Tex\land\Oks
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SAS~Poltava

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Re: Battle of Moscow
« Reply #64 on: May 04, 2013, 02:21:30 PM »

Excellent! D/L-ing now!

A very nice (and generous) initiative! THANKS!
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Mick

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Re: Battle of Moscow
« Reply #65 on: May 04, 2013, 02:26:09 PM »

.. many THX Loku ... ;)
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max_thehitman

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Re: Battle of Moscow
« Reply #66 on: May 04, 2013, 03:20:29 PM »



WOW!! AMAZING!
BEAUTIFUL Landscape!
THANK YOU!

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BravoFxTrt

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Re: Battle of Moscow
« Reply #67 on: May 04, 2013, 03:22:29 PM »

Really Nice Thanks Loku


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SAS~Poltava

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Re: Battle of Moscow
« Reply #68 on: May 05, 2013, 01:01:59 AM »

All those (in all respects) GREAT buildings that make up the Kremlin etc are simply amazing, but mind you there are a number of very detailed, small and a bit run-down country-side houses there as well - perfect for the Soviet countryside in the 40-ies.

Plus some new tree groups, including one autumn!!! VERY useful in other maps as well. (I've also noted that several of the simple dirt-strips don't have any objects there at all, not even the obligatory neat row of camo-nets and the odd gasoline cistern, which actually is ideal from a mission-builders point of view.)

Can't praise this map enough. One of the best around. And I have started building a campaign for it. The map is simply too good to resist :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Oknevas

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Re: Battle of Moscow
« Reply #69 on: May 05, 2013, 06:49:31 AM »

Thank you Loku.

About the empty ground airfields, it is made intends, to the missions creator himself put it needed objects. This saves the size of static.ini
This idea was suggested Karabas-Barabas and I think it's right.
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lowfighter

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Re: Battle of Moscow
« Reply #70 on: May 05, 2013, 08:01:45 AM »

Look closely at trees in this figure, it's what I mentioned in my first post: the treeline and the 3d trees are coexisting! Never saw this before because 3d trees replace the treeline when you have forest=3 in the config.ini of the game. Never saw this except on this map. In principle this can be good because treeline pops up at bigger distance than the 3d trees.  8) Or maybe bad  :-\
Anyway I have no idea how is this possible .........

Really Nice Thanks Loku

EDITED !
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mandrill

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Re: Battle of Moscow
« Reply #71 on: May 05, 2013, 08:33:00 AM »

If oknevas has placed his own mod trees together with treeline stock trees, you would get 2 different types of trees side by side.
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