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Author Topic: A7M2 v.1.2 (with new patch)  (Read 89008 times)

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SAS~Bombsaway

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Re: A7M2 v.1.2 (with new patch)
« Reply #120 on: June 05, 2013, 09:23:21 AM »

I was just messing with you. :)
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SAS~Malone

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Re: A7M2 v.1.2 (with new patch)
« Reply #121 on: June 05, 2013, 12:03:54 PM »

it's all good, Mark - i felt i should just explain briefly, for the benefit of the non-Afrikaans speakers, which is the majority, no doubt.
still, i'm surprised to see quite a few speakers of 'die taal' in the forum... ;)
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cgagan

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Re: A7M2 v.1.2 (with new patch)
« Reply #122 on: June 05, 2013, 02:59:07 PM »

I have relatives in Johannesburg (Greek diaspora), I might ask them for a few tips in Afrikaans...
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SAS~Malone

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Re: A7M2 v.1.2 (with new patch)
« Reply #123 on: June 07, 2013, 01:00:23 PM »

belated feedback - installed the latest version fresh, and all working well again - except for my skins, lol, which i might have to look at again.
other than that, it's all good now :D
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halowraith1

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Re: A7M2 v.1.2 (with new patch)
« Reply #124 on: July 26, 2013, 05:21:14 AM »

I installed the HD textures mod, which had no difference on the A7M. Or ANY plane, for that matter.
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Bombnick

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Re: A7M2 v.1.2 (with new patch)
« Reply #125 on: July 28, 2013, 09:33:25 AM »

Firstly, thanks to all involved, amazing job!

I've just downloaded the bird and had some fun with it. External model is done beautifully! Looks so smooth! Animations all work like a charm.
Damage modelling is nice too - seems a bit prone to catching fire, but which japanese plane isn't?
A question about armament - or, better said, ammocount: 90/100 rpg for 20mm cannons appear to be awfully low for a 45/46 fighter. Is that OK? Unfortunately I wasn't able to find any info on ammocount (not even in Francillon), but I'd suspect it would have an ammocount similar to other late war IJN designs, namely N1K and J2M fighters, which both carried 200 - 250 rpg for cannons. Huge wing also doesn't appear to have any problems accomodating more ammo. Also, starboard wing weapons appear to have some 10 or so rounds less than port ones. Is this OK?
Flight modelling:
Flies like an angel! Stable, smooth, agile! Energy retention during maneouvering is excellent. Dives like a sledgehammer - got it to over 1000kph TAS before it started breaking up. Guess those pesky Jugs won't be able to just dive away anymore. Altitude performance is excellent - got it up to 12.000 m without problems! At 10.000 m feels like home - stable, fast, maneouverable.

Strong vs '44 opposition, but can't get rid of the feeling it would get eaten alive by '46 rivals. Performance seems spot on tho, 635 kph at 6.600 m without wep. Appears to be Hellcat nemesis. Excellent job with the FM!

Thanks again, this is amazing.
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rkalhorn109

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Re: A7M2
« Reply #126 on: October 06, 2013, 05:45:47 PM »

I'm sure that at some time a 1024x1024 skin version will come out ...

Please take the requested 1024x1024 skin version.

https://www.mediafire.com/?kvilsvfemcscinp#!

Tried the first version and got the pink airplane.  I don't wish to mess with the HD mod.  How do I apply the above-referenced 1024x1024 skin version?  Do I place this folder inside the #DBW folder instead of the HD version of the A7M?  Or do I place it inside the A7M (HD version) folder?  Or should this go into the #UP folder?
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SAS~Gerax

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Re: A7M2 v.1.2 (with new patch)
« Reply #127 on: October 06, 2013, 10:26:06 PM »

This download comes with "A7M2\summer\skin*.tga"
so the correct path to replace the HD default skin is:

DBW\...  #SAS\...  #UP#\... or whatever you have as mods folder
A7M2\3do\plane\A7M2\summer
and there the four skin*.tga files.  ;)

More info about default skins and how to change them here:
https://www.sas1946.com/main/index.php/topic,13.0.html
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rkalhorn109

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Re: A7M2 v.1.2 (with new patch)
« Reply #128 on: October 07, 2013, 05:10:50 AM »

Thanks!  I will give this a try tonight.
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rkalhorn109

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Re: A7M2 v.1.2 (with new patch)
« Reply #129 on: October 07, 2013, 08:39:30 PM »

I replaced the files as indicated and it works!  ;D  Many thanks also to Malone for creating the 1024x1024 skins.  Is there any way yet to obtain skins with standard IJN colors in stock format?



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saab ja26

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Re: A7M2 v.1.2 (with new patch)
« Reply #130 on: November 30, 2013, 11:32:16 AM »

Just curious if any one has managed to get this working in 4.12.2/SASMOD ACT 5.30 or not.
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BravoFxTrt

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Re: A7M2 v.1.2 (with new patch)
« Reply #131 on: November 30, 2013, 12:32:14 PM »

Yes Saab, they do work in SAS MA 5.3, , Thanks 101, but there are no loadouts listed in MA 5.3


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