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Author Topic: A7M2 v.1.2 (with new patch)  (Read 89205 times)

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Günther

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Re: A7M2
« Reply #48 on: May 09, 2013, 02:12:47 PM »

Splendid work!

Thx :D
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Paulo Hirth

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Re: A7M2
« Reply #49 on: May 09, 2013, 04:14:40 PM »

 Thank you so much 101!
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rickster

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Re: A7M2
« Reply #50 on: May 09, 2013, 04:53:07 PM »

I can't fly this thing as all I get is no weapons loadout,and when I do fly,I get the A20C.go figure.
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Herra Tohtori

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Re: A7M2
« Reply #51 on: May 09, 2013, 05:24:56 PM »

On my end, when I select the plane from the list in QMB, the plane I had earlier selected stays in view instead of the A7M coming into view.

The log shows the following error:

Code: [Select]
[23:03:42] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
[23:03:42] at java.util.ArrayList.RangeCheck(Unknown Source)
[23:03:42] at java.util.ArrayList.get(Unknown Source)
[23:03:42] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[23:03:42] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[23:03:42] at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:833)
[23:03:42] at com.maddox.il2.gui.GUIAirArming.access$500(GUIAirArming.java:71)
[23:03:42] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1665)
[23:03:42] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[23:03:42] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[23:03:42] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[23:03:42] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[23:03:42] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[23:03:42] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[23:03:42] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[23:03:42] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[23:03:42] at com.maddox.rts.Message._send(Message.java:1217)
[23:03:42] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:03:42] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[23:03:42] at com.maddox.rts.Message.sendTo(Message.java:1128)
[23:03:42] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:03:42] at com.maddox.rts.Time.loopMessages(Time.java:180)
[23:03:42] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:03:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:03:42] at com.maddox.il2.game.Main.exec(Main.java:439)
[23:03:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

It looks like something going wrong with the armament. Is there some dependency I need to actually use this mod? AI Engines mod? SAS ModAct?

As it stands, I'm installing this on top of what is basically an HSFX6 installation but it does have a lot of other stuff on top of it already so maybe something is conflicting. If no one knows off hand what is causing this I will probably do some trouble shooting to see what's going on.
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Gerd

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Re: A7M2
« Reply #52 on: May 10, 2013, 11:14:23 PM »

I'm Japanese.
But no complaints, even when viewed from me.
A7M2 3D model & skin is very beautiful. :D

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agracier

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Re: A7M2
« Reply #53 on: May 11, 2013, 09:41:08 AM »

I wonder if there is a template for this plane? It really deserves more skins.

And even just a void skin would be a help since it's not really that hard to make a very basic template ... but without some sort of guideline to go by, it's so hard to make the necessary lines, rivets and stuff on the skins ... due to downscaling to 256 colors, lots of the details become smudged and blurred and hard to make out ...
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Mission_bug

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Re: A7M2
« Reply #54 on: May 11, 2013, 01:39:02 PM »

Hello Agracier, Eugene, SAS~Malone, actually put together some rather gorgeous skins for this beauty so a PM his way may get you a template if you ask nicely. ;)

Wishing you all the very best, Pete. ;D
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levon1981

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Re: A7M2
« Reply #55 on: May 11, 2013, 02:37:29 PM »

Oh PLEASE make 4.09 version too  :'( I waited for this plane for so long
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101tfs

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Re: A7M2
« Reply #56 on: May 11, 2013, 04:59:56 PM »

Flap patch by Gerd added
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levon1981

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Re: A7M2
« Reply #57 on: May 12, 2013, 12:40:17 AM »

Well, gladly, we have the 4.09 version of this lovely aircraft. The bird definately shows a lot of promise. However, there are still lots of things to improve there:

1) the external model: the upper nose section (supercharger intake or whatever it is) still not pronounced well enough unlike nose lower section intake

2) I have a gutt feeling that its flight model was borrowed from a European aircraft: it is way to heavy and sluggish even by WW2 American standards. I even had a hard time outmaneuvering Hellcats. Its climb rate is modest too. By 1944 standards, especially when compared to N1K2-J, J2M3/5 and even 1941 Bf-109F-4 it is still a "sitting duck." In reality this bird of prey was so potent that it should have had given the Anglo-Americans a tough time, of course, if its fate wouldn't have been so unfortunate.

3) Armament. The gun armament can be changed from default 2x20mm+2x13.2mm to 4x20mm. However, either option does not bring to any external changes: Type 99 Mk4 20 mm cannon looks quite different from the 13.2 mm Type 2 machinegun. The differences can be clearly observed on the A6M5c Zero where these two guns are installed in the wings side by side. 
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Gumpy

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Re: A7M2
« Reply #58 on: May 12, 2013, 02:08:13 AM »

Beautiful plane 101tfs and all involved.Thanks guys
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BravoFxTrt

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Re: A7M2
« Reply #59 on: May 12, 2013, 02:20:21 AM »

Yes she's a real Killer.
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