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Author Topic: He111 A / B/ E ready to DL - Updated no2 18/5/13  (Read 70931 times)

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David Prosser

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Re: He111 A / B/ E ready to DL
« Reply #36 on: May 10, 2013, 05:24:06 PM »

Thanks Dreamk. Thanks to you and your team, the gaps in the SCW plane list have mostly been closed.


cheers

David Prosser

SAS~Poltava

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Re: He111 A / B/ E ready to DL
« Reply #37 on: May 11, 2013, 01:37:59 AM »

Yes, between DreamK's aircraft and Red Eye JIR's maps the whole Spanish Civil War is now open for us! Amazing really  ;D
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Alfie Noakes

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Re: He111 A / B/ E ready to DL
« Reply #38 on: May 11, 2013, 02:40:47 AM »

Oh you little beauty !
Thank you DreamK for this very important a/c.....
Any tips for take off ? I've tried several times but have had to lie down as I'm feeling bilious  :P

DreamK = Genius

Cheers

Alfie
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Mission_bug

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Re: He111 A / B/ E ready to DL
« Reply #39 on: May 11, 2013, 02:50:23 AM »

Hello Alfie, for me the aircraft just goes around in circles whatever I set, just let AI take her up is the only way I managed to get this beauty off the ground. ;)

Wishing you all the very best, Pete. ;D
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DimAurora

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Re: He111 A / B/ E ready to DL
« Reply #40 on: May 11, 2013, 08:31:06 AM »

Maybe if the right engine put its thrust behind the right engine instead of the left?  ???
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HotelAlpha

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Re: He111 A / B/ E ready to DL
« Reply #41 on: May 11, 2013, 09:25:05 AM »

YESSSS! My Heinkel Bomber! I cannot wait to have my try at this wonderful plane.  8)
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HotelAlpha

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Re: He111 A / B/ E ready to DL
« Reply #42 on: May 11, 2013, 10:18:53 AM »

And it is a handful on takeoff... Too much torque? But in the air it is fast and acrobatic. I like it better than the He-111P and H we already have in the game. 
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Dreamk

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Re: He111 A / B/ E ready to DL
« Reply #43 on: May 11, 2013, 11:40:10 AM »

I am preparing a number of fixes - still waiting for all teh bugs to be discovered:
1) the cap meshes do not appear - the old classic issue of "detachable" in the hier.him, I keep forgetting it
2) dead gunner dorsal turret - as a matter of fact it is ...absent. What appears out of position is a dead second pilot
3) loss of speed with turrrets deployed - this is intentional, as such was the case in reality - I may reduce the effect as the AI seems to be very strongly affected by it - this can be done in a number of ways - the simplest being though the FM
4) damaged prop meshes to correct
5) take off - which version poses problem at take off? it's generally a problem related to the propellers parameters in the FM - but the AI takes off fine so maybe you need to control propeller blades pitch?
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Birdman

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Re: He111 A / B/ E ready to DL
« Reply #44 on: May 11, 2013, 01:00:34 PM »

The take-off problems seem to be caused by incorrect thrust vector positions. Thrust of both engines seems to be somewhere in the middle of left engine and fuselage, check the dust on runway. The problem may be caused by _Clip hooks in props, so maybe placing them like in other similar planes with two engines might fix the take-off problems.
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Dreamk

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Re: He111 A / B/ E ready to DL
« Reply #45 on: May 11, 2013, 02:17:09 PM »

Birdman, thanks for the tip, I'll check
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HotelAlpha

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Re: He111 A / B/ E ready to DL
« Reply #46 on: May 11, 2013, 03:19:05 PM »


5) take off - which version poses problem at take off? it's generally a problem related to the propellers parameters in the FM - but the AI takes off fine so maybe you need to control propeller blades pitch?
 


All of them. Actually, it is like one engine is functioning, which is the port/Number one engine, and varying the power levels on the engines does not help. It is as if the Starboard engine is feathered and cannot move. However, I have not tried prop pitch but I think it is best to solve the problem so you are all set on takeoff with the props.


Cheers


Hotel
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HotelAlpha

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Re: He111 A / B/ E ready to DL
« Reply #47 on: May 11, 2013, 04:14:07 PM »

DreamK the Prop pitch, as well as other controls like the Tailwheel lock, mixture, etc. are not functional. Maybe that could be the next point of interest for your fixes.   
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