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Author Topic: Crash when destroying train  (Read 3563 times)

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Hangman

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Crash when destroying train
« on: May 13, 2013, 06:00:07 AM »

Here's half of my log as it seems to be impossible to put whole log as a code entry

Code: [Select]
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 6.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 0
cannot open file for reading
Cannot open audio file samples/flakhit_2.wav
cannot open file for reading
Cannot open audio file samples/flakhit_2_b.wav
cannot open file for reading
Cannot open audio file samples/flakhit_3.wav
cannot open file for reading
Cannot open audio file samples/flakhit_4.wav
cannot open file for reading
Cannot open audio file samples/flakhit_5.wav
cannot open file for reading
Cannot open audio fi
1>mp_dotrange FOE DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 5.0 ID 1.0 NAME 0.1
Foe Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
1>mp_dotrange FRIENDLY DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
Friendly Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
1>timeout 60000 file icons.rcu
le samples/flakhit_6.wav
cannot open file for reading
Cannot open audio file samples/flakhit_7.wav
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav

Loading mission QuickQMBPro/EastFront_Smolensk/EastFront_SmolenskRedAirbase00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *177205280*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
Mission: QuickQMBPro/EastFront_Smolensk/EastFront_SmolenskRedAirbase00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
cannot open file for reading
Cannot open audio file samples/flakhit_2.wav
cannot open file for reading
Cannot open audio file samples/flakhit_2_b.wav
cannot open file for reading
Cannot open audio file samples/flakhit_3.wav
cannot open file for reading
Cannot open audio file samples/flakhit_4.wav
cannot open file for reading
Cannot open audio file samples/flakhit_5.wav
cannot open file for reading
Cannot open audio file samples/flakhit_6.wav
cannot open file for reading
Cannot open audio file samples/flakhit_7.wav
cannot open file for reading
Cannot open audio file samples/flakhit_2.wav
ca
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S3231541

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Re: Crash when destroying train
« Reply #1 on: May 13, 2013, 06:14:02 AM »

Are you using Gruner FX pack, if yes, disable it to see if you still have this problem.  :)
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Hangman

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Re: Crash when destroying train
« Reply #2 on: May 13, 2013, 06:17:51 AM »

That caused it what I should remove from gurners effects to get it work proprely
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Hangman

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Re: Crash when destroying train
« Reply #3 on: May 13, 2013, 07:10:34 AM »

There were 13 classfiles which I removed and no crashes anymore
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vegetarian

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Re: Crash when destroying train
« Reply #4 on: May 25, 2013, 08:06:52 AM »

Strange, I have the same problem - game freezes when I attack a train. Default TFM install, Gurner FX pack not installed. Any help much appreciated.

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Giuseppin

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Re: Crash when destroying train
« Reply #5 on: May 30, 2013, 10:45:52 AM »

There were 13 classfiles which I removed and no crashes anymore

I have too the same problem. You could say what the classfiles you've removed? Thank you.
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Hangman

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Re: Crash when destroying train
« Reply #6 on: May 31, 2013, 01:51:09 AM »



These are the classes that I removed from gurners effects
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vegetarian

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Re: Crash when destroying train
« Reply #7 on: May 31, 2013, 02:03:24 AM »

Just to be different, I resolved the problem by actually installing Gurners FX pack and commenting out the the main view distance classfile 8A318408BB7C513E, which also solves the fps drop problem you can get with this pack. Obviously everybody's situation is different.
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Giuseppin

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Re: Crash when destroying train
« Reply #8 on: May 31, 2013, 05:00:35 AM »

Yes,yes,yes, Hangman!!! Removed these classfiles and the game,no freezes, the impacts of rockets, machine guns or cannons in a train works nice nice! Thank you very much, Hangman, you are a genius.
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Hangman

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Re: Crash when destroying train
« Reply #9 on: May 31, 2013, 05:17:49 AM »

Not a genius I just spent hour for removing classfiles and finding the correct ones :) It was a big job
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Giuseppin

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Re: Crash when destroying train
« Reply #10 on: May 31, 2013, 05:36:27 AM »

You're right, I know it must have been hard and painful task, but I still think you're a genius. I never tire of thanking your effort and help. Thank you again, Hangman.
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buchtik

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Re: Crash when destroying train
« Reply #11 on: June 04, 2013, 07:57:51 AM »

I had the same problem when flying Smolensk Rem Armor mission, so I deleted the classfiles mentioned by Hangman. When I started the mission again, the game didn't crash on train attack, but the armor column which normally goes through the town (the "ground attack" waypoint on the map) was missing. Any idea why this happened?
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