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Author Topic: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1  (Read 207140 times)

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max_thehitman

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #324 on: June 06, 2013, 02:27:15 PM »

......WAIT!
Nobody move!


I have a problem with my MiG-21 !
 
I have a insect inside my cockpit!   ???

Wait a minute...

false alarm  :-[

It was just a fly sitting on the tv-screen of my monitor.
alrighty, no problem
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

poy

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #325 on: June 06, 2013, 02:56:42 PM »

so...
you had a bug ?

I'm feeling PUNNY !!
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Indy_13

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #326 on: June 06, 2013, 11:50:58 PM »

hello, thank you very much fot this smart plane

please can somebody tell me shortly how to land this bird properly ? (approach angle, landing speed, flaps, air brakes etc.)
it really hurts me to destroy this plane on landing again and again
official landing speed over 300 kph is deadly in this sim

i was a little bit afraid of runway length on slovakia 1955 map and was thinking of lengthening, but it seems to be ok for fishbed too   
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BT~wasted

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #327 on: June 07, 2013, 12:13:09 AM »

300 can be too much. Better smth like 280 on touchdown.

Anyway from what I've read in different manuals and from what pilots told me it goes like this:



At third turn your height should be 300m and during turn you deploy your flaps to the first position (25*), deploy gear and airbrakes, and then watch the speed bleeding, make sure that when you complete your fourth turn and your plane will start going to the runway, your speed is not less then 400 kmh and not more then 450 kmh, if everything is good you deploy the 45* flaps position and turn on SPS if you have it and start descending towards the runway. During this descend which should btw start at 300m of height and 4000m from runway edge, you must drop your speed continuously down to the 360-300 (depends on model of MiG-21) when approached the runway then, at height of 20m you should level your plane and turn off the SPS and plane will preform a touchdown by itself, then just brakes and chute and that's it.

NOTE: at some point at the final stages you won't be able to see under your nose due to the high AoA and you won't be able to see the runway, so as an in RL you should watch slightly to the left or right in order to be able to see the ground, or if you have the 6dof you can try to move your head slightly upwards and sideways, but you will still need to look a bit sideways.

RESTRICTIONS:
1. Do not ever drop your throttle below 50%. If you need to slow down use Airbrakes and not throttle, otherwise at some point plane will loose too much speed and you won't be able to recover it and most likely crash.

2. Your descend speed should not be more then 12m/s and even 12m/s is considered as an emergency restriction in VVS, it should be around 5-7m/s and it should be fine.

3. If you see that something goes wrong, you better make another run or you most likely will crash.
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Indy_13

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #328 on: June 07, 2013, 03:59:30 AM »

thanks
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NS~mati140

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #329 on: June 07, 2013, 05:55:18 AM »

Thanks for that chart Wasted, I was landing on external view all the time bc I had no idea how to land this plane (though I'm gonna reposition scoped-out POV in config files anyway, it's to low for me) I won't bc I can't do it this way... NVM, I figured that out, although Fishbed cockpit doesn't have much space for such changes.

EDIT: Some bug reports, hope they'll be somehow useful:

1. Artificial horizon is broken - it shows like 2-3 times smaller pitch than you have (around 55 deg in vertical flight, and 20 deg in 45 deg dive) - that's the only gauge acting wierd besides fuel gauge (empty at 600l), everything else in cockpit works perfectly.

2. If you crash/die/otherwise get destroyed with Alkali missiles attached, your aircraft is still there, as a ghost fireball, that you can still switch to with F2. It's frozen, and doesn't sink, just remains at the position of A/C's destruction. That's not exactly a bug with MiG-21 however, exactly same thing happens with MiG-17PF - it must be a JW 1.3 bug.

3. I'm not sure how to qualify this... I set mission in QMB to scramble, Crimea, Russian site, me in MiG-21PFM with 2 RS-2-US Alkali missiles and a droptank, against a franken B-52F... And, you'll never guess... When I started mission, a wooden bridge spawned on top of me. I'm not sure if I'm sane now...  ??? Just, you know, a bridge. Without a colision box. It never happened again, even after quiting and reloading the same mission... I have no idea what caused it, I'm actually pretty angry I forgot to make a screenshot(I'll post one if it happens again), since the only use for #3 is for anyone reading this to LOL on this narcotic dream glitch...
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kaxII

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #330 on: June 07, 2013, 02:42:09 PM »

the revenge of the bridge for the numerous times you have targeted him for being a bridge that just happened to have enemys on him  :P
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gianluca

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #331 on: June 07, 2013, 02:53:32 PM »

is this "wingmen exploding problem" related to maps? does this happen on some specific map? Took nobody notice of this?
just a thought, havenĀ“t had the chance to install the Fishbed yet.....
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sphantom

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #332 on: June 07, 2013, 03:18:44 PM »

Quote
3. I'm not sure how to qualify this... on this narcotic dream glitch...
Gremlins, hit the wrong button, ghosts, seeing things
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Kazegami

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #333 on: June 07, 2013, 06:09:50 PM »

 :)
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DFTBA

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #334 on: June 08, 2013, 11:28:02 AM »

There's a new hotfix available in first post (see bottom of download links) which should eliminate the "exploding AI MiGs" issue.

Best regards - Mike
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buchtik

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #335 on: June 08, 2013, 12:22:32 PM »

Thank you very much! Now it works fine, no more explosions! Big thanks to the whole team, I really appreciate how quickly you were able to fix this bug.
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