To sum up what IMOpinion is still sub optimal with the FM code : At sea level I can sustain 10Gs for 10 seconds in some instances if G limits are disabled in the menu options. Now I know that the plane would rip off with that limit set ingame-but that is not the point: The plane should not be able to be that agile at high sub sonic speeds/up to 1250 km/h.
It does not happen in every tight sea level horizontal turn, but very often, sometimes I need only half stick deflection to reach 8Gs.
10Gs is too much for an average high speed dogfight pull.
The other thing is I cannot turn effectively below 450 km/h, the AOA capability still should be better.
At very high super sonic speeds BTW the G limit is somewhere between 3 and 5Gs.
That is all, the rest is literally a wonderful flying mashine.
And I talk here solely about my preferred version(s), Mig-21PFM(/PF at times).
as i tell you 10?.....20?....45 times??.......
the point is that the plane can reach max a peach of 7.5/8G (depends by weight) WITHOUT damage frame
if you pull 10G (only at sea level, only near mach 1, only if istance of G Limit if disabled ???) plane continue to fly, but then performances are terribly compromises
i don't care if wing don't cut off, because the frame is anyway heavily damaged, this is how IL2 works, if i set a G parameter in FM to reach max 7.5G without damage, the plane can pull 10G but with heavy losses in frame durability.
And it's not far from RL, i read about planes landed with heavy damage after 10 or 12 (!!!!) G pulled for few seconds
Anyway, playing Mig-21s with few fuel i reach max G limit of 8G and for few seconds, because Pilot go in black out, as should happen in a sim.....with loaded plane at 7.5G i start to heard bad noises from frame
So, no matter for me