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Author Topic: USS Hancock CVA-19  (Read 29455 times)

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duffys tavern

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Re: USS Hancock CVA-19
« Reply #60 on: August 11, 2013, 03:52:40 PM »

Wonder why it works for some and not for others? Now I'm really curious.
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karla

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Re: USS Hancock CVA-19
« Reply #61 on: August 12, 2013, 06:08:11 AM »

Apologies for the problem chaps; I get the impression that no-one has faultlessly installed Hancock yet. I think that we can fix it, not by adding to western0221 USSEssexCVs_SCB125 carriers but by simply substituting in his list. I propose to replace his USSHancockCV19_1968 with my remodelled version - and I will test it on another PC to make sure. I'll post a new link with new carrier, changes to Ships.ini and instructions very soon.

I'll check with western for approval also, though he seems to be out of circulation at present.
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duffys tavern

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Re: USS Hancock CVA-19
« Reply #62 on: August 12, 2013, 07:13:26 AM »

Thank you karla, appreciate your hard work.
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karla

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Re: USS Hancock CVA-19
« Reply #63 on: August 13, 2013, 12:59:34 PM »

My PC PSU blew yesterday but I've managed to repair it and keep it going. (My PC's a good one: it's only had two PSUs, one new HDD, one new fan, two keyboards, two mice, one new graphics card and one new motherboard .....).

Anyroadup, the download link and instructions have been edited and updated and a USS Hancock CV-19 1968 which is easier to install is ready for you all. Go back to post #36 which has been modified.
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BravoFxTrt

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Re: USS Hancock CVA-19
« Reply #64 on: August 13, 2013, 01:55:08 PM »

That was the Fasrest and Easiest Ship to Install to Date with IL2 1946, And She's a Beauty, Awesome!!!  So far this is in SAS MA 4.0/HSFX (4.11.1m)


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BravoFxTrt

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Re: USS Hancock CVA-19
« Reply #65 on: August 13, 2013, 02:04:43 PM »

Karla, thats my new Wall Paper, shot there. Thanks Buddy!
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Diving_Hawk

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Re: USS Hancock CVA-19
« Reply #66 on: August 13, 2013, 02:19:01 PM »

Simply awsome in details.
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max_thehitman

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Re: USS Hancock CVA-19
« Reply #67 on: August 13, 2013, 03:16:47 PM »



Beautiful screenshot mister Bravo  8) Beautiful art skin Karla!  8)
Tomorrow I will install the new version and see if this will work in my game.
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duffys tavern

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Re: USS Hancock CVA-19
« Reply #68 on: August 13, 2013, 07:18:09 PM »

Well I no longer get the 70% CDT but while she's listed on the FMB I get no image in preview window. This is the error log:
Code: [Select]
- Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:56:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[20:57:04] WARNING: object '3do/Ships/USSHancockCV19_1968/deckL2048.tga' of class 'TTexture2D' not loaded
[20:57:04] INTERNAL ERROR: Texture required
[20:57:04] WARNING: object '3do/Ships/USSHancockCV19_1968/deckL2048.mat' of class 'TMaterial' not loaded
[20:57:04] INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04] INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04]
[20:57:04] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04]
[20:57:04] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[20:57:04] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[20:57:04] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[20:57:04] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[20:57:04] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[20:57:04] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[20:57:04] at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
[20:57:04] at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
[20:57:04] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:203)
[20:57:04] at com.maddox.il2.builder.Builder.insert(Builder.java:1737)
[20:57:04] at com.maddox.il2.builder.Builder.access$1000(Builder.java:36)
[20:57:04] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1298)
[20:57:04] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[20:57:04] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[20:57:04] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[20:57:04] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[20:57:04] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:57:04] at com.maddox.rts.Message._send(Message.java:1217)
[20:57:04] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:57:04] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:57:04] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:57:04] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:57:04] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:57:04] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:57:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:57:04] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:57:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:57:04] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04]
[20:57:04] WARNING: object '3do/Ships/USSHancockCV19_1968/deckL2048.tga' of class 'TTexture2D' not loaded
[20:57:04] INTERNAL ERROR: Texture required
[20:57:04] WARNING: object '3do/Ships/USSHancockCV19_1968/deckL2048.mat' of class 'TMaterial' not loaded
[20:57:04] INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04] INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04]
[20:57:04] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04]
[20:57:04] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[20:57:04] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[20:57:04] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[20:57:04] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[20:57:04] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[20:57:04] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[20:57:04] at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
[20:57:04] at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
[20:57:04] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:203)
[20:57:04] at com.maddox.il2.builder.Builder.insert(Builder.java:1737)
[20:57:04] at com.maddox.il2.builder.Builder.access$1000(Builder.java:36)
[20:57:04] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1298)
[20:57:04] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[20:57:04] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[20:57:04] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[20:57:04] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[20:57:04] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:57:04] at com.maddox.rts.Message._send(Message.java:1217)
[20:57:04] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:57:04] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:57:04] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:57:04] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:57:04] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:57:04] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:57:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:57:04] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:57:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:57:04] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:04]
[20:57:07] WARNING: object '3do/Ships/USSHancockCV19_1968/deckL2048.tga' of class 'TTexture2D' not loaded
[20:57:07] INTERNAL ERROR: Texture required
[20:57:07] WARNING: object '3do/Ships/USSHancockCV19_1968/deckL2048.mat' of class 'TMaterial' not loaded
[20:57:07] INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:07] INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:07]
[20:57:07] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:07]
[20:57:07] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[20:57:07] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[20:57:07] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[20:57:07] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[20:57:07] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[20:57:07] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[20:57:07] at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
[20:57:07] at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
[20:57:07] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:203)
[20:57:07] at com.maddox.il2.builder.Builder.insert(Builder.java:1737)
[20:57:07] at com.maddox.il2.builder.Builder.access$1000(Builder.java:36)
[20:57:07] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1298)
[20:57:07] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[20:57:07] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[20:57:07] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[20:57:07] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[20:57:07] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:57:07] at com.maddox.rts.Message._send(Message.java:1217)
[20:57:07] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:57:07] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:57:07] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:57:07] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:57:07] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:57:07] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:57:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:57:07] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:57:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:57:07] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'deckL2048.mat'
[20:57:07]
[13.08.2013 20:57:25] -------------- END log session --------
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karla

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Re: USS Hancock CVA-19
« Reply #69 on: August 14, 2013, 04:33:56 AM »

@duffystavern

Glad you're making progress. Possible corruption of some of your files? Check that they are present in ...\XXX\USSEssexCVs_SCB125\3do\Ships\USSHancockCV19_1968\ folder (where XXX = 'MODS' or '#DBW' or '#UP#') and that deckL2048.mat is 724 bytes and deckL2048.tga is 16385 kB.

I tried to replicate your error by deactivating deckL- files and got a similar - but not exact - readout as you. Your error seems to involve TTexture20 which I couldn't find in my error log. Is Ttexture20 a Java class file?

Check that your western Essex carriers have a clean installation and test that one or two carriers are working well. You don't have to change any of western Java class files now that new Hancock is a replacement and not an addition.

Temporarily switch off Rawners' Essex crew if you have them, or double-check that the two Hier.him files are compatible.

If you haven't already, it would be useful to delete, re-download and re-install the new Hancock. Keep going, it's worth it.

@Bravo/anyone
I like your shot but would prefer better aircraft parking; unavoidable at present though. A couple of weeks ago I tried moving parking hooks for Hancock but was unsuccessful*. It would be good to have parking off the landing area so that we could populate and actively fly the deck at the same time. Could anyone help here?

*(Moved hooks horizontally in Blender, exported only parking hooks to GMax, exported to .msh file, copied their XYZ positions and replaced them in Hull1.msh and Hull3.msh as appropriate).
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BravoFxTrt

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Re: USS Hancock CVA-19
« Reply #70 on: August 14, 2013, 10:13:03 AM »

How else can this Parking be accomplished, through  Mission.ru Properties or as the above only?  Spawn Points, "I dont know"...
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duffys tavern

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Re: USS Hancock CVA-19
« Reply #71 on: August 14, 2013, 10:53:57 AM »

@duffystavern

Glad you're making progress. Possible corruption of some of your files? Check that they are present in ...\XXX\USSEssexCVs_SCB125\3do\Ships\USSHancockCV19_1968\ folder (where XXX = 'MODS' or '#DBW' or '#UP#') and that deckL2048.mat is 724 bytes and deckL2048.tga is 16385 kB.

deckL2048.mat is 1 kb
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