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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161839 times)

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SAS~Storebror

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  • Taking a timeout
    • STFU
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #168 on: June 24, 2013, 10:34:54 AM »

The Beauforts gave me a "Mission Loading 0" error in the QMB.
That's what the 5.11 patch is for, it solves that issue. If it doesn't for you, please post log.lst contents.

the modded seaplanes pick up the nearest land airfield to set down on. ???  The stock aircraft such as the Cant Z506 are fine and land on the water as intended. ???
Does this mean that something changed in 4.12 for seaplanes
Yes it did. 4.12 introduces a new "TypeSeaPlane" abstract class which all seaplanes have to implement, otherwise the game simply doesn't treat them as seaplanes at all.

Best regards - Mike
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Don't split your mentality without thinking twice.

Wulfy

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #169 on: June 24, 2013, 10:38:12 AM »

Can anyone help with my QMBpro?
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GilB57

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #170 on: June 24, 2013, 11:33:30 AM »

Quote
These errors are not fatal. There must be something else.
;D possible, but but they ARE fatal (for the pilot) if I try to start the engine  ;)

THe strange thing is that only the B1 suffer from that weird problem ...

Here's the complete log for the session:

edit Gerax: Gilb, please use the Code (#) instead the Quote option when posting lists.
  ;)

Code: [Select]
[24 juin 13 19:29:09] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 560 Ti/PCI/SSE2
  Version: 4.2.0
  Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-2-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-4.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-1.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-3.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-5.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Early.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-8.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-11.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-16.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-22.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/H_75A1.fmd:H_75A1_FM' is being loaded from File: 'h_75a1_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/FokkerCX.fmd:FokkerCX_FM' is being loaded from File: 'fokkercx_fm'
FM called 'FlightModels/FokkerCXP.fmd:FokkerCXP_FM' is being loaded from File: 'fokkercxp_fm'
FM called 'FlightModels/Bloch210.fmd:Bloch210_FM' is being loaded from File: 'bloch210_fm'
FM called 'FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM' is being loaded from File: 'gui/game/caudroncr714_fm'
FM called 'FlightModels/D520.fmd:D520_FM' is being loaded from File: 'd520_fm'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/Potez543.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-2-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-4.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-1.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-3.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-5.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Early.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-8.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-11.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-16.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-22.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/H_75A1.fmd:H_75A1_FM' is being loaded from File: 'h_75a1_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/FokkerCX.fmd:FokkerCX_FM' is being loaded from File: 'fokkercx_fm'
FM called 'FlightModels/FokkerCXP.fmd:FokkerCXP_FM' is being loaded from File: 'fokkercxp_fm'
FM called 'FlightModels/Bloch210.fmd:Bloch210_FM' is being loaded from File: 'bloch210_fm'
FM called 'FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM' is being loaded from File: 'gui/game/caudroncr714_fm'
FM called 'FlightModels/D520.fmd:D520_FM' is being loaded from File: 'd520_fm'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/Potez543.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-2-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-4.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-1.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-3.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-5.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Early.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-8.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-11.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-16.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-22.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/H_75A1.fmd:H_75A1_FM' is being loaded from File: 'h_75a1_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/FokkerCX.fmd:FokkerCX_FM' is being loaded from File: 'fokkercx_fm'
FM called 'FlightModels/FokkerCXP.fmd:FokkerCXP_FM' is being loaded from File: 'fokkercxp_fm'
FM called 'FlightModels/Bloch210.fmd:Bloch210_FM' is being loaded from File: 'bloch210_fm'
FM called 'FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM' is being loaded from File: 'gui/game/caudroncr714_fm'
FM called 'FlightModels/D520.fmd:D520_FM' is being loaded from File: 'd520_fm'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/Potez543.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1981)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1669)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:430)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 32]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Crimea/CrimeaRedScramble00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *145763936*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.fm.Polares.loadMachParams(Polares.java:789)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:473)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:734)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:113)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:875)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/bab/Icons not found
Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'oxigen-7'
INTERNAL ERROR: HierMesh: Can't find chunk 'oxigen-7z'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'WaterR_D0'
warning: no files : music/takeoff
[24 juin 13 19:31:17] -------------- END log session -------------
(tested again on Crimea map...)
Logged

El_Marta

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  • Posts: 97
    • Dedicated Bomber Squadron [DBS]
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #171 on: June 24, 2013, 01:47:12 PM »

Can anybody confirm the missing crosshairs on the Wellington's bombsight? The other flyable AI Bombers work fine. I suspect it can be fixed easily.
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
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  • Posts: 13433
  • Flying Ass Clown #13
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #172 on: June 24, 2013, 02:03:29 PM »

Bf-109-G6A/S  &  G-10  dont work in QMB, any body else have this?
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Wulfy

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  • Posts: 596
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #173 on: June 24, 2013, 02:41:30 PM »

no they work fine....
Logged

Towarisch

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  • Posts: 13
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #174 on: June 24, 2013, 03:52:00 PM »

Good evening guys,

i must say, all of your work are ....G R E A T.  :). Thank you very much for this hard and quickly work. It´s  AMAZING......

Now i have a little problem with the sound. Cause, in my Cokpit is the Sound of Battle to loud. And when i fly, i can hear the engine, B U T although the Battle Sounds.... in my Cokpit in high of 5000 meters  ???

Or is that normal ?     No, or ?

So here are the Sound of my conf.ini :

Code: [Select]
[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
Or have i here anywhere a mistake in my Lines ?

Can anybody help me please to fix it ? Or send his ini. files ?

That is the Biggest Thing ever in the history of IL 1946.....

Srry for my English. I hope you can understand it......  :-[

With the best wishes for the summer.


Towarisch

PS: I have a Soundcard by ASUS

      and  a Roccat Kave Headphone.

Logged

Semor

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  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #175 on: June 24, 2013, 06:45:17 PM »

Quote
That's what the 5.11 patch is for, it solves that issue. If it doesn't for you, please post log.lst contents.

Hi Mike. Here´s the Log File. Hope this helps a bit.

Code: [Select]
[25.06.2013 00:28:08] ------------ BEGIN log session -------------
[00:28:08] OpenGL provider: Opengl32.dll
[00:28:09] OpenGL library:
[00:28:09]   Vendor: ATI Technologies Inc.
[00:28:09]   Render: AMD Radeon HD 7700 Series
[00:28:09]   Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
[00:28:09]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[00:28:09] Size: 1920x1080
[00:28:09] ColorBits: 32
[00:28:09] DepthBits: 24
[00:28:09] StencilBits: 8
[00:28:09] isDoubleBuffered: true
[00:28:09]
[00:28:09] *** Looking for Advanced CPU Instructions...
[00:28:09] [x] PentiumPro
[00:28:09] [x] Multimedia (MMX)
[00:28:09] [x] 3D (SSE)
[00:28:09] [x] 3D (SSE2)
[00:28:09] [-] 3D (3DNow)
[00:28:09] ColourBits 32, ABits 8, ZBits 24
[00:28:09]
[00:28:09] *** Looking for Render API Extensions ...
[00:28:09] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[00:28:09] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[00:28:09] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[00:28:09] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[00:28:09] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[00:28:09] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[00:28:09] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[00:28:09] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[00:28:09] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[00:28:09] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[00:28:09] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[00:28:09] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[00:28:09] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[00:28:09]
[00:28:09] Maximum texture size : 16384
[00:28:09] Maximum simultaneous textures :8
[00:28:09] MaxAnisotropic (1.0 = none) : 16.000000
[00:28:09] 15 Splashscreens available.
[00:28:10] Tried to load preset my_presets/sounds/cmdmusic.prs but file is not found
[00:28:10] AutoMounting SFS files from folder SFS_AUTO now...
[00:28:10] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.SFS... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.SFS... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.SFS... mounted successfully!
[00:28:10] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.SFS... mounted successfully!
[00:28:10] AutoMounting SFS files from folder SFS_AUTO finished.
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[00:28:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[00:28:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[00:28:11] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[00:28:11] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[00:28:11] INTERNAL ERROR: Texture required
[00:28:11] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[00:28:11] Loading original sample from SFS samples/Morse_A.wav
[00:28:11] Loading original sample from SFS samples/Morse_B.wav
[00:28:11] Loading original sample from SFS samples/Morse_C.wav
[00:28:11] Loading original sample from SFS samples/Morse_D.wav
[00:28:11] Loading original sample from SFS samples/Morse_E.wav
[00:28:11] Loading original sample from SFS samples/Morse_F.wav
[00:28:11] Loading original sample from SFS samples/Morse_G.wav
[00:28:11] Loading original sample from SFS samples/Morse_H.wav
[00:28:11] Loading original sample from SFS samples/Morse_I.wav
[00:28:11] Loading original sample from SFS samples/Morse_J.wav
[00:28:11] Loading original sample from SFS samples/Morse_K.wav
[00:28:11] Loading original sample from SFS samples/Morse_L.wav
[00:28:11] Loading original sample from SFS samples/Morse_M.wav
[00:28:11] Loading original sample from SFS samples/Morse_N.wav
[00:28:11] Loading original sample from SFS samples/Morse_O.wav
[00:28:11] Loading original sample from SFS samples/Morse_P.wav
[00:28:11] Loading original sample from SFS samples/Morse_Q.wav
[00:28:11] Loading original sample from SFS samples/Morse_R.wav
[00:28:11] Loading original sample from SFS samples/Morse_S.wav
[00:28:11] Loading original sample from SFS samples/Morse_T.wav
[00:28:11] Loading original sample from SFS samples/Morse_U.wav
[00:28:11] Loading original sample from SFS samples/Morse_V.wav
[00:28:11] Loading original sample from SFS samples/Morse_W.wav
[00:28:11] Loading original sample from SFS samples/Morse_X.wav
[00:28:11] Loading original sample from SFS samples/Morse_Y.wav
[00:28:11] Loading original sample from SFS samples/Morse_Z.wav
[00:28:11] Loading original sample from SFS samples/Lorenz_Dash.wav
[00:28:11] Loading original sample from SFS samples/Lorenz_Dot.wav
[00:28:11] Loading original sample from SFS samples/Lorenz_Solid.wav
[00:28:11] Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[00:28:11] Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[00:28:11] Loading original sample from SFS samples/BeaconCarrier.wav
[00:28:11] Loading original sample from SFS samples/Morse_1.wav
[00:28:11] Loading original sample from SFS samples/Morse_2.wav
[00:28:11] Loading original sample from SFS samples/Morse_3.wav
[00:28:11] Loading original sample from SFS samples/Morse_4.wav
[00:28:11] Loading original sample from SFS samples/Morse_5.wav
[00:28:11] Loading original sample from SFS samples/Morse_6.wav
[00:28:11] Loading original sample from SFS samples/Morse_7.wav
[00:28:11] Loading original sample from SFS samples/Morse_8.wav
[00:28:11] Loading original sample from SFS samples/Morse_9.wav
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[00:28:11] Loading preset my_presets/sounds/crash.air.prs
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[00:28:11] Tried to load preset my_presets/sounds/crash.drop.air.prs but file is not found
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[00:28:11] Tried to load preset my_presets/sounds/interface.prs but file is not found
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[00:28:12] Loading preset my_presets/sounds/weapon.air_cannon_37.prs
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[00:28:12] Tried to load preset my_presets/sounds/weapon.air_cannon_45.prs but file is not found
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[00:28:12] Loading preset my_presets/sounds/weapon.cannon100.prs
[00:28:12] Loading original sample from SFS samples/Gun_Static_04.wav
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[00:28:12] Tried to load preset my_presets/sounds/weapon.fau_2.prs but file is not found
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[00:28:12] Tried to load preset my_presets/sounds/weapon.mgun_07_1500.prs but file is not found
[00:28:12] Tried to load sample my_samples/mgun_sml_02_14.wav but file is not found
[00:28:12] Loading original sample from SFS samples/mgun_sml_02_14.wav
[00:28:12] Tried to load sample my_samples/MG_51i.wav but file is not found
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[00:28:12] Tried to load preset my_presets/sounds/weapon.mgun_13_800.prs but file is not found
[00:28:12] Tried to load sample my_samples/mgun_sml_08_14.wav but file is not found
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[00:28:12] Loading sample my_samples/mgun_rear_12.wav
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[00:28:12] Loading original sample from SFS samples/mgun_sml_08_14i.wav
[00:28:12] Tried to load preset my_presets/sounds/weapon.mgun_15_700.prs but file is not found
[00:28:12] Tried to load sample my_samples/MG_Browning50x.wav but file is not found
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[00:28:12] Tried to load sample my_samples/MG_Browning50.wav but file is not found
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[00:28:12] Tried to load preset my_presets/sounds/weapon.mgun_15_dual.prs but file is not found
[00:28:12] Tried to load sample my_samples/mgun_sml_10_14x2.wav but file is not found
[00:28:12] Loading original sample from SFS samples/mgun_sml_10_14x2.wav
[00:28:12] Tried to load sample my_samples/mgun_sml_10_14x2i.wav but file is not found
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[00:28:12] Loading preset my_presets/sounds/weapon.mgun_20_500.prs
[00:28:12] Loading sample my_samples/xGun_Breda-SAFAT_12.7.wav
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[00:28:12] Loading original sample from SFS samples/Gun_Static_08.wav
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[00:28:12] Loading original sample from SFS samples/Gun_Static_11.wav
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[00:28:12] Loading preset my_presets/sounds/weapon.rocket_132.prs
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[00:28:12] Loading original sample from SFS samples/Gun_Static_13.wav
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[00:28:12] Loading original sample from SFS samples/Gun_Static_14.wav
[00:28:12] Tried to load preset my_presets/acoustics/Landscape.prs but file is not found
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[00:28:15] Tried to load preset my_presets/sounds/interface.prs but file is not found
[00:28:19] Tried to load preset my_presets/sounds/voice.prs but file is not found
[00:28:19] Tried to load sample my_samples/music/menu/ru.wav but file is not found
[00:28:19] Loading original sample from SFS samples/music/menu/ru.wav
[00:28:19] The sample music/menu/ru.wav not found
[00:28:19] Initializing DirectSound playback device...
[00:28:19] Primary buffer created.
[00:28:19] Playback format is set : sampling rate = 44100, num channels = 2.
[00:28:19] Not enought hardware buffers (0), hardware disabled
[00:28:19] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[00:28:19] Default speaker config is : 1310724.
[00:28:19] Direct sound audio device initialized successfully :
[00:28:19] DX Version : 7
[00:28:19] Hardware    - disabled [buffers : 0]
[00:28:19] Extensions  - enabled :
[00:28:19]   EAX ver. 1 [ ]  - disabled
[00:28:19]   EAX ver. 2 [ ]  - disabled
[00:28:19]   EAX ver. 3 [ ]  - disabled
[00:28:19]   I3D ver. 2 [ ]  - disabled
[00:28:19]   ZoomFX     [ ]  - disabled
[00:28:19]   MacroFX    [ ]  - disabled
[00:28:19] SIMD render [X]
[00:28:19] num channels 16
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/hit4.wav
[00:28:19] cannot open file for reading
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[00:28:19] cannot open file for reading
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[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_04.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_04.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio fi
[00:28:19] le samples/Gun_Static_01.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_01.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_02.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_02.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_03.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_03.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_03.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_08.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_09.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_10.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_11.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_11-.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_11.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file sampl
[00:28:19] es/Gun_Static_11-.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_13.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_12.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_03.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/Gun_Static_14.wav
[00:28:19] cannot open file for reading
[00:28:19] Cannot open audio file samples/music/menu/ru.wav
[00:28:19]
[00:28:22] Tried to load sample my_samples/music/menu/de.wav but file is not found
[00:28:22] Loading original sample from SFS samples/music/menu/de.wav
[00:28:22] The sample music/menu/de.wav not found
[00:28:22] cannot open file for reading
[00:28:22] Cannot open audio file samples/music/menu/de.wav
[00:28:22]
[00:28:25] Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
[00:28:30] PBuffer: suitable formats: 44
[00:28:30]
[00:28:30] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[00:28:30] Depth = 24, stencil = 8
[00:28:30] PBuffer: suitable formats: 44
[00:28:30]
[00:28:30] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[00:28:30] Depth = 24, stencil = 8
[00:28:36] Loading vertex/fragment programs: *701231136*
[00:28:36] *** Loading: [vpFogFar2Tex2D]
[00:28:36] *** Loading: [vpFog2Tex2DBlend]
[00:28:36] *** Loading: [vpFogFar4Tex2D]
[00:28:36] *** Loading: [vpFogFar8Tex2D]
[00:28:36] *** Loading: [vpFogNoTex]
[00:28:36] *** Loading: [vpFog4Tex2D]
[00:28:36] *** Loading: [vpFog4Tex2D_UV2]
[00:28:36] *** Loading: [vp4Tex2D]
[00:28:36] *** Loading: [vp6Tex2D]
[00:28:36] *** Loading: [vpTexUVTex2D]
[00:28:36] *** Loading: [vpWaterGrid_NV]
[00:28:36] *** Loading: [vpWaterSunLight_NV]
[00:28:36] *** Loading: [vpWaterSunLight_ATI]
[00:28:36] *** Loading: [vpWaterSunLight_FP]
[00:28:36] *** Loading: [vpTreeSprite]
[00:28:36] *** Loading: [vpTreeTrunk]
[00:28:36] *** Loading: [vpVAObjectsN]
[00:28:36] *** Loading: [vpVAObjectsL0]
[00:28:36] *** Loading: [vpSprites]
[00:28:36] *** Loading: [vpSimpleGL]
[00:28:36] *** Loading: [fpWaterSunLightFast]
[00:28:36] *** Loading: [fpWaterSunLight]
[00:28:36] *** Loading: [fpWaterSunLightBest]
[00:28:36] *** Loading: [fpCoastBump]
[00:28:36] *** Loading: [fpCoastFoam]
[00:28:36] *** Loading: [fpCoastFoamFast]
[00:28:36] *** Loading: [fpCoastFoamFarFogTex]
[00:28:36] *** Loading: [fpCausticSimple]
[00:28:36] *** Loading: [fpCaustic]
[00:28:36] *** Loading: [fpSprites]
[00:28:36] *** Loading: [fpObjectsL0]
[00:28:36] *** Loading: [fpObjectsL0_2L]
[00:28:36] *** Loading: [fpSimpleGL]
[00:28:36] *** Loading: [fpNearLandFog]
[00:28:36] *** Loading: [fpFarLandFog]
[00:28:36] *** Loading: [fpRiverCoastAA]
[00:28:36] *** Loading: [vpWaterDM_CPU]
[00:28:36] *** Loading: [fpWaterDM_CPU]
[00:28:36] *** Loading: [fpWaterDM_CPULo]
[00:28:36] *** Loading: [fpWaterLFogDM]
[00:28:36] *** Loading: [fpIceWater]
[00:28:36] *** Loading: [fpNearNoBlend]
[00:28:36] *** Loading: [fpNearNoBlendNoise]
[00:28:36] *** Loading: [fpNearBlend]
[00:28:36] *** Loading: [fpNearBlendNoise]
[00:28:36] *** Loading: [fpFarBlend]
[00:28:36] *** Loading: [fpForestPlane]
[00:28:36] *** Loading: [fpForestPlaneNoise]
[00:28:36] *** Loading: [fpForestPlaneEdges]
[00:28:36] *** Loading: [fpForestPlaneEdgesNoise]
[00:28:37] Load bridges
[00:28:37] Load static objects
[00:28:38] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[00:28:39] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[00:28:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[00:28:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[00:28:44] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[00:28:44] java.lang.ArrayIndexOutOfBoundsException
[00:28:44] at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:945)
[00:28:44] at com.maddox.il2.fm.Motor.load(Motor.java:337)
[00:28:44] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
[00:28:44] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:356)
[00:28:44] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:734)
[00:28:44] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:113)
[00:28:44] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[00:28:44] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:875)
[00:28:44] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
[00:28:44] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
[00:28:44] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
[00:28:44] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
[00:28:44] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
[00:28:44] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[00:28:44] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[00:28:44] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[00:28:44] at com.maddox.il2.game.Mission._load(Mission.java:487)
[00:28:44] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[00:28:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[00:28:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[00:28:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[00:28:44] at com.maddox.il2.game.Main.exec(Main.java:448)
[00:28:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:28:44] Loading preset my_presets/sounds/models.Ship.prs
[00:28:44] Loading sample my_samples/ship_00.wav
[00:28:44] Loading preset my_presets/sounds/weapon.Cannon85t.prs
[00:28:44] Loading original sample from SFS samples/Gun_Static_03.wav
[00:28:44] cannot open file for reading
[00:28:44] Cannot open audio file samples/Gun_Static_03.wav
[00:28:44]
[00:28:45] null
[00:28:45] java.lang.NullPointerException
[00:28:45] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:621)
[00:28:45] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:561)
[00:28:45] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:525)
[00:28:45] at com.maddox.il2.game.Mission._load(Mission.java:625)
[00:28:45] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[00:28:45] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[00:28:45] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[00:28:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[00:28:45] at com.maddox.il2.game.Main.exec(Main.java:448)
[00:28:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[25.06.2013 00:28:49] -------------- END log session -------------

I feel a bit noobish now with the log Files.(after 5 Years of modding IL-2..)I read through so many posts since this helpfull tool comes out,but I never understand what part of the Log.is the important one.

Gruß Jörg
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Giuseppin

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #176 on: June 24, 2013, 07:38:49 PM »

Can anybody confirm the missing crosshairs on the Wellington's bombsight? The other flyable AI Bombers work fine. I suspect it can be fixed easily.
Yes, same for me.
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SAS~Storebror

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  • Taking a timeout
    • STFU
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #177 on: June 25, 2013, 04:50:16 AM »

Can anyone help with my QMBpro?
Yes, of course ;)
The thing is: You've collected a set of map/mission files from a different game/mod pack. That's fine but it's a bit hard for others to precisely follow that path unless you provide a comprehensive list of things to be done. The easiest would be if you could just offer the set of addons required for download right here in this thread. If that ain't feasible, please provide links to the mods which are required, together with a precise instruction how to install and setup these mods in order to get exactly to the point you're at right now.
Once that's done, we can try to reproduce the issue and once we see it with our own eyes, we have the ability to debug and nail it down.

missing crosshairs on the Wellington's bombsight
Thanks for the report. It's on the todo list and will be sorted out in due time.

Here´s the Log File. Hope this helps a bit.
Code: [Select]
(...)
[00:28:44] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[00:28:44] java.lang.ArrayIndexOutOfBoundsException
[00:28:44] at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:945)
(...)
Thanks for the log Jörg, that's what we needed.
However I have to repeat that this is precisely the issue which has been sorted out with the v5.11 patch for Modact 5.
This means that either you did not install patch 5.11, or you did not install it correctly (which in fact is nothing more that installing it on top of your existing modact 5 installation), or you installed a different "buttons" file on top after that.

Best regards - Mike
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Don't split your mentality without thinking twice.

Semor

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  • IL2 without Mods is possible,but senseless!
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #178 on: June 25, 2013, 04:57:44 AM »

5.11  ???

...from Time to Time,I should read the first post of a thread,and not the last one!  :D

Thanks Mike
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RAECHER

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #179 on: June 25, 2013, 05:01:02 AM »

Hi, Mike. Any thoughts on my initlog I posted in post #141? Thanks .
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