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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161709 times)

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the_woz

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #216 on: June 28, 2013, 11:26:46 AM »

I made a quick fix 'mod' for the bombsights of the Pe-2, Il-4 and Pe-8.

Just drop the contents of this zip on your #SAS folder.

https://www.mediafire.com/download/d5xjkxqkb4ekruy/fixedbombardiers.zip

~S~
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Uzin

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #217 on: June 28, 2013, 01:05:54 PM »

Just a question:
is it possible to install DBW1916 or its content into 4.12 SAS Modact 5.1, and how ?
Sorry , I cannot find the answer here at SAS , can anybody navigate me ?
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Wulfy

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #218 on: June 28, 2013, 01:08:26 PM »

Hey guys for some reason in my object list a bunch of carriers are missing. I only have the Akagi, the Saratoga, Lexington, Essex and, Intrpid 
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Epervier

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #219 on: June 28, 2013, 02:01:36 PM »

In 412 and in ModAct 5.11 :
The same error in static.ini

Instead of:
buildings.House$BambooHut]

buildings.House$BambooHut2]

to:
[buildings.House$BambooHut]

[buildings.House$BambooHut2]
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #220 on: June 28, 2013, 02:17:16 PM »

Some Ultimate Pack Bf-109's work in MA 5.11, you have to test each one you want to see if they work. ;)

This is F4/Z  and a E-1   :P 8)
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Dauntless1

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #221 on: June 29, 2013, 06:25:20 AM »

Thanks!!  8)

In 412 and in ModAct 5.11 :
The same error in static.ini

Instead of:
buildings.House$BambooHut]

buildings.House$BambooHut2]

to:
[buildings.House$BambooHut]

[buildings.House$BambooHut2]
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Dauntless1

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #222 on: June 29, 2013, 06:29:30 AM »

Bravo,
What mod are you using for the exhaust flames?
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duffys tavern

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #223 on: June 29, 2013, 06:36:01 AM »

Still trying to get the AI planes to taxi back to parking spot after they land. They still stop on runway, shut down and disappear.
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #224 on: June 29, 2013, 06:51:28 AM »

@ Dauntless, its Tigers UV3 with out the/his Buttons File!
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Claw

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #225 on: June 29, 2013, 07:10:03 AM »

duffys tavern

Thanks for the link. They work great and their really nice. I've not tried the 61's. Having too much fun with Corsairs. The flight dynamics seem to be more like what a Corsair should be. The .50 cals on the other hand don't. As a test I shot down one Zero and ended the mission to check the stats. It took 58 hits to bring it down. Then I did the same with D3A1 and took 82 hits to bring it down.

In any case, their a great ride and I enjoy the challenge.

Thanks again

Bob
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Dauntless1

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #226 on: June 29, 2013, 08:34:53 AM »

Thanks.  8)

@ Dauntless, its Tigers UV3 with out the/his Buttons File!
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El_Marta

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #227 on: June 29, 2013, 12:17:56 PM »

@WOZ THX for fixing
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