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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161708 times)

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cgagan

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #228 on: June 30, 2013, 05:31:35 AM »

With PAL's MissionProCombo enabled through JSGM, I only get "USSR" and "Luftwaffe" as nationality options; I select other nationalities, but it always reverts to USSR/Luftwaffe; I have ForgottenCountries Full enabled through JSGM also...
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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #229 on: June 30, 2013, 06:08:59 AM »

Old reported bug mate!

Some users have it!

ATM only solution is disable Mission pro....
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cgagan

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #230 on: June 30, 2013, 08:00:07 AM »

Thank you Walter,
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<Gunny>

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #231 on: June 30, 2013, 10:07:41 AM »

Thank you for this new ModAct.
I have found that the Wellington has no cross hair in the bomb sight.
As for the rest all working GREAT.
Again Thank You. :) 
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karo

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #232 on: July 02, 2013, 01:30:49 PM »

Guys, I've got a problem  :(

When I try to run the game,  il-2 Watchdog.exe gives me this error: "the procedure entry point memmove_s could not be located in the dynamic library msvcrt.dll

I don't have any problems with clean 4.12 or other il2 versions e.g. HSFX 5, Modact 3.06 

Any advice?
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #233 on: July 03, 2013, 12:31:32 AM »

This issue has been solved 3 pages earlier, see here: https://www.sas1946.com/main/index.php/topic,35348.msg386889.html#msg386889

Best regards - Mike
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LuseKofte

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #234 on: July 03, 2013, 10:13:28 AM »

The canopy of the BF-109 do not eject when bailing out in 4.12. dunno if this has to do with the mod act.
When I try to open the text say canopy open but it does not happened
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #235 on: July 03, 2013, 11:06:24 AM »

Thanks for the report. This looks like a mismatching flag in the 109's flight model. I just compared Modact with Stock game and apparently in Stock 4.12 the 109s don't have moving canopies, that's the reason why they don't have them in Modact 5 either (no change to flyable stock aircraft). The fact that you get the HUD log message when pressing the canopy hotkey however means that in their flight model the flag for moving canopy is set, so that's the mistake here.
Should have no effect in gameplay though.

Best regards - Mike
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karo

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #236 on: July 04, 2013, 03:14:44 AM »

This issue has been solved 3 pages earlier, see here: https://www.sas1946.com/main/index.php/topic,35348.msg386889.html#msg386889

Best regards - Mike

Thanks Mike! I didn't know that RAECHER's method could solve my problem. Anyway, when I run the game the error still shows up on the screen, but after a few seconds the game starts to load correctly :)
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szolnok95

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #237 on: July 04, 2013, 02:40:52 PM »

This mod are AWSOME!  8)
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Atoka220

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #238 on: July 05, 2013, 07:27:23 AM »

Works ultrapack on it?
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #239 on: July 05, 2013, 09:01:02 AM »

You could try to "combine" it into a single game folder, but "on it" in terms of running Ultrapack based on 4.12, no, that's pending the next UP release.

Best regards - Mike
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