Pete, you know these FMB thingy thing is all greek to me, so forgive me if this is a stupid question: The net hangers bug happens in Modact 5 only and not in stock 4.12? In either case, could you please tell the precise name of the regarding net hanger object?
Best regards - Mike
Ok,I have a solution to the Hanger Bug
It happens only when trying to add the Object SFS Files to the auto SFS File folder
using the UP3 static.ini to add more objects
It does not happen in 4.12 SAS Modact 5 or in the default game
To use the Object SFS Files,to add more objects to your SAS Modact 5 and to cure the hanger bug
You need to extract "up_objects02.sfs" with the SFS File extractor
Once extracted,search>
up_objects02/3do/Buildings/Airdrome/
Maskingnetdelete that folder from the extracted files
delete> Maskingnet
Now place the extracted up_objects02 folder and all it's contents into your #SAS Folder>
IL-2/#SAS/up_objects02
Now.... if using up_objects01 and 03 and the 04 SFS Files in the auto SFS File folder
and the extracted up_objects02 folder in the #SAS folder(minus the maskingnet folder)
You now just need to edit your static.in
Using the UP3 Static.ini that goes with the up_object SFS Files
You need to search nets,remove in whole the first net entry you come to using the search function of your text editor
remove everything in Red
[buildings.House$AirdromeMaskingnet]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/dead.sim
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001Then add the 4.12 static.ini info to your static.ini (Post #252)
you'lle have all the UP3 objects added to your install using 01,03 and 04 of the up_object SFS Files
The up_objects02 folder will be exxctracted using it in the #SAS folder
and you'll have the offending static.ini info removed from the older masking net as well as the actual object
which keeps it from over-riding the default new masking net of the same type and size
The bug must be in the properties of that objects somehow
removing it and doing as I described cured the exploding planes in the 4.12 taxi test mission for me
with being able to use the SFS Files other than up_objects02 which could use being re-compiled into an SFS File with the maskingnet folder removed
Cheers