Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 20 [21] 22 23 24 ... 86   Go Down

Author Topic: New-TFM  (Read 272777 times)

0 Members and 3 Guests are viewing this topic.

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: New-TFM
« Reply #240 on: July 03, 2013, 03:19:05 AM »

Hello Everybody

I had noticed that on my system the HD skins were not  showing up. I checked that the Pack 24 was correctly installed and that the dll files were present in the  root. All was as it should  be. After reading up  on the  HD mod I  discovered a popular fix is to install the Carmasters Light in IL2 mod which includes a mod folder and 6 dll files which should be allowed to overwrite the originals.

Et voila. Gumpy's lovely HD 109 E-4 with improved spinner in all its glory.

I thought I would pass this on as an  easy fix  for anyone who is struggling  to  understand  why their  HD  skins  don't show up in game. This light mod does something really good for the game's effects too.

Euan
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: New-TFM
« Reply #241 on: July 03, 2013, 03:49:27 AM »

Are they not more SCW Gaston?  I am trying to keep to WWII/Korea with New-TFM, but I think Poltava should add these older HE-111s to his SCW.  That would be nice... 8)

Yes, I can confirm that DreamK's early He-111's can already be found in "IL-2 SCW", as a part of Update Pack 2. (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1716)

All remaining SCW-era aircraft will be added with Update 3.  :)

I think that a partitioning of the game along this chronological axis is pretty inevitable, due to the dreaded Java-wall, and due to the fact that we - luckily! - still can see more and more aircraft and objects added. (We already have all WW1 material gathered in "DBW 1916"). The thing is that this is really no big problem, given that you can have multiple installs, switch between different packs with jsgme etc etc.
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: New-TFM
« Reply #242 on: July 03, 2013, 04:57:52 AM »

Excellent thank you, I think I only had update-1 so far, great job!  ;D
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: New-TFM
« Reply #243 on: July 03, 2013, 06:29:42 AM »

Thats the Beauty of my HolyGrail Install, I can have 2, or more DBW's and so on, see screen shots below, I have SCW for DBW set into a New-TFM and a Normal New-TFM for 1946 to Korea. IL2 Selector 3.1 makes this all work Flawlessly.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: New-TFM
« Reply #244 on: July 03, 2013, 06:32:55 AM »

What a brilliant lack of complication there, Bravo!  :D
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3255
Re: New-TFM
« Reply #245 on: July 03, 2013, 06:45:14 AM »

Well, Monty and Poltava... early He-111 and Br20 have their place in a non SCW install, as they were also used in Asia... just my opinion, of course !

And not bad... I should do a DBW_SCW folder instead of having a SCW complete install... I did it with DBW1966...
Logged

Crash_MX06

  • member
  • Offline Offline
  • Posts: 268
  • DBW 1.71 + TFM + Gurner FX :D
    • DarkOrbit Game
Re: New-TFM
« Reply #246 on: July 03, 2013, 06:50:16 AM »

Is SCW already in New-TFM or TFM? or we need to download it?
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: New-TFM
« Reply #247 on: July 03, 2013, 07:08:08 AM »

Thanks Poltava, I just installed Update Pack two, and all is well! :)
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: New-TFM
« Reply #248 on: July 03, 2013, 07:31:06 AM »

Is SCW already in New-TFM or TFM? or we need to download it?

SCW is a Separate Era, Spanish Civil War
Get it here:
https://www.sas1946.com/main/index.php/topic,31973.0.html

New-TFM is for WWII - Korea

Both with deliberately separate mod folders for the best performance.  With the V5 Selector they can be run simultaneously in the same install as highlighted by Bravo.
(You may want to write a tutorial on this one Guy, its a brilliant setup)

@Poltava - Ditto the SCW Update, straight into my mods folder (I use #SCW with new selector) works like a charm, absolutely nothing for me to do, everything covered.  Got the early Heinkels now, thanks a lot mate!  ;D ;D ;D ;D ;D
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372
Re: New-TFM
« Reply #249 on: July 03, 2013, 07:35:02 AM »

Well, thanks a bunch, Monty. I have been out of the game for several months and have spent the last 2 weeks downloading and installing TFM and New TFM, then stap me, just when I thought it safe to resume ops, I turn my back and you go and blind side me with part 30!
Seriously, though, I have recently purchased a new pc and have had great fun installing the packs and seeing if she can take all that TFM's throw at me. All good news so far. I managed to plough through 94 + 18 pages of threads as I went and managed both installations relatively trouble free, so thanks to all who have taken time and trouble to iron out problems and given advice.
On a cautionary note, I got way too clever installing New TFM and renamed Tigers sounds too early in the install. After loading part 24, the whole game crashed as I now had two Tigers sounds folders in my #DBW folder.  I had to roll back to the very beginning and start afresh with a clean #DBW folder. All up and running smoothly now, though, ready for that pesky part30.

Cheers, Only one DB
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: New-TFM
« Reply #250 on: July 03, 2013, 07:38:52 AM »

Hehe, well at least New-TFM's small size makes it possible to roll back all the way and not lose a whole week doing it.  Lean and mean! (I have been spending way too much time lately talking with US Service personnel)  ;D

Even so, there is a whole lot of extra content in New-TFM and the campaigns showcase many of the new features.

https://www.sas1946.com/main/index.php/topic,35546.0.html
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: New-TFM
« Reply #251 on: July 03, 2013, 07:59:14 AM »

concerning the SCW this means I just get SCW plus update, drop the files in the #DBW_SCW folder, use the new IL2 Selector, configure it to load the mods from the 'DBW_SCW folder and this works then?

My install runs the new TFM flawlessly I should mention..

oh, and which files do I need from the new Modact to get the new Selector working in the TFM install?
the selector itself, the il2fb.ini, the bin folder (?)

thanks in advance for any help on this

Logged
Pages: 1 ... 18 19 20 [21] 22 23 24 ... 86   Go Up
 

Page created in 0.042 seconds with 26 queries.