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Author Topic: New-TFM  (Read 272776 times)

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SAS~Monty27

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Re: New-TFM
« Reply #264 on: July 03, 2013, 04:59:00 PM »

Yes, that is exactly what I was thinking about, Poltava !

But I have another problem...

I have made a special test install for TFM2. Before installing the folders with JSGME, I launch the game, everything works fine. Then, I installed the 30 TFM files. Launches the game again, OK, everything loads fine. Launch a Flying Tigers campaign, and there, no go. I search a bit, and try the map in FMB (cztx_Burma_lower). And here is a problem : impossible to load the map, the game makes a CTD.

So I desinstall everything with JSGME and revert back to a non-TFM2 DBW game. I try the map again, and no problem : it loads fine, I can save a mission. So I load the 1st file (01) in JSGME, launch the game and go directly to the FMB to test the map. And here again, impossible to load it, CTD. Has anyone else the same bug (I hope that I have been clear in my words) ?

YES SOLVED - The correct Mission entry is:

MAP cztx_BurmaLower/load.ini

Replace cztx_Burma_lower/load.ini with cztx_BurmaLower/load.ini

I have no idea how you have a set of missions with this entry, physical deletion of the old ones and a re-download will also solve the issue.  ;D
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Gaston

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Re: New-TFM
« Reply #265 on: July 04, 2013, 12:54:54 AM »

So the correction has to be done in the all.ini file of the maps folder, I think... am I right ?

Anyway, I was right to insist with my questions... LOL
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SAS~Monty27

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Re: New-TFM
« Reply #266 on: July 04, 2013, 01:35:20 AM »

So the correction has to be done in the all.ini file of the maps folder, I think... am I right ?

Anyway, I was right to insist with my questions... LOL

I was suggesting editing each mission file to match your map entries, but either way we know the answer now and you can fly the missions!  ;D
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Griffon_301

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Re: New-TFM
« Reply #267 on: July 04, 2013, 09:12:20 AM »

done the new Selector style install, DBW 1916 now also works on my install of the new TFM;
thanks guys for pointing out this method of getting stuff running :)
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SAS~Poltava

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Re: New-TFM
« Reply #268 on: July 04, 2013, 02:33:41 PM »

I have a VERY special problem.  ???

Right now I am playtesting my big Bf109 campaign "Years of Triumph" with the new TFM. And it has run nicely until the invasion of France. Suddenly the mission starts with a big bang, with pieces of aircraft flying all over the place. When I have just one flight on the map, when the mission starts the other aircraft are zooming straight up into the blue yonder with stalled engines while the players aircraft quietly sits down on the ground with retracted undercarriage.

Has anyone experienced anything like this? It can't be a clash of mods, as I use a pristine new version of TFM, fresh from Montys mint. So what the heck can it be?   :'( And AFAIK nothing you do in FMB can give these pretty bizarre effects...

Any clues anyone?
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Flying H

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Re: New-TFM
« Reply #269 on: July 04, 2013, 02:41:20 PM »

Poltava, I have experienced such madness when one or some waepons where missing for some AC in the mission! There shouldbe a note in the logfile like "cannot  load weapon default" or the like!
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Gaston

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Re: New-TFM
« Reply #270 on: July 04, 2013, 02:43:14 PM »

YES SOLVED - The correct Mission entry is:

MAP cztx_BurmaLower/load.ini

Replace cztx_Burma_lower/load.ini with cztx_BurmaLower/load.ini

I have no idea how you have a set of missions with this entry, physical deletion of the old ones and a re-download will also solve the issue.  ;D


Sorry, Monty, but it is a no-go... I copied this in the all.ini file (in maps) and tried to load the map : impossible, the game tries and CTD... but with a clean DBW, the map loads fine, so it is not a SFS problem... I really do not understand ! I saw that when I load the first pack (#DBW-NewTFM-01), this map begins immediately to cause a CTD... but nothing i linked to maps... or maybe is there an influence by Tiger sound mod (I heard it can affect some maps...)... in this case, maybe is there something wrong in my conf.ini... here it is :

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=1
HighGore=1
mapPadX=0.6585938
mapPadY=0.0072916667
viewSet=56
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
HakenAllowed=1
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.9
deltaZ=60.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=fr
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Is there anything suspicious ?
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SAS~Poltava

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Re: New-TFM
« Reply #271 on: July 04, 2013, 02:58:05 PM »

Poltava, I have experienced such madness when one or some waepons where missing for some AC in the mission! There shouldbe a note in the logfile like "cannot  load weapon default" or the like!

Thanks for the tip! Will check it out ASAP!
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Gaston

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Re: New-TFM
« Reply #272 on: July 04, 2013, 03:28:52 PM »

FOUND ! I desactivated the Tiger Sound Mod with a -, and now... map loads fine, I can save mission, track loads fine too, and I launch the first mission : no problem too.

So something must be wrong in my conf.ini, causing an interference between Tiger's mod and this map (and probably others...). But I do not know the colution.
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SAS~Monty27

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Re: New-TFM
« Reply #273 on: July 04, 2013, 07:12:34 PM »

I have a VERY special problem.  ???

Right now I am playtesting my big Bf109 campaign "Years of Triumph" with the new TFM. And it has run nicely until the invasion of France. Suddenly the mission starts with a big bang, with pieces of aircraft flying all over the place. When I have just one flight on the map, when the mission starts the other aircraft are zooming straight up into the blue yonder with stalled engines while the players aircraft quietly sits down on the ground with retracted undercarriage.

Has anyone experienced anything like this? It can't be a clash of mods, as I use a pristine new version of TFM, fresh from Montys mint. So what the heck can it be?   :'( And AFAIK nothing you do in FMB can give these pretty bizarre effects...

Any clues anyone?

YES!  This is specifically a LOADOUT problem, often Stukas or bomb carrying 109s.  Changing the loadout will solve the spawn crash.  ;D
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SAS~Monty27

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Re: New-TFM
« Reply #274 on: July 04, 2013, 07:20:11 PM »

YES SOLVED - The correct Mission entry is:

MAP cztx_BurmaLower/load.ini

Replace cztx_Burma_lower/load.ini with cztx_BurmaLower/load.ini

I have no idea how you have a set of missions with this entry, physical deletion of the old ones and a re-download will also solve the issue.  ;D


Sorry, Monty, but it is a no-go... I copied this in the all.ini file (in maps) and tried to load the map : impossible, the game tries and CTD... but with a clean DBW, the map loads fine, so it is not a SFS problem... I really do not understand ! I saw that when I load the first pack (#DBW-NewTFM-01), this map begins immediately to cause a CTD... but nothing i linked to maps... or maybe is there an influence by Tiger sound mod (I heard it can affect some maps...)... in this case, maybe is there something wrong in my conf.ini... here it is :

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=1
HighGore=1
mapPadX=0.6585938
mapPadY=0.0072916667
viewSet=56
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
HakenAllowed=1
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.9
deltaZ=60.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=fr
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Is there anything suspicious ?

Hi Gaston

don't know how you have different MAP load.ini entries to me but as long as you have a version of the map it is easily solved.  New-TFM includes an expanded modded map section and that should be good to go.

If not, here are the steps to fix or convert ANY mission from ANY source, that is not playing ball.

1) Identify problem missions and look at MAP entry at the top of each mission file.
2) Load the map in FMB and save a blank mission
3) Check the MAP entry at the top of your new mission file and note  the difference
4) Replace the lines at the top of each of the *.mis files that do not work for you.

Tedious?  A bit, but campaign makers get quick at cut and paste and you are no stranger to this process.   ;D

Even with a different version of the map, the missions will load up and put all the scenery and aircraft where they should be.

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Gaston

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Re: New-TFM
« Reply #275 on: July 04, 2013, 11:40:41 PM »

Yes, I know this... but maybde I did not explain myself well. This is not a problem of typo in all.ini or in mis files of the campaign.

If I desactivate the Tiger sound mod, everything is back to normal : tracks and missions on this map load fine, I can access the map in FMB and save a mission.

What is strange is this problem with Tiger sound mod : if this mod is active, the map does not work anymore...

Anyway, I can live without this sound mod... so, in order to èplay this campaign, I desactivate it and it is OK !
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