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Author Topic: New-TFM  (Read 282032 times)

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vpmedia

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Re: New-TFM
« Reply #384 on: July 16, 2013, 10:47:25 AM »

Imho with GurnerFX when you destroy lot of buildings with bombs then they start to emit fire and smoke at the same moment which contributes to the fps drop a lot, the stock game has no such feature hence the fps drop is no so noticeable there. A 5-10 second delay in the start of those smoke/fire effects would fix the problem but I dont know how to do it because I'm not that familiar with the eff files.

RDDR Hangar19

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Re: New-TFM
« Reply #385 on: July 16, 2013, 10:49:05 PM »

 That my friend is a great grab. Kudos!!!! :o
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Mick

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Re: New-TFM
« Reply #386 on: July 17, 2013, 12:55:07 AM »

... may be those with severe fps drops should try the 10 km java file instead of the stock 30 km, and also try this setting in their conf.ini:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=1
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markino

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Re: New-TFM
« Reply #387 on: July 17, 2013, 01:31:12 AM »

... may be those with severe fps drops should try the 10 km java file instead of the stock 30 km, and also try this setting in their conf.ini:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=1

And then enable Gurner's FX again, it is right?
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markino

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Re: New-TFM
« Reply #388 on: July 17, 2013, 03:32:36 AM »

Guys, a quick question: are these folders, files and images in the right place or I must to move it in a dedicated place? Or I must to create a folder and put them inside in?







Many thanks for your help.
Ciao.

Marco
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vpmedia

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Re: New-TFM
« Reply #389 on: July 17, 2013, 04:20:33 AM »

... may be those with severe fps drops should try the 10 km java file instead of the stock 30 km

that could explain a lot because I'm only using the 10k smoke view distance mod
the one with 30k is a total fps killer, I didnt know that its included by default in the 4.3 version

PO_MAK_249RIP

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Re: New-TFM
« Reply #390 on: July 17, 2013, 04:55:09 AM »

I'm using Gurners without the classfiles with the low particle effects (also minus classfiles) overwritten on top - works gr8 for me.

PS, Heres hoping Monty does a pack with max_thehitmans new textures/objects on his return ;)
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flugkapitan

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Re: New-TFM
« Reply #391 on: July 17, 2013, 05:41:11 AM »

Greetings. I've been following this discussion with interest, since I'm one of those with a quite capable gaming rig, but suffer the stuttering and low fps when large bomber formations appear. I'm using TFM and Gurner's FX. Where can I find this 10 km Java file and how/where would I install it?

Thanks,
Scott
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markino

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Re: New-TFM
« Reply #392 on: July 17, 2013, 06:04:28 AM »

... may be those with severe fps drops should try the 10 km java file instead of the stock 30 km, and also try this setting in their conf.ini:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=1

Scott look Mick's suggestion as above, in the conf.ini. I will try this afternoon to modify my conf.ini as suggested by Mick and then to enable Gurner's FX once time. I hope this works...
Ciao.

Marco
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flugkapitan

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Re: New-TFM
« Reply #393 on: July 17, 2013, 06:17:43 AM »

Thanks Marko, I'll probably try adopting those setting this evening and see what happens. Still where does one find that 10 km Java file?

Cheers,
Scott
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markino

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Re: New-TFM
« Reply #394 on: July 17, 2013, 07:11:20 AM »

Hi Scott, unfortunately I don't know where find the java 10 km. I hope somebody can help us... ;)

Ciao.

Marco
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BravoFxTrt

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Re: New-TFM
« Reply #395 on: July 17, 2013, 07:25:05 AM »

Go here and scroll down untill you see it near the bottom of the first post   Long View Distance Mod

https://www.sas1946.com/main/index.php/topic,20929.msg226479.html#msg226479
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