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Author Topic: Vought OS2U Kingfisher  (Read 19652 times)

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Batbomb

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Re: Vought OS2U Kingfisher
« Reply #24 on: July 24, 2013, 08:48:24 AM »

mapping is lookin' good there sir! :)
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JG13~Wulf

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Re: Vought OS2U Kingfisher
« Reply #25 on: July 24, 2013, 11:53:28 AM »

It's not just a light bomber but a good seaplane. There is not a lot of them in the game so it's still a good add without arty and other think (With the Zuti mod, we can use it as a recon plane => flying radar)
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Fresco23

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Re: Vought OS2U Kingfisher
« Reply #26 on: July 24, 2013, 02:05:42 PM »

Yeah definitely a good add, even without arty spotting. Will be a great scout and search plane for pacific fleets.
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mikoyan99

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Re: Vought OS2U Kingfisher
« Reply #27 on: July 24, 2013, 03:29:15 PM »

Quote
mapping is lookin' good there sir!

Certainly hope so! Knowing my luck something strange will happen when I import it though ???.



I've finished off the mapping; the interior has much better detailing than previous efforts, as you can see, and hopefully the glass parts will come out crisper than on the F1M.
Next I need to "cut" the control surfaces and start importing into the game. GMax doesn't have the edge joining feature that 3DS max does, so i'm using Booleans to generate the surfaces as complete shapes rather than hollow sheets.
-Matt
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barrett_g

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Re: Vought OS2U Kingfisher
« Reply #28 on: July 24, 2013, 04:24:29 PM »

Simply amazing!
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PlaneEater

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Re: Vought OS2U Kingfisher
« Reply #29 on: July 24, 2013, 05:31:48 PM »

Quote
mapping is lookin' good there sir!

Certainly hope so! Knowing my luck something strange will happen when I import it though ???.
http://i.imgur.com/97NKFOZ.jpg
http://i.imgur.com/C7x2I2N.jpg

I've finished off the mapping; the interior has much better detailing than previous efforts, as you can see, and hopefully the glass parts will come out crisper than on the F1M.
Next I need to "cut" the control surfaces and start importing into the game. GMax doesn't have the edge joining feature that 3DS max does, so i'm using Booleans to generate the surfaces as complete shapes rather than hollow sheets.
-Matt

There are some maxscripts called csPolyTools or MeshTools for Max 4.2 that should work in gmax.  They will give you a lot more flexibility with polymodeling, and should give you the ability to do stuff like Bridge and Cap.
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RealDarko

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Re: Vought OS2U Kingfisher
« Reply #30 on: July 25, 2013, 05:04:47 AM »

I'm really excited about your work Mikoyan!
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mikoyan99

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Re: Vought OS2U Kingfisher
« Reply #31 on: July 25, 2013, 12:48:49 PM »

Thanks. :)

Here's a question for you lot - did the Kingfisher carry a forward facing armament? If so, where was it mounted? It has what appears to be a tube gunsight mounted through the windscreen but no apparent firing points.
Also, was it a single or double .30 calibre browning in the rear cockpit?
-Matt
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Fresco23

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Re: Vought OS2U Kingfisher
« Reply #32 on: July 25, 2013, 01:23:01 PM »

Wiki says a single .30 cal for the pilot but doesn't say where it is located
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Semor

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Re: Vought OS2U Kingfisher
« Reply #33 on: July 25, 2013, 01:32:17 PM »

Here we go:

the foward part:



The Front Arament with the Fixed Gun:



Flexible gun installation stowed:



The Cockpit:



I LOVE THIS BIRD!




And of course the Source: http://www.navsource.org/archives/01/57k1.htm

Keep on your good 3D Work!!  :)



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RealDarko

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Re: Vought OS2U Kingfisher
« Reply #34 on: July 25, 2013, 01:36:37 PM »

Single 0.30 in front and a single 0.30 in the turret. A new pic. Source Squadron Signal AS2U Kingfisher in action:

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barrett_g

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Re: Vought OS2U Kingfisher
« Reply #35 on: July 25, 2013, 08:21:56 PM »

Was the gun in the right wing root?  I see a "hole" in this pic.... I don't see where else a gun would be???



Also... I found out both the flaps and the ailerons would droop giving the Kingfisher a 55mph stall speed.  It had "auxiliary ailerons" that aided the normal ailerons when they were drooped in slow flight... Don't know how that would be modeled... Probably easier to ignore that feature!

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