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Author Topic: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)  (Read 80289 times)

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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #144 on: January 29, 2016, 11:29:59 AM »

thanks Knoch. i'll give it a try.
i'm not holding any high hopes, though - even though throughout both this and the 409 version thread people have reported it working in 41.2, even in 4.13. lol - some say it only works with the 409 FM in 4.12.... i've tried every combination, and there's no difference, other than one has a rear gunner and the other doesn't - both have the same issue with the catapult, regardless - the plane starts facing towards the front of the Iowa, and not at an angle with the catapult, so when it starts, it just crashes onto the deck.
i'm going to leave it for tomorrow, though - i've had about all the problems i can handle for one day, lol
will let you know how it goes ;)

oh, i meant to ask, do you know why this zip version was taken down?
going through the threads, it seems like this was the best working version?
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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #145 on: January 30, 2016, 08:06:55 AM »

i almost thought that version would work, Knoch, but unfortunately it's doing the same thing.
in fact, i've gone and tried each available version (and that not available anymore) and they all suffer from the exact same problem.
the plane spawns just to the rear right of the catapult, and is facing the straight forward on the ship.
so when it comes time to launch, it sort of launches itself onto the catapult structure, and gets stuck there.
so the catapult seems to be a no-go, anyway.
other than that, she seems to behave and fly perfectly well .
just can't do the one thing that's her 'claim to fame' so to speak, lolz  :D
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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #146 on: January 30, 2016, 11:57:24 AM »

i think it already works for most in 4.10 versions - at least that's as i understand it.
it does not however work for 4.12.2 version, which has been my query from the start.
when i say 'it doesn't work', then all i am referring to is the catapult function.
other than that, the plane seems to have no real serious issues.
and the catapult feature is supposed to be the great feature of the plane, so without that, it's just another seaplane, in essence.
the fact that the catapult works correctly in older versions tells me it can be done, but maybe no-one wants it working in 4.12.?
i can't say why, not many like the plane, maybe, or don't care for the catapult...who knows?
if there is anyone interested enough, i can post up a video showing what it does on the catapult in 4.12, although i figured a description was easy enough to understand. ;)
maybe a horde of 410 users will jump in and prove me wrong (that'd be great), but i'm not so sure.
so if you're offering yet another version of the same old 410 version mod, well... i won't stop you.
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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #147 on: January 30, 2016, 12:54:36 PM »

yes, what we need is a working, catapult-capable 4.12 Kingfisher. it's officially the first thing on this year's christmas wishlist... :D
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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #148 on: January 30, 2016, 11:13:52 PM »

hi Johnny  :)
as a matter of fact - yes, i did try to edit some of those settings, but they seem to make no difference.
i edited the CatapultYaw to 45.0, way more than the default, for example, but there was absolutely no difference in the spawning position or behavior of the plane.
the plane continues to spawn in the (same) wrong place, and when it starts to move forward - very slowly - it just falls off the catapult and crashes on the deck.
let this sequence of pictures give a better visual idea for now - (as i said, if you or anyone is interested, i can make a little video to show it...)







in 4.12.2 game, this happens exactly the same with each and every different available version of the Kingfisher.
believe me, i've tried every possible variation, from all suggested in the thread to some of my own ideas, with no success.
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SAS~Monty27

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #149 on: January 30, 2016, 11:43:52 PM »

Its not the ship or the aircraft guys, its down to engineMOD classfiles.  The later ones break the Iowa.  I don't recall off the top of my head the numbers but in CUP WAW Part-18 we have the JSGME Option to switch from an earlier version engineMOD with Iowa, but worse AI without Western's patch, and then back up to Super cool AI with the latest version and Western's Patch but goodbye Iowa Cats.

In most cases, of course, you want the latest engineMOD 2.7 and Western's patch otherwise the stupid TD AI fly into the scenery.  However, the earlier version is OK for isolated Pacific War scenarios and seaplane missions.  In C.U.P. mission builders just have to specify which engineMOD is required.

This is five minutes ago in CUP-World at War Part-19.

This mod works with any seaplane and all Iowa class vessels.








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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #150 on: January 31, 2016, 12:01:48 AM »

great to hear that, Simon - i'm going to give that a go right away - as it seems easy enough to swap between versions, which is useful because, indeed, i would only need the use of the Iowa cats in a small handful of specific scenarios. - for the rest, i'd prefer to have the improved AI, in most cases ;)
will give feedback once i've tested, in the hope that this could help at least one other person.
lol - i realise i'm in a minority of non-CUP users - not because i don't want  to use it, i DO! - but i simply haven't had the time yet.
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SAS~Malone

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #151 on: January 31, 2016, 01:21:09 AM »

yes  -unfortunately it seems the Engine Mod versions recommended from WAW don't get me anywhere, either - the game doesn't even get to loading,  - from splashscreen straight back to selector.
that's with both versions in WAW 18.
so my Modact install simply can't handle this , it seems.
at least the choice is simple now - either i live with the broken Iowa cats, or i live with no IL2 at all.... :D, not too hard, that one. lol
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SAS~Monty27

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #152 on: January 31, 2016, 03:58:28 AM »

Well, I'm sorry.  When we put CUP together of course there is a lot of testing and many things are included.  What I mean is:  we solved this with the solution outlined in CUP but it is difficult to isolate just those parts and apply them to another install.  Its just too damn complicated I only work on CUP projects now.

However, that is a realistic choice too.  CUP "World at War" is surprisingly compact when its all in and it has got everything nowadays, even a working Iowa... 8)
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Gatrasz

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #153 on: January 31, 2016, 04:27:35 AM »

Sorry to ask but I'm a bit confused...does it mean that the Kingfisher in CUP (I assume it's version 1.01 as the Manual says  ;) ) should work on Iowa's catapult with earlier version engineMOD ? Because in mine (#WAW 19 actually), it doesn't. Maybe it's normal and I did not understand, but (sorry again) I'm not sure.
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Griffon_301

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #154 on: January 31, 2016, 05:22:33 AM »

actually I never got the v1.7 Kingfisher to actually work off the Iowa as it should theoretically;
in a nutshell, only the zipcomic modded Kingfisher worked as advertised, which is also ok for me, but the 3d from v1.7 would be nicer;
its a shame one cannot have both....

in new WAW 18b (not gone to 19 by now) even the zip comic Kingfisher does not fly off the catapult anymore, but that is, as has been said by Simon already, due to the new engine mod...

well, I can live with that; its a nice eyecandy to launch off the Iowa once, but then thats about it .... :)
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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)
« Reply #155 on: January 31, 2016, 04:01:01 PM »



I like my airplane in the water.
It looks good in the water. 
It belongs with the fishes !
Stop putting it in a catapult. It´s not normal for a seaplane to be out of water.
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