Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4   Go Down

Author Topic: New static objects + retextures = Part 6  (Read 23839 times)

0 Members and 1 Guest are viewing this topic.

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
New static objects + retextures = Part 6
« on: August 01, 2013, 08:34:22 PM »

.
New static objects + retextures = Part 6

----------------------------------------------
Here is a new package with some retextured skins and some new static objects
for your IL2-1946 game, which also work in all of the IL2+mods game versions.

DOWNLOAD => https://www.mediafire.com/download/j4z4krtl7xr47wo/MAXObjectsandRetexturesPart06_Aug2013.7z

Some are brand new objects, so you must add the available static.ini lines into
the game version you are playing. - There is a file inside this package with all the needed new static.ini entries.

Some are repainted objects, so just overwrite the old skin files.
No need for new static.ini lines for these.
If you wish to save the old skins inside the object folder, just write a "-" (minus sign)
in front of the skin. The game will not read or install that particular skin.

Some objects will be placed into already available folders which come with the original game and
also with the IL2+Mods versions.  Just so it makes it easier for you to install them into your game.
 
Just copy them and paste the folders into your game.  Use them if you which.

Here is what is inside this new package...

---------------/----/------------------

Two new types of Oil wells. These were early types which were made of wood found
all over the world beginning with the first oil-well in 1859 (Drake well, Pennsylvania)
until the late 1930s.

These new folders go in here...   Mapmods/3do/Buildings/addobjects/________

- Oil_Well_type02 --- New static object + skins - Add new static.ini
- Oil_Well_type03 --- New static object + skins - Add new static.ini


Take note = There is no number "type01" , because that is the already first Oil_well
object created for the IL2-game made by;
Original 3D : DT (YG Tower) + ? (Tower Object) / Assembled 3D : C6_Claymore / DIY : SAS Epervier 
---------------/----/------------------

A film-screen white-cloth object. Just a test object I am still working on.
The trick here to make an image appear as a movie image at night in the IL2-game is to
place a air-raid spot-light behind a tall building and on the other side of the building
place the white-cloth. The spot-light light glow will make the image show through as if
it is a film being shown at night in your game. Just add people-objects watching the film
for a more complete scene.

This folder goes in here...  3do/Buildings/Airdrome/______________

- FilmScreen01 --- New static object + skins - Add new static.ini


Original used object by Nachprod Murdoc (and Molva ?)
---------------/----/------------------

There is also two new retextured WW1 tents.
The Bessonneau and the German tent.
These can also be used as burned and damaged objects for your game maps. I reworked the
damaged skins to look a little better now.
Just add the following lines to your game if you do not have them yet...

... 3do/Buildings/Airdrome/Bessonneau --- retextured skins - no need for new static.ini if
you have them already.

... 3do/Buildings/England/WW1tent --- retextured skins - no need for new static.ini if
you have them already
---------------/----/------------------

A new Skeleton object !
Good for laying around Pacific island beaches or any battlefields in the world.

This folder go in here...  Mapmods/3do/Buildings/Battlefield/_____________

- Skeleton01 -- New static object + skins - Add new static.ini

---------------/----/------------------

Four (4) new wooden crosses objects. Good for any battlefield scene, including 2 with
wooden props for downed Ww1 pilots.

This folder go in here...  Mapmods/3do/Buildings/Battlefield/_____________

- WoodCrosses_01 ------- New static object + skins - Add new static.ini
- WoodCrosses_02 ------- New static object + skins - Add new static.ini
- WoodCrosses_03prop ----- New static object + skins - Add new static.ini
- WoodCrosses_04prop ----- New static object + skins - Add new static.ini

Original used object by Nachprod Murdoc (and Molva ?)

---------------/----/------------------

The first in a series of "mapboards" for your airbase scenes.

This folder go in here...  Mapmods/3do/Buildings/Battlefield/_____________

- MapBoard_01 ---- New static object + skins - Add new static.ini

Original used object by Nachprod Murdoc (and Molva ?)
---------------/----/------------------

A selection of retextured old Roman/Greek Ruins for your game maps. This also
includes some old ruins for Aztec/Maya temples in Central America.

These folders go in here...  Mapmods/3do/Buildings/Egypt/___________

- Egyptfloor_small01 ---- New static object + skins - Add new static.ini
- Egyptfloor_small02 ---- New static object + skins - Add new static.ini
- Aztecfloor_small01 ---- New static object + skins - Add new static.ini
- AztecRuins1 ----------- New static object + skins - Add new static.ini
- AztecRuins2 ----------- New static object + skins - Add new static.ini
- AztecRuins3 ----------- New static object + skins - Add new static.ini
- AztecRuins4 ----------- New static object + skins - Add new static.ini
- AztecRuins5 ----------- New static object + skins - Add new static.ini
- AztecRuins6 ----------- New static object + skins - Add new static.ini

Original pyramid objects by dlv (?)

---------------/----/------------------
from Wikipedia...  http://en.wikipedia.org/wiki/Hedge

A pack of different objects to create French Hedgerows, often seen around the Normandy landscape
in WW1 and WW2 war years. These bushes have been growing for hundreds of years!
A pack for Winter hedgerows is also provided for your winter landscapes.

I have already lowered each piece so as to fit into the next piece you place next to on the map,
all are at the same height. Just at the right height as the real ones.
If the base floor is flat on your IL2-game maps, then all the object pieces will fit very
nice next to each other to make Hedgerows to separate land around houses and around farm lands.
These can also be used to create fancy old garden designs which can be seen around French
palaces and around the Louvre museum and the Eiffel Tower.
 
These folders go in here... Mapmods/3do/Buildings/French/_______________

- Hedgerow01_1 ---- New static object + skins - Add new static.ini
- Hedgerow01_2 ---- New static object + skins - Add new static.ini
- Hedgerow01_3 ---- New static object + skins - Add new static.ini
- Hedgerow01_4 ---- New static object + skins - Add new static.ini
- Hedgerow01_5 ---- New static object + skins - Add new static.ini
- Hedgerow01_6 ---- New static object + skins - Add new static.ini
- Hedgerow02_1 ---- New static object + skins - Add new static.ini
- Hedgerow02_3 ---- New static object + skins - Add new static.ini
- Hedgerow02_4 ---- New static object + skins - Add new static.ini
winter versions
- Hedgerow01_1W ---- New static object + skins - Add new static.ini
- Hedgerow01_2W ---- New static object + skins - Add new static.ini
- Hedgerow01_3W ---- New static object + skins - Add new static.ini
- Hedgerow01_4W ---- New static object + skins - Add new static.ini
- Hedgerow01_5W ---- New static object + skins - Add new static.ini
- Hedgerow01_6W ---- New static object + skins - Add new static.ini
- Hedgerow02_1W ---- New static object + skins - Add new static.ini
- Hedgerow02_3W ---- New static object + skins - Add new static.ini
- Hedgerow02_4W ---- New static object + skins - Add new static.ini

---------------/----/------------------

Three (3) new newspaper quiosque as seen in the old days of WW1 and WW2 in city centers and in train stations.

These folders go in here... Mapmods/3do/Buildings/Furniture/______________

- NewspaperQuiosque_01 ---- New static object + skins - Add new static.ini
- NewspaperQuiosque_02 ---- New static object + skins - Add new static.ini
- NewspaperQuiosque_03 ---- New static object + skins - Add new static.ini

---------------/----/------------------

Four (4) new Roman house mosaic floors to place around ruins and old Mediterranean
houses and palaces. These can be seen from the air as you fly by them.

These folders go in here... Mapmods/3do/Buildings/Med/_________________

- RomanFloor_big01 ---- New static object + skins - Add new static.ini
- RomanFloor_big02 ---- New static object + skins - Add new static.ini
- RomanFloor_big03 ---- New static object + skins - Add new static.ini
- RomanFloor_big04 ---- New static object + skins - Add new static.ini

---------------/----/------------------

A set of retextured Egyptian pyramid objects which might be already in your game.
If you do not have them, install this pack. If you do have them, just copy and overwrite the
old skins for these new skins. Use them if you wish.

These folders go in here... Mapmods/3do/Buildings/Mideast/_________________

- Sphinx
- Keops Pyramid
- Kefren Pyramid
- Mykerinos Pyramid
- Saqqara Pyramid
- Queen Pyramid
- Small Pyramid
- Mastaba
--- All retextured skins - no need for new static.ini if you have them already. If you do not have, I have placed
the static.ini entries and complete folder for them all.


Original pyramid objects by dlv (?) from Egyptruins

---------------/-The End-/------------------
---------------/----/------------------

Once again I would like to thank personally all the great 3D-Model creators and Artists who have made
these fine objects to make our old IL2-1946 game a much nicer place to visit and to enjoy flying in.
All credits go to the original creators and artists of these fine models.
Thank you all!
IL2-1946 would not be the same cool game without them.

I hope you enjoy them and have a great time.

Cheers
MAX
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #1 on: August 01, 2013, 08:39:22 PM »

WOW! What a pack THANKS Max.  ;)
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5801
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #2 on: August 01, 2013, 11:00:43 PM »

Real works of art! It gives you the impression of a "hollywoodian" type of enterprise! Many thanks Max! 8)
Logged

Typhoon Ib

  • SAS Enfant terrible
  • member
  • Offline Offline
  • Posts: 1632
  • unlock.inc
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #3 on: August 02, 2013, 12:52:14 AM »

LOL the kiosk that says "French attack"

ROFL!

"French attack"...

R U Sirious!!!  ;D
Logged
Collecting dislikes since December '82.

farang65

  • never two weeks two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2787
  • Fortress Formosa
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #4 on: August 02, 2013, 01:03:48 AM »

Thanks to you Max   ;D :D

Now I can upgrade Elsal Hon Nic map.

Especially the South American pyramids

Movie screen idea cool   ;D

Looks like the pigs are checking out her rear  ;D

Cheers

Kirby
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #5 on: August 02, 2013, 01:07:25 AM »

Yes Typhoon , its a real genuine WW2 newspaper  ;)

Take a look at some other newspaper headlines ... yeah, some are crazy and funny
http://www.printmag.com/imprint/war-and-type/?utm_source=rss&utm_medium=rss&utm_campaign=war-and-type

~~~~~~~~~~~~~~

Thank you Kirby, I will be looking forward to seeing what cool scenes your going to create
with some of these objects.
After I complete my missions and dogfights I usually just fly around for 30 or more minutes just enjoying
the landscape scenes  8)
Great maps guys! Thanks!
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9526
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #6 on: August 02, 2013, 01:32:55 AM »

Nice very nice ! :D
Thank you very much !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5453
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #7 on: August 02, 2013, 03:45:48 AM »


I already have a female star for my next Hollywood movie! 

... but she´s a little "flat" in some areas  :P  ;D



... that's right Max, perhaps you should ask Jeronimo to fit her with a nice 3D pair of spinners like these ...  :D



Logged

Helen-of-Sparta

  • Guest
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #8 on: August 02, 2013, 05:47:53 AM »

Cool  8) thank you Max  :-*



Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #9 on: August 02, 2013, 06:24:53 AM »

Wow Max. Those floor mosaics are amazing. :)
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6416
  • In memory of my beloved hero: Saburo SAKAI!
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #10 on: August 02, 2013, 07:49:18 AM »

Amazing mate!
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: New static objects + retextures =MAX-Aug.2013- Part 6
« Reply #11 on: August 02, 2013, 09:13:31 AM »



Great looking temple scene Helen  :-*   Thank you. I love those screenshots and what you made.
Our Mediterranean landscapes and the Greek islands will never be the same again!
I will post some more old objects for you and Blumax in my next package, next week.
Thank you for making those beautiful maps for everyone.
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
Pages: [1] 2 3 4   Go Up
 

Page created in 0.043 seconds with 26 queries.