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Author Topic: SAS Modact 5.2 for IL-2 4.12.1m  (Read 150883 times)

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lam

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #132 on: August 19, 2013, 10:12:53 AM »

great! Thanks for the links...didn't know who the artists were before
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lam

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #133 on: August 19, 2013, 01:12:55 PM »

PS: Where can I find those great intro screen images (that are randomized when it starts up) within the sas mod act files?

(They disappear too quickly for me to look at and really appreciate them!   :-\
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #134 on: August 20, 2013, 12:28:29 AM »

Iam, the files are inside the file "sas_basic_50.sfs" and by agreement with the two artists we'd rather like not to distribute them on the internet, I hope you will understand this.

Best regards - Mike
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Mission_bug

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #135 on: August 20, 2013, 02:40:15 AM »

Hello Mike, I have quite a lot of aircraft added to Modact 5.21 that range from Master Eperviers 4.09 conversions to those adapted for 4.12 itself.  Besides aircraft overheating, particularily jets, I have experienced other problems.  First off many aircraft appear to lack power and struggle to take off, this seems to be particularily troublesome for any aircraft set as AI.  Another concerns AI takeoffs, the aircraft will take off quite normally but when at a certain hight will veer to the side and run themselves into the ground.  This last problem appears more problematic on maps where hills are nearby, try Kuban and BTM pacific.  If you lead a flight yourself all seems ok, as the flight will follow you, but in a mission where you use AI it can be quite devastating to a flight.

Would you have any idea what the problem is here? 

TD introduced new code I believe that enables aircraft to avoid hills and obstructions, does Modact 5.21 interfere with that or is this more a problem associated with the many variations of mod aircraft I have not being compatable?

Cold you have a look at this please in your install and see if you encounter similar difficulties yourself, it may be it is peculiar to my install and I have messed something up somewhere along the line, you know how gormless I can be at times. ;)

Sorry if this subject has already been covered, I must have missed it.

Wishing you all the very best, Pete. ;D
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Whiskey_Sierra_972

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #136 on: August 20, 2013, 04:41:13 AM »

I find the same issues starting from 411....moreover some AI planes don't take off because if one engine don't run at first start AI don't try to restert it....if this happen in multi planes flight the planes after the off engined one don't take off....
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #137 on: August 20, 2013, 07:28:12 AM »

many aircraft appear to lack power and struggle to take off
Hi Pete, which aircraft are we talking about?
Mod ones only or stock ones too? Some examples of both?

AI takeoffs, the aircraft will take off quite normally but when at a certain hight will veer to the side and run themselves into the ground.  This last problem appears more problematic on maps where hills are nearby, try Kuban and BTM pacific.
Do you have some example mission available to reproduce this issue?
Does it only happen with modded aircraft or does it happen if the mission uses stock elements only? In the latter case, does the same thing happen on Stock 4.12.1m as well? I'm asking since there's basically nothing changed in terms of AI behaviour in Modact 5.2x.

Could you have a look at this please in your install and see if you encounter similar difficulties yourself
I'd really like to do this but as you know I ain't no big FMB dog, so to get fast and reliable reproduceable results I need what you have to reproduce what you've seen.

I find the same issues starting from 411....moreover some AI planes don't take off because if one engine don't run at first start AI don't try to restert it
Same question here walter: Modded or stock aircraft? Does the same thing happen in stock game too? Sample mission?

Best regards - Mike
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Mission_bug

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #138 on: August 20, 2013, 08:07:45 AM »

Hello Mike, strange thing with this is I tried an AI take off earlier on one of the maps mentioned and this time they successfully managed to get off the field without ramming themselves into the ground, not sure if I have removed something that may have been causing the problem or added something that cured it, wtf, always happens after you post a problem. ???

Anyway, it was happening with a mix of aircraft modded and stock.

Each of the flights was done in QMB on existing missions copied from my 4.11 Modact, essentially when I was adding a new aircraft to try it this was the simplest way rather than creating new missions.

One aircraft with a problem was the BE2c, the AI just could not get it off a runway, with others it was as though they could not quite get to take off velocity, they almost lumbered begrugingly into the sky.  Jets both stock and modded are a particular problem, they overheat very quickly and even if they get airborne they tend to return to earth rather quickly as the engines give up, usually they are on fire.

I tend to test everything with AI to see if anything will cause problems for mission building, if you fly the aircraft yourself the problems do not appear as bad.

In an un-modded 4.12.1 there was none of the behaviour that is why I thought maybe the ModAct was at fault but if you have not changed AI behaviour in any way I guess it will remain a mystery.

Sorry I cannot be more helpfull with this, I posted really to see if others were experiencing similar problems, obviously Walter is seeing some of those I mentioned.

Wishing you all the very best, Pete.
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lam

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #139 on: August 20, 2013, 10:36:59 AM »

Iam, the files are inside the file "sas_basic_50.sfs" and by agreement with the two artists we'd rather like not to distribute them on the internet, I hope you will understand this.

Best regards - Mike

yes, i understand. no problem. i will NOT distribute them in anyway. i wanted to take a look at the pics. they disappear before i get a chance to look at them. thanks
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Whiskey_Sierra_972

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #140 on: August 21, 2013, 03:42:56 AM »

Hi!

Since my 411 is gone away I can't recheck for the culprit and atm on my under costruction 412 I haven't yet started that mission:

Bessarabia map , red scramble , mainly B-17.....
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yubba

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #141 on: August 21, 2013, 10:56:05 AM »

I'm up and running 4.12.1 but still can't find the B29 bombsight, and I could also use some help improving the TBM I found this but the link is dead https://www.sas1946.com/main/index.php/topic,15654.msg168019.html#msg168019    .any help would be appericated,, thank you..
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<Gunny>

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #142 on: August 21, 2013, 11:46:21 AM »

B-29 sight on page (9) of this post.
Its the (6th) post from the top.
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yubba

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #143 on: August 21, 2013, 12:51:35 PM »

B-29 sight on page (9) of this post.
Its the (6th) post from the top.
thank you Gunny any thoughts on the TBM ???
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