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Author Topic: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF  (Read 152241 times)

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Red_Fox90

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Re: Yakovlev Yak-36 Freehand, VTOL v1.23
« Reply #12 on: September 05, 2013, 07:44:19 AM »

Now it's working perfectly!! Thank you! 8)
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SAS~Malone

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Re: Yakovlev Yak-36 Freehand, VTOL v1.23
« Reply #13 on: September 05, 2013, 08:12:31 AM »

had to start an imageshack account for pics, as my photobucket has somehow managed to exceed my monthly limit...





 8)
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.....taking fun seriously since 1968.....  8)

Bizu

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #14 on: September 05, 2013, 08:51:33 AM »

Well I meet all the requirements and still get a CTD crash during QMB mission loading.

Can anyone help please?

Code: [Select]
[05.09.2013 17:46:54] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 8400 GS/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Plane: Parameter [Mig_15]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:186)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15
Plane: Parameter [MI8MT]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.HeliStatic.<clinit>(HeliStatic.java:36)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.HeliStatic$MI8MT
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from File: 'hurrifac'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/DragonflyFAF.fmd:DragonflyFAF_FM' is being loaded from File: 'dragonflyfaf_fm'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
FM called 'FlightModels/FZG-76.fmd:FZG76' is being loaded from File: 'fzg76'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-2-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-4.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-1.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-3.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-5.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Early.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-8.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-11.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-16.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-22.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/Dragonfly86.fmd:Dragonfly86_FM' is being loaded from File: 'dragonfly86_fm'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
FM called 'FlightModels/AT802U.fmd:AT802U_FM' is being loaded from File: 'at802u_fm'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from File: 'hurrifac'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/DragonflyFAF.fmd:DragonflyFAF_FM' is being loaded from File: 'dragonflyfaf_fm'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
FM called 'FlightModels/FZG-76.fmd:FZG76' is being loaded from File: 'fzg76'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-2-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-4.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-1.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-3.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-5.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Early.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-8.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-11.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-16.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-22.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/Dragonfly86.fmd:Dragonfly86_FM' is being loaded from File: 'dragonfly86_fm'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
FM called 'FlightModels/AT802U.fmd:AT802U_FM' is being loaded from File: 'at802u_fm'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from File: 'hurrifac'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/DragonflyFAF.fmd:DragonflyFAF_FM' is being loaded from File: 'dragonflyfaf_fm'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
FM called 'FlightModels/FZG-76.fmd:FZG76' is being loaded from File: 'fzg76'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-2-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111P-4.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-1.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-3.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-5.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Early.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-6-Late.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-8.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-11.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-16.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/He-111H-22.fmd:HE111' is being loaded from File: 'he111'
FM called 'FlightModels/Dragonfly86.fmd:Dragonfly86_FM' is being loaded from File: 'dragonfly86_fm'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
FM called 'FlightModels/AT802U.fmd:AT802U_FM' is being loaded from File: 'at802u_fm'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/He-111P-2.fmd:HE111' is being loaded from File: 'he111'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - enabled [buffers : 32]
Extensions  - enabled :
  EAX ver. 1 [X]  - enabled
  EAX ver. 2 [X]  - enabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [X]  - enabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission QuickQMBPro/Bessarabia/BessarabiaBlueScramble00.mis...
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *139013744*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Yak-36/helmetmulti1.tga'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/Tumansky:yak36.emd' is being loaded from File: 'yak36'
FM called 'FlightModels/Tumansky:yak36.emd' is being loaded from File: 'yak36'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2842)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset weapon.NS30 (java.lang.Exception: Invalid preset format)
*** Diff Brakes Set to Type: 0
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/FuelTankGun_Tank19
at com.maddox.il2.objects.air.Yak_36S.droptank(Yak_36S.java:272)
at com.maddox.il2.objects.air.Yak_36S.onAircraftLoaded(Yak_36S.java:208)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2476)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Thank you Mr. Eric for your work here at SAS. You are great!
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~Wolf~

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #15 on: September 05, 2013, 08:56:38 AM »

Hello

Ive installed all but if i choose the plane i cant see them and cant click on fly ???
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #16 on: September 05, 2013, 08:56:46 AM »

Bogdan, please redownload, I've fix that problem with the latest patch.  ;)
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Hubberranz

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #17 on: September 05, 2013, 09:10:06 AM »

Well I meet all the requirements and still get a CTD crash during QMB mission loading.

Can anyone help please?
Do you have HD mod ?
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Bizu

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #18 on: September 05, 2013, 09:15:23 AM »

Thanks Eric, now it works, very fine bird!
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~Wolf~

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #19 on: September 05, 2013, 09:24:03 AM »

Ive try this in DBW 1.7.1 with all Must to have addons like Mig 21 and this work , but if i click fly with the yak 36 and loading is finished i only see the  sky ??? no plane is there
 
can andybody help me ?
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #20 on: September 05, 2013, 09:26:59 AM »

Please post your logfile. If you have the Mi-24 installed, please disable that mod temporarily, the next patch of Mi-24 will resolve this compatibility issue.  :)
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~Wolf~

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #21 on: September 05, 2013, 09:38:19 AM »

hi thanks for answer i dont have mi 24 mod and sorry but where is the log ? i cant find them
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #22 on: September 05, 2013, 09:41:44 AM »

Please use this mod and read the instruction provided: https://www.sas1946.com/main/index.php/topic,19308.0.html
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~Wolf~

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Re: Yakovlev Yak-36 Freehand, VTOL v1.24
« Reply #23 on: September 05, 2013, 09:44:32 AM »

ok i found it but how many lines you need ?   in the Log.file are  6650 lines :D
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