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Author Topic: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF  (Read 151884 times)

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Blackwinged

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #408 on: August 30, 2014, 06:22:56 AM »

Hello, I would like first of all to thank S3 for this marvelous mod.

However, there is a little issue : My computer cannot display 2048 pixel graphics and therefore I cannot use HD textures mod or fly with these planes.  So is there any chance of somebody uploading 1024 pixel textures of these 2 planes ?

Thank you in advance
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Koty

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #409 on: August 30, 2014, 08:12:14 AM »

Thanks for all your effort, Eric :) I wish you a good luck :)
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Blackwinged

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #410 on: September 01, 2014, 03:49:01 PM »

I am sorry to disturb again, but niether of Yak-36 planes appear on QMB preview screen... I dont know if there is a problem from the fact that I am using non-HD textures (I modified the HD ones to 1024 pixels and 8 bit colour depth). Below is the logfile of my attempt to fly with Yak-36 SMF. While I entered the game screen, there was no plane at all. Any kind of help and advise is appreciated. Thank you

Also, I was going to post the activity logfile notes as well, but  it seems I cannot post external links.
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SAS~Gerax

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #411 on: September 02, 2014, 12:20:33 AM »

Blackwinged, read here how to post your logt:
https://www.sas1946.com/main/index.php/topic,13457.0.html

For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html

PLEASE use code option when posting your log:
https://www.sas1946.com/main/index.php?topic=39780.0
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Blackwinged

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #412 on: September 02, 2014, 06:04:03 AM »

Here it is. Thank you SAS~Gerax

Code: [Select]
[9:34:50 PM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[9:34:50 PM]
[9:34:50 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[9:34:50 PM]
[9:34:50 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[9:34:50 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[9:34:50 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[9:34:50 PM] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3666)
[9:34:50 PM] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2189)
[9:34:50 PM] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:49)
[9:34:50 PM] at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
[9:34:50 PM] at com.maddox.il2.objects.air.Yak_36MF.<init>(Yak_36MF.java:57)
[9:34:50 PM] at com.maddox.il2.objects.air.Yak_36SMF.<init>(Yak_36SMF.java:49)
[9:34:50 PM] at java.lang.Class.newInstance0(Native Method)
[9:34:50 PM] at java.lang.Class.newInstance(Unknown Source)
[9:34:50 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1645)
[9:34:50 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[9:34:50 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[9:34:50 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[9:34:50 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[9:34:50 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[9:34:50 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:34:50 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:34:50 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:34:50 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[9:35:07 PM] java.lang.NullPointerException
[9:35:07 PM] at com.maddox.il2.objects.air.Yak_36SMF.checkAsDrone(Yak_36SMF.java:432)
[9:35:07 PM] at com.maddox.il2.objects.air.Yak_36SMF.missionStarting(Yak_36SMF.java:425)
[9:35:07 PM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2582)
[9:35:07 PM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2641)
[9:35:07 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[9:35:07 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[9:35:07 PM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[9:35:07 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[9:35:07 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[9:35:07 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:35:07 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:35:07 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:35:07 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:35:07 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:35:07 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:35:07 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[9:35:07 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[9:35:07 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:35:07 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:35:07 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Gerax

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #413 on: September 02, 2014, 11:06:31 AM »

strange. I tried the Yaks with and even without HD-Mod and both variants loaded without any problems.  And: I get no log lines dealing with this planes :-X

I would reinstall this mod from scratch and read every available info in this thread before doing so. Also I'd use search to find any similar reports ..

do you have all what is needed? Engine mod etc?
read the Requirements in first post again please.  ;)
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Blackwinged

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #414 on: September 02, 2014, 01:10:06 PM »

I have every single requirement listed in first post (except the hd mod of course). I will try to re-install the mod from scratch then... Thank you for the reply.


Edit : I forgot to mention that I am on 4.12.2 with SAS ModAct (latest version)

I re-installed this mod from scratch and still the same thing... The funny thing is that L-159 and Mig -21 mods work fine.

Every time I get this error :

Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[9:40:26 AM] WARNING: object '3DO/Plane/Yak-36MF/damage1o.tga' of class 'TTexture2D' not loaded
[9:40:26 AM] INTERNAL ERROR: Texture required
[9:40:26 AM] WARNING: object '3DO/Plane/Yak-36MF/Gloss1D1o.mat' of class 'TMaterial' not loaded
[9:40:26 AM] INTERNAL ERROR: Texture required
[9:40:26 AM] WARNING: object '3DO/Plane/Yak-36MF/Gloss1D2o.mat' of class 'TMaterial' not loaded
[9:40:26 AM] INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[9:40:26 AM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[9:40:26 AM]
[9:40:26 AM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[9:40:26 AM]
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Stainless

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #415 on: September 07, 2014, 04:04:22 AM »

This bird is so ugly, it's beautiful  ;D

I've spotted a few minor issues though.

The landing gear have a tiny glitch.




And all the weapon hooks appear to be slightly too far forward.

Minor glitches but you might want to fix them.





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Blackwinged

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #416 on: September 07, 2014, 05:49:18 AM »

Is this plane confirmed to work with 4.12.2 version with ModAct 5.30 ? Because I have tried everything to make it work (apart from HD Mod) and still nothing.. I am a bit confused
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #417 on: September 07, 2014, 06:33:11 AM »

Hi Blackwinged,

Sorry for the really late reply.

For your problem, there are some textures inside the 3do folder of the aircraft that are in 2048x2048 so you won't be able to use the mod without the HD mod. However, if you have photoshop or any texture editor that can edit .tga files, you can open and resize them to 1024 then save. it should work perfectly.

Otherwise, let me search my files for the resized textures that should work for you.

Cheers,

S3
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Blackwinged

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #418 on: September 07, 2014, 07:46:26 AM »

Thank you for the reply.
Well, I would prefer it if you could give me your textures (if you are able to do it of course) I tried of course to resize the tgb files (and make the colour depth 8 bit), but again nothing.
But are you sure this is the problem because in the past I loaded other airplane mods with HD and they showed up, but their colouring was bright pink or something like that. I have posted the error logfile at the end of page 35 if you feel like seeing what my problem exactly is.. and one more time thank you
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Stainless

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #419 on: September 08, 2014, 02:43:07 AM »

Does '3DO/Plane/Yak-36MF/Gloss1D1o.mat' exist?

and

'Gloss1D2o.mat'
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